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Cruise to catch up.....Allowed? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Cruise to catch up.....Allowed? (/showthread.php?tid=7963) |
Cruise to catch up.....Allowed? - Internity - 04-22-2008 Yea, I understood this kind of rule, at last . PS: In the next mod the mod makers should try to delete the cruise engines from the game so everyone will be happy and nobody will use cruise engines again. We don't need cruise engines anyway we have tradelanes:angry::D:D We also can get rid of those cruise disruptors which don't go to the selected target and hit a npc. :laugh::laugh::laugh::laugh: PS2 : If you didn't find yet.. I was joking. Cruise to catch up.....Allowed? - jimmy Patterson - 04-22-2008 what about this senario gunboat and a few fighters the gunboat has oine allied fighter the xenos have say 3 theres no allies in in the dogfight the ships end up thrusting out of range of the gunboat(lets say for sake of argument not to avoid it but just cuz there not paying atention)can a gunboat try to cruise to catch his allie and help him or is it still fleeing now i know a few people who have capitolships cant fly fighters at all so they stick to gunboats or something say theres only 2 lawfuls on and traders run for cover and 3 lawfuls jump the lawful fighter and the gunboat then what the fights winable but the fighters end up engine killing out orf range so what happens they stil lare within say (fleeing range is 6k)this rule can have a tendency to stack battles if one side has caps and cant fly fighters and has like say 2 fighters agenst 5?,mabye the foghters should i dont know acellerate in cruise a bit faster like say 1 or 2 more than the gunboat in terms of charge i mean it worked in other mods and the cruse rule could stil lbe i neffect yet stil laloow the gunboat to possable catch the dogfight(ie if he knows there drifting away ) Cruise to catch up.....Allowed? - Reverend Del - 04-22-2008 ' Wrote:what about this senario gunboat and a few fighters the gunboat has oine allied fighter the xenos have say 3 theres no allies in in the dogfight the ships end up thrusting out of range of the gunboat(lets say for sake of argument not to avoid it but just cuz there not paying atention)can a gunboat try to cruise to catch his allie and help him or is it still fleeingNot quite sure what you are trying to say with the second part of your post, but the first part is easy to answer. The Gunboat cannot engage cruise to catch up, at least according to the rules. I was in a fight yesterday with my Rogue GB, the fight moved away from me and I had to use thrusters to stay in contact, whilst I wanted to cruise I could not, even to help my lone wingman. Cruise to catch up.....Allowed? - Jinx - 04-22-2008 i am surprised that issue is still so popular to discuss. the circumstance is clear, - much clearer than most other rules. - actually, its as clear as it can get. 1.) if you cruise = retreating, no matter what direction you choose - but once you hit cruise, you should choose one that leads you out of the system. 2.) if the other person engages cruise, you have two options: - remain and let him run or - initiate cruise yourself = you are chasing him 3.) if the player that engaged cruise first experiences the other person engaging cruise, too and heading after himself, - then he is considered chased and allowed to re-engaged his target 4.) if the chasing player is chasing his target, he must be aware that every tactic is allowed, including E-kill at cruise and firing, E-kill and mining, E-kill and CDing. if there are more than two players involved, the same rules apply. - the player that engages cruise retreats. - if a group of fighter is carried away from a capital ship, the capital ship can use its travelling speed ( 90 ) to catch up. - if the fighters increase the distance and get out of the capital ships sensor range ( or a range that is reasonably considered "out of combat" - the capital ship can engage the cruise drive to catch up ) - but that should only apply to 14.000 and more distance. if two bombers are fighting a capital ship, they must both make sure not to leave the capital ships weapon range. - only cause they are grouped and both in a fight, doesn t mean they can take turns in recharging at a safe distance. - so both targets must allways remain within the warships weaponrange - if they leave this range, they are considered "retreated" no matter if they used thrusters, E-kill or cruise. if a capital ship engages a combat that allready rages, - the capital ship can head into the combat at cruise speed, but MUST disengage cruise speed once the first shots are fired, as cruise speed in a combat situation is not allowed. instead of the maximum weaponrange, the community could consent on a maximum range to be considered "in combat" - but we do not have that range yet. in any way - no ship must initiate cruise unless it wants to retreat ( no matter what RP says or how unfair it is ). no ship must activly leave the combat zone at whatever speed, or it is considered out-of-combat, henceforth making engaging the fight again a violation. i think i haven t forgotten a case about retreating and leaving the combat.