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Reaver Mercenary Co. - Printable Version

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+------ Thread: Reaver Mercenary Co. (/showthread.php?tid=55893)



Reaver Mercenary Co. - fencore - 07-22-2011

' Wrote:That's all well and good, but Mercenaries choose sides. They invariable have to. They might not have morals but they have greed. And sorry to say but they realise real quick that if you turn on an employer enough. They ain't going to hire you no more. And if you shoot at them, then you are at war with them. It really is that simple. In the past, in the present and in the future. A mercenary is a person for hire. However, once they are hired, for the duration of that war they have for all intense and purposes chosen a side.
Yes. I would say that this is an accurate series of statements.

However...

' Wrote:And sorry to say but they realise real quick that if you turn on an employer enough. They ain't going to hire you no more.
They do hire us back, though. The factions don't enforce these consequences with us. It's not our fault that the factions choose to hire and rehire us after we've stabbed them in the back and raped their bloody corpses.

If they were to do so and not hire us back, y'know, we've earned the reputation. It would only be fitting. I think we all could accept that.

But the factions don't make us face the consequences InRP. Therefore, we do not have to answer for them.

I understand what you're trying to say, Scav. I appreciate the back and forth and the feedback. The the fact of the matter is that we're doing our jobs as mercs. We're living up to the title. If the factions don't enforce the consequences of our backstabbing, then we don't have to do much thinking about allegiances.

Now, in regards to the post below it. I'm blown away by that. Please correct me if I'm wrong, but I'm getting that you're upset there because we're too active and too good at what we do.


Reaver Mercenary Co. - Wuselkobold - 07-22-2011

About the blackmailing thing, I don't find it ooRP even slightly. Back in ancient and medieval times, mercenaries were even hired in times of peace on occasion.
Why? Because if they were without employer, they were roaming around, pillaging, plundering and raping to keep themselves fed and entertained.
Local lords payd them because they either didn't have the manpower to fend them off or because paying them was simply cheaper than fighting or being raided over and over again.
So, back to discovery, its most likely much cheaper for the IMG to pay the reavers to kill their enemies than loosing lots and lots of transports full with precious ore to them.
Also being mercenaries doesn't necessarily mean you have to be weak or not numerous, the Landsknechte, for example, were stronger in manpower as some professional armies at times.



Reaver Mercenary Co. - SA_Scavenger - 07-22-2011

' Wrote:Yes. I would say that this is an accurate series of statements.

However...
They do hire us back, though. The factions don't enforce these consequences with us. It's not our fault that the factions choose to hire and rehire us after we've stabbed them in the back and raped their bloody corpses.

If they were to do so and not hire us back, y'know, we've earned the reputation. It would only be fitting. I think we all could accept that.

But the factions don't make us face the consequences InRP. Therefore, we do not have to answer for them.

I understand what you're trying to say, Scav. I appreciate the back and forth and the feedback. The the fact of the matter is that we're doing our jobs as mercs. We're living up to the title. If the factions don't enforce the consequences of our backstabbing, then we don't have to do much thinking about allegiances.

Now, in regards to the post below it. I'm blown away by that. Please correct me if I'm wrong, but I'm getting that you're upset there because we're too active and too good at what we do.

Certainly not upset, maybe worried would be a better word. I wouldn't actually mind joining the Reavers, if I could. Hell, my PVP might actually become good. My worry comes over how that "power" can defeat other factions RP and also be used as a means to blackmail other factions into either paying you more or giving you access to their ships and weapons. Now you can obviously tell me that that would never happen, but it will. I simply don't see how anyone could justify a OORP strength to be able to push an agenda INRP. It's not fair, simple as that.

As this ain't going nowhere, I have said what I needed to say. Use it if you like, discuss it if you like, just PLEASE think about it.


Reaver Mercenary Co. - Jihadjoe - 07-22-2011

' Wrote:Everyday you are changing your allegiances. Back and forth, back and forth. It ain't right.

I prefer to call this shufflin'.

Jokes aside... while a mercenary may have to choose sides, the reason behind that is not out of any sense of right or wrong, nor is it out of business mindedness. Sure, a long term contract is excellent, and something that anyone who works in any business is going to like. A mercenary can expect to piss people off by doing what they do. Afterall, they shoot people for money... It's the actions a merc undertakes in the line of work that force a merc to take a side.

However, how people respond to someone else's actions is their responsibility alone.

The Corsairs, for example, I think are now an off limits faction. Not because we won't work for them, but because they want us to die. We, as mercenaries, have pissed them off by shooting them.

Great news! In an oorp sence this pleases me just as much as a group paying us to switch sides.

Until factions react to us in a way that will require we end up needing to gain a little loyalty, then it's not the best business sense to have it. One eventuality is that our options for who we choose as employers will gradually diminish, if people choose to react in a way that isn't trying to buy us. I've got no problem with that eventuality, and I don't think any of the other reavers will do either, not that I'm in much of a position to speak for them personally.

It's down to the people who offer us contracts as to whether they think we're deserving of it or not.

Pardon the garbled nature of the post.


