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POBs not working out - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: POBs not working out (/showthread.php?tid=92609) |
RE: POBs not working out - Xelon - 01-17-2013 Droping the amount of supplys needed is the wrong way to go. If peeps might remember AD stated some time back that PoB "should NOT" be a 1 man operation. So this might come over aggressive but: Each and every person that built a base and has only 1-3 supplyers shouldn't complain that they have to spend so much time each day to keep their base alive. RE: POBs not working out - Talesin - 01-17-2013 (01-17-2013, 02:02 PM)Xelon Wrote: Droping the amount of supplys needed is the wrong way to go. If that was headed my way - that was a suggestion as compensation for reduced fortification. (01-17-2013, 02:02 PM)Xelon Wrote: So this might come over aggressive but: Yea, as mentioned before, if that was responsive to me, - i did not complain about the time i had to spend, i said i wouldn't like to see people being able to easily destroy something that so much work was put in. Also - the time needed to supply a base stays the same. If you've got one person spending 500 hours, or 5 persons spending 100 hours each, it's still 500 hours of work put into it. Regards, Talesin RE: POBs not working out - Xelon - 01-17-2013 I just said it in general not responsive to really anybody. And yes the overall time stays the same, as you said. The thing is that i've seen more than enough bases, that where built just by 1-2 persons with no regard whatsoever for RP. It seemed to me in some cases that a few were built in spite of the law regarding them.(house and unlawful ones) That's why I just don't like the idea that a base can be upheld by 2 peeps with relative ease, but at the same times kills the enjoyment for at least a double other players. And if Factions wanto destroy it(sairs/LN/BAF/KNF/OC etc..) they need to get a minimum of 16 BS together just to kill a lvl 1 base. It just doesn't seem right in my eyes. RE: POBs not working out - Talesin - 01-17-2013 (01-17-2013, 02:51 PM)Xelon Wrote: That's why I just don't like the idea that a base can be upheld by 2 peeps with relative ease, but at the same times kills the enjoyment for at least a double other players. Yea i understand that. However, i do think it would be wrong to "punish" all base owners for the actions of the base owners of bases that "kill the enjoyment for at least double" as much other players. Also, if things didn't change meanwhile, my math was that you'd need 9 bses to tear down a fully supplied and shielded core 1 base, considering those bses would use cerbs. Regards, Talesin RE: POBs not working out - Xelon - 01-17-2013 Depends on what you see as punishment. My idea would have been that the Shields only reduce the damage to 2% instead of 1% and that mox is eaten faster than it is now. It's 16 BS if the Base has all 3 commodities on it, and all BS use at least 2 cerbs. And when you have those 16 BS it'll just scratch the base down so to speak because then you're balancing the damageinput with the repairs being made. The math has been made and was also shown in practice when the Sair attacked Smallwood. and that was lvl 1 with all repairs on it. RE: POBs not working out - Talesin - 01-17-2013 Up to now it always as been 25 cerbs to counter the repairrate of each core level of a shielded and well supplied base. (05-16-2012, 02:21 AM)Daedric Wrote: Repair every 16 seconds = base level x number of types of repair commodities x 60,000Repair every 16 sec = 1 x 3 x 60,000 = 180,000 Repair every sec = 11,250 Cerb dps = 50,000 1% cerb dps = 450 11,250 / 450 = 25 (not taking the wear&tear damage into account that is) If you're saying that you need 32+ cerbs just to counter it, then the healing of the bases has increased since they were introduced and the base guide tutorial needs to be actualized. If that has happened, then i apologise for spilling wrong information. However i think we're arguing over peanuts here and drifting into offtopic. Regards, Talesin RE: POBs not working out - Xelon - 01-17-2013 Alright seems i've mixed it up. It's still roughly 12 BS with each 2 cerbs, plus 1-2 for actually making damage. On topic again: I'll say that PoB are alright to stay in the Game, as said before the problem that shows itselfe is that people can't do anything against high lvl bases. I would think that it's best to implement PoB into the serverrules somehow, though more rules arn't really good, I still think that one should know whats a no-no (for example OC-transport docking on a base and then having a Sair Legate undock seconds after). The question is just what to implement into the rules and how to word it. And in the end it would give the Admins more work again. :/ Regards Xelon RE: POBs not working out - ryoken - 01-17-2013 (01-17-2013, 09:39 AM)Coin Wrote:^THIS^(01-17-2013, 09:03 AM)Xelon Wrote:And what if over time a base was put at all the JHs, and JGs that shoot you?(01-17-2013, 07:13 AM)Coin Wrote: -snip- (01-17-2013, 10:25 AM)Xelon Wrote: @Coin:As above. What if bases were also placed in these locations? (01-17-2013, 10:34 AM)Duvelske Wrote:(01-17-2013, 07:13 AM)Coin Wrote: solution two: (01-17-2013, 11:51 AM)Xelon Wrote:^this^ I keep hearing people say "if you want base gone? siege it" Well no one can siege high level bases 24/7 because of time, and fact if you take shifts someone can kill 1 sieger and get 4 hours to re-supply.(01-17-2013, 11:29 AM)Kangarawrawr Wrote: -snip- Killing the base is laughable. A level 3/4 base fully turreted right now would take half the server in BSs, and the server would just crash from lagg, or become un-playable. (01-17-2013, 01:19 PM)Tunicle Wrote: Bases themselves are not the problem, it is the way people "keep them" outside the normal server RP/rules that is causing the very few problems.^THIS^ It is no different then sitting outside a gate/hole/planet in a dread killing all you do not like without a word of RP. (01-17-2013, 01:40 PM)Talesin Wrote: Greetings. Hmmm something that fires when you log off permanantly....Oh you mean like bases turrets? So you want your bases turrets to fire when you are not there, but not something that can kill it? Yup no bias at all here in Disco. RE: POBs not working out - Yaoquizque - 01-17-2013 So just to clear things up about this Itabashi thingy. I see people here going all "KNF isn't doing jacktits, yo". Duh. KNF aren't the government. A while ago, West felt like sending a message as ministry of defence ordering BDS to either remove the guns or change the base iff to KSP. Message went puff because Kusari Government folks weren't consulted. Now... It's been like this since the beginning of 4.86. Kusari became a Republic. All fine and dandy, except the government rarely ever did something. Only a few messages/positions here and there. We cried like little girls for a while to be able to chase peeps from Kyushu to the Taus. Guess who got the job done, in the end? We also asked for ages to have Aomori treaty considered as void and new negotiations being done on between the Republic and GMG, since y'know, Kishiro took the upper hand in the political game and they are bros with gmg and all. Made sense for KNF to be allowed to patrol sigmas, yeah? Nobody gave a fruit, which i k. Nobody gives a fruit about kusari anyway. We are already struggling to keep our activity on par. All the unlawful factions said good bye. We're like... totally ready to go and siege itabashi with our three players having access to a battleship. And for the record, i'd rather see this base use a kusari lawful iff. But i don't have a word in it, nor does KNF. RE: POBs not working out - Talesin - 01-17-2013 (01-17-2013, 06:02 PM)ryoken Wrote: Hmmm something that fires when you log off permanantly....Oh you mean like bases turrets? What, ships don't need commodities to run, but bases do?!?! Yup, totally no bias in dicso. I guess you can figure out what's wrong about that statement yourself. Though i wouldn't mind if those mentioned platforms would require ressources to keep running. Regards, Talesin |