- i think the rule is very clear. not too logical, but it evens out advantages and disadvantages. Cruise to catch up.....Allowed? - pim - 04-22-2008 ' Wrote:Today during an attempted bounty hunt, it was a pirate bomber against me in a gunboat and my frined in a BC. The pirate brought up an interesting question. When the pirate got out of range of our guns, his faster thruster, we turned on our cruise engines to catch up. I know the rule about hitting cruise to run from a fight, but i was not trying to run. As a fighter pilot, I want to tell what I think about this : 1)OF COURSE going more than 10k is fleeing, with any kind of thrust. But I'd like to remind you what is the main advantage of capitals against smaller ships : FIREPOWER ! If you stay too close, you're dead, more dead and already burried ! 2)I think, to attack a CP, You must attack, avoid shoots, go away with the ship on your back and then, turn back and do it again... IF YOU DO IT AT LESS THAN 3K, YOU'RE TOASTED ! 3)But remeber : no more than 6K, where you could reload your shield safely before re-engaging, which is totally unfair, and considered as fleeing. Anything clear ? Cruise to catch up.....Allowed? - Muleo - 04-22-2008 Heh, I think this is the 3rd topic on this issue in the last week or so.. Cruise to catch up.....Allowed? - sovereign - 04-22-2008 ' Wrote:Heh, I think this is the 3rd topic on this issue in the last week or so.. Maybe we should start a betting ring in flood about how often these will pop up. Okay, cruise = flee. If you're in a fight, and use cruise, you are fleeing. That's explicitly in the rules, don't do it, its sanctionable. About thrusting, I believe Kane's quote was something like "I don't care if you thrust, impulse, or bloody swim away, you leave battle you're fleeing." If a fighter starts thrusting directly away from anything and gets past where your CDs can hit them, I'd say that's fleeing. They shouldn't re-engage, as at that point its shield-running if nothing else. Don't quote me on this, but I think at that point cruising up to an enemy AFTER they get sufficiently far away is legally pursuit, and while they can't fire first you are allowed to hit them. Granted, glhf getting to them since by the time it becomes legal (some 4-14k, doesn't really matter) they'll almost certainly have engaged cruise and by way ahead of you. As for fighters abusing this, I will tell you why not to fly right up to whatever arbitrary value is set- you can regen your shields/energy right up against the cap. Its annoying and demotivating to see a bomber run rings around you, especially when you're close enough that you can't aim (auto-aim actually messes you up no matter how good you are). I did this to Harvester_11 with great efficiency, and only retreated when I realized how long it would take to kill him/ran out of heal because when I stopped to type, I got nailed. If I can do that in a Thor with no practice beforehand, others should be able to do it with pretty much everything. Cruise to catch up.....Allowed? - Dantrithor - 04-23-2008 Hi there, and sorry for the question, if its considered "stupid" or whatever, but i had a situation today. I was beeing chased by a gunboat, me flying a light fighter, after some shots/beeing cd'ed, i started to flee using thruster (not engaging cruise). He began chasing thrusting, and engaged cruise at about 2.8-3Km (he said that distance, i wasnt paying attention at when did he engage). Well, i complained, he complained, a strange expression i didnt understand from him, and well, i remembered this post. Was he right, and he could reengage me using his cruise speed, or he wasnt allowed to do so? And sorry for repeating a topic you have already discussed, but right now i have a mess up in my mind, and i dont want to cause anymore problems. I prefer to have it completely clear before doing anything else wrong. Thanks Cruise to catch up.....Allowed? - sovereign - 04-23-2008 Nope, he engaged cruise while still fighting within any sane stance of the word (you were, after all, still in range of his CDs), and so was technically fleeing. Quote:Was he right, and he could reengage me using his cruise speed, or he wasnt allowed to do so? The way you put this sort of answered your own question. I hope you got screenies. Cruise to catch up.....Allowed? - Dantrithor - 04-23-2008 Err.. no, didnt take them. Im not too "trigger happy" with the print screen buttom as i guess i should be, and just have a part of the conversation. Anyway i guess next time ill just wait and engage cruise, and let it be. Thanks for the answer |