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Heavy Fighter's Cruise Speed - Printable Version

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RE: Heavy Fighter's Cruise Speed - Narcotic - 04-10-2013

(03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this.

49 - 3 now.

(04-05-2013, 04:22 PM)EisenSeele Wrote: Also, snubs are hard enough to hit already without giving them a bonus to survivability.

They are supposed to.

Snubs kill snubs.
Gunboats kill gunboats and snubs.
Cruisers kill cruisers, gunboats and battleships.
Battleships kill everything. 8|

Yes, I've often seen caps insta'ing snubs. Too often. Anyhow, they are indeed hard to hit/kill, but when nerving something, then general things like removing nanobots completely from the mod. I'd support it. Don't like the idea behind it anything. How could they repair a completely wrecked/burning ship within 0,001 seconds? Even battleships?!

Just. Remove. Bots.

But that's another topic (to vote on).


RE: Heavy Fighter's Cruise Speed - Hone - 04-10-2013

(04-10-2013, 02:23 PM)Narcotic Wrote:
(03-30-2013, 01:32 PM)Narcotic Wrote: Given that the current poll says 26 - 2, I found it worth bumping this.

49 - 3 now.

(04-05-2013, 04:22 PM)EisenSeele Wrote: Also, snubs are hard enough to hit already without giving them a bonus to survivability.

They are supposed to.

Snubs kill snubs.
Gunboats kill gunboats and snubs.
Cruisers kill cruisers, gunboats and battleships.
Battleships kill everything. 8|

Yes, I've often seen caps insta'ing snubs. Too often. Anyhow, they are indeed hard to hit/kill, but when nerving something, then general things like removing nanobots completely from the mod. I'd support it. Don't like the idea behind it anything. How could they repair a completely wrecked/burning ship within 0,001 seconds? Even battleships?!

Just. Remove. Bots.

But that's another topic (to vote on).

You're forgetting bombers.


RE: Heavy Fighter's Cruise Speed - Narcotic - 04-12-2013

(04-10-2013, 10:51 PM)Hone Wrote: You're forgetting bombers.

Intentionally.

They can kill everything when being flown by a skilled pilot.
And they suck in the hands of a untalented one.

This only goes for serious combat and not pirating transports or such.


RE: Heavy Fighter's Cruise Speed - AeternusDoleo - 04-12-2013

Would prefer not to, since that will allow fighters with quite a bit of firepower (Karasu anyone?) and PvP ability to overtake a fleeing ship. It essentially will make the Light Fighters obsolete again as interceptors because the Heavy Fighters can fill that role then.


RE: Heavy Fighter's Cruise Speed - Savi - 04-13-2013

even a 10m/s increase in thruster speed for HF would make them the total dominant force in group fights.


RE: Heavy Fighter's Cruise Speed - glassofwater - 06-06-2013

Kudos to Karst for showing me this. Was saying how I wished the Marauder was just a tad bit faster... looks like my late birthday wish will come true? Big Grin


RE: Heavy Fighter's Cruise Speed - Luke. - 06-07-2013

Give it to the small Heavy Fighters? Or is that not possible...

Generally it would be good though, 350 is a bit silly considering it's the same as huge transports etc.


RE: Heavy Fighter's Cruise Speed - Hone - 06-07-2013

(03-17-2013, 05:17 PM)Narcotic Wrote: Right now, you rarely see anyone flying Heavy Fighters, since they lack everything but a bit more agility. So I thought why not increasing their cruise speed to 375 m/s?

So we'd have:

VHF: 350 m/s
HF: 375 m/s
LF: 400 m/s

Overpowered? No. Reasonable? Yes.



To keep the discussion going, I'll drop another idea into here:

"Nerv Battleships to 300 m/s and Cruisers/BC to 325 m/s?" What do you say?

Yeah all sounds good. Cruiser and BS could be buffed to be more like fearsome warships actually worth 200 times as much as a fighter to compensate, maybe BS could even get a CD back.

EDIT: Oh wait, Aerts got a point, then the only point of LFs would be to catch HFs, hmmm. Maybe give LFs back their class 10 LF shields to compensate?