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A dev's log. - Printable Version

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RE: A dev's log. - kikatsu - 12-10-2012

(10-18-2012, 11:16 AM)AeternusDoleo Wrote: - Replaced the Gitano and Collector with new models provided by Crackpunch.

Woah wait what, you are replacing the Collector model? Who else even flies the ship besides me, hah. What is this thing, I want to know what it looks like, cause I love my current Collector so much, it has been my main ship for basically the entire time I played the game (since 2008). Can I be humored and shown what this thing will look like?


RE: A dev's log. - SnakThree - 12-10-2012

(12-10-2012, 09:22 PM)kikatsu Wrote:
(10-18-2012, 11:16 AM)AeternusDoleo Wrote: - Replaced the Gitano and Collector with new models provided by Crackpunch.

Woah wait what, you are replacing the Collector model? Who else even flies the ship besides me, hah. What is this thing, I want to know what it looks like, cause I love my current Collector so much, it has been my main ship for basically the entire time I played the game (since 2008). Can I be humored and shown what this thing will look like?

http://discoverygc.com/forums/showthread.php?tid=82229


RE: A dev's log. - kikatsu - 12-10-2012

I can learn to like it I suppose, but I am still honestly in love with the design of the current Collector, even if it stinks in fights at times. This is just the first time someone has changed a ship in this mod that I had any sort of personal interest in... this leaves me feeling somewhat sad I admit.


RE: A dev's log. - AeternusDoleo - 12-11-2012

The current Collector is basically a CSV with some Starflier wings glued onto it. Fly a CSV if you want that feel...

Dev update:
- Done handling station components/solars. Proved less of a job then I thought it would be Smile
- Busy checking for outdated infocards in various regions, and creating tasks for the infocard team to update the infocards where needed.
- I've done a quick check of the craft-to-difficulty and difficulty-to-money configuration files for versus NPC missions. For 4.87, the following table can be used to check what you can expect to fly against:
Code:
; Mission reward to expected craft translation:
;    10.000 -    50.000: Easy LFs
;    50.000 -   200.000: Moderate Lfs to HFs
;   200.000 -   500.000: Challenging HFs and VHFs
;   500.000 - 2.000.000: Challenging VHFs and gunboats
; 2.000.000 - 3.000.000: Gunