![]() |
|
Heavy Fighter's Cruise Speed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Heavy Fighter's Cruise Speed (/showthread.php?tid=95648) |
RE: Heavy Fighter's Cruise Speed - Narcotic - 04-10-2013 (03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this. 49 - 3 now. (04-05-2013, 04:22 PM)EisenSeele Wrote: Also, snubs are hard enough to hit already without giving them a bonus to survivability. They are supposed to. Snubs kill snubs. Gunboats kill gunboats and snubs. Cruisers kill cruisers, gunboats and battleships. Battleships kill everything. 8| Yes, I've often seen caps insta'ing snubs. Too often. Anyhow, they are indeed hard to hit/kill, but when nerving something, then general things like removing nanobots completely from the mod. I'd support it. Don't like the idea behind it anything. How could they repair a completely wrecked/burning ship within 0,001 seconds? Even battleships?! Just. Remove. Bots. But that's another topic (to vote on). RE: Heavy Fighter's Cruise Speed - Hone - 04-10-2013 (04-10-2013, 02:23 PM)Narcotic Wrote:(03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this. You're forgetting bombers. RE: Heavy Fighter's Cruise Speed - Narcotic - 04-12-2013 (04-10-2013, 10:51 PM)Hone Wrote: You're forgetting bombers. Intentionally. They can kill everything when being flown by a skilled pilot. And they suck in the hands of a untalented one. This only goes for serious combat and not pirating transports or such. RE: Heavy Fighter's Cruise Speed - AeternusDoleo - 04-12-2013 Would prefer not to, since that will allow fighters with quite a bit of firepower (Karasu anyone?) and PvP ability to overtake a fleeing ship. It essentially will make the Light Fighters obsolete again as interceptors because the Heavy Fighters can fill that role then. RE: Heavy Fighter's Cruise Speed - Savi - 04-13-2013 even a 10m/s increase in thruster speed for HF would make them the total dominant force in group fights. RE: Heavy Fighter's Cruise Speed - glassofwater - 06-06-2013 Kudos to Karst for showing me this. Was saying how I wished the Marauder was just a tad bit faster... looks like my late birthday wish will come true?
RE: Heavy Fighter's Cruise Speed - Luke. - 06-07-2013 Give it to the small Heavy Fighters? Or is that not possible... Generally it would be good though, 350 is a bit silly considering it's the same as huge transports etc. RE: Heavy Fighter's Cruise Speed - Hone - 06-07-2013 (03-17-2013, 05:17 PM)Narcotic Wrote: Right now, you rarely see anyone flying Heavy Fighters, since they lack everything but a bit more agility. So I thought why not increasing their cruise speed to 375 m/s? Yeah all sounds good. Cruiser and BS could be buffed to be more like fearsome warships actually worth 200 times as much as a fighter to compensate, maybe BS could even get a CD back. EDIT: Oh wait, Aerts got a point, then the only point of LFs would be to catch HFs, hmmm. Maybe give LFs back their class 10 LF shields to compensate? |