Reaver Mercenary Co. - SA_Scavenger - 07-22-2011

' Wrote:About the blackmailing thing, I don't find it ooRP even slightly. Back in ancient and medieval times, mercenaries were even hired in times of peace on occasion.
Why? Because if they were without employer, they were roaming around, pillaging, plundering and raping to keep themselves fed and entertained.
Local lords payd them because they either didn't have the manpower to fend them off or because paying them was simply cheaper than fighting or being raided over and over again.
So, back to discovery, its most likely much cheaper for the IMG to pay the reavers to kill their enemies than loosing lots and lots of transports full with precious ore to them.
Also being mercenaries doesn't necessarily mean you have to be weak or not numerous, the Landsknechte, for example, were stronger in manpower as some professional armies at times.

You are talking roving armies mate, sort of like the Vikings. They were given the entire North Western part of France to stop their attacks. However, they were an AMRY. I have yet to see a mercenary company hold an entire country at bay with blackmail. Maybe in a war torn African country without a settled military but certainly not any country with a decent or even small organised military like the Corsairs, Outcasts or Houses and their different groups.

In all honesty, if the world truly was freelancer, the Reavers would have been ganked ages ago!


Reaver Mercenary Co. - fencore - 07-22-2011

Indeed, I do think that we've beaten the horse a bit and covered about all the ground we can on this particular matter.

I'll leave with the activity listings for some of our primary targets.

activity_BAF.html 18.08:14:20
activity_[RM.html 11.13:02:29
activity_Bowex).html 9.19:59:50
activity_Benitez.html 8.02:19:47
activity_=CR=.html 7.04:29:29
activity_Sails.html 6.21:02:46
activity_BMM-.html 4.06:34:37
activity_[TBH].html 3.18:21:10
activity_Kruger.html 3.12:14:16
activity_DHC-.html 2.01:26:56
activity_QCP.html 1.11:18:41

Something tells me that these guys aren't only fighting Reavers for days at a time. As corporations go, those particular factions on this list actually have some pretty good time online.


Reaver Mercenary Co. - SA_Scavenger - 07-22-2011

' Wrote:Indeed, I do think that we've beaten the horse a bit and covered about all the ground we can on this particular matter.

I'll leave with the activity listings for some of our primary targets.

activity_BAF.html 18.08:14:20
activity_[RM.html 11.13:02:29
activity_Bowex).html 9.19:59:50
activity_Benitez.html 8.02:19:47
activity_=CR=.html 7.04:29:29
activity_Sails.html 6.21:02:46
activity_BMM-.html 4.06:34:37
activity_[TBH].html 3.18:21:10
activity_Kruger.html 3.12:14:16
activity_DHC-.html 2.01:26:56
activity_QCP.html 1.11:18:41

Something tells me that these guys aren't only fighting Reavers for days at a time. As corporations go, those particular factions on this list actually have some pretty good time online.

Will you guys at least think about what I have said?



Reaver Mercenary Co. - Diomedes - 07-22-2011

Quote:Now, in regards to the post below it. I'm blown away by that. Please correct me if I'm wrong, but I'm getting that you're upset there because we're too active and too good at what we do.

That was not at all the intent. That I see you guys so often and you are so active reflects well on your faction. I have nothing against that nor am I upset by it. In the end it really doesn't matter if it's a Reaver or a KNF that shoots me dead does it?

The statement was made to be an explanation of why employers hire the Reavers back after periods of having them as enemies. The situation may not be horribly realistic, but it's Disco and a game and there's lots of things to pick apart. May as well just enjoy it. If anyone needs to correct their dealings in regards to all this, it is indeed the major, supposedly powerful employers who need to make the RP decision.

@Wuselkobold:
Medieval mercs had the ability to have as good as equipment as their enemies and fight them man to man. There is a large difference when professional armies have access to much more powerful technology than mercs do in futuristic/modern armies (i.e. cruisers and battleships). In my mind, this means the modern mercenary is playing more of an augmentation, then front-line role.


As a final comment of the Reavers themselves: you conduct yourselves well in game and very importantly respond well to feedback which is awesome. Keep up the good work, but get that tangle of rules around the Gallic tech sorted out because I'm now as confused as you guys. I though Zelot's statement was all Gallic tech, not just Gallic civillian.


Reaver Mercenary Co. - The Clearinghouse - 07-22-2011

' Wrote:Now, in regards to the post below it. I'm blown away by that. Please correct me if I'm wrong, but I'm getting that you're upset there because we're too active and too good at what we do.
When your extremely small mercenary company is able to successfully invade Gamma and able to first clear the system, and then dock-kill anything and everything....
yes.
There comes a point at which you have to roleplay you own weaknesses rather than go with what the game lets you.


Reaver Mercenary Co. - fencore - 07-22-2011

' Wrote:Will you guys at least think about what I have said?
We consider every feedback post and use it to reflect upon ourselves and what we do as a faction. And we're discussing this all in Reaver skype chat this very moment.

So, yes, of course we'll think about it.

Also, Dio, I was referring more to Scav's response to your post, not necessarily your post directly, which as an aside I must thank you for. There's no doubt you've posted in the right place.

Edit: Clearinghouse, there's been just as many, if not more times that we've popped into Gamma and been succinctly pushed back out and/or slaughtered to death. I can understand RPing weaknesses, but it seems odd that we'd castrate ourselves OORP just to make us less effective. If we were roleplaying conquering the system, sure, but we're just claiming the few ships we actually kill, not that we're winning the war. We RP that each Reaver is a Reaver, and there's only as many Reavers as there are players, not that there's enough of us to match the power of the lore-based might of the entire Empire.

Edit edit: Post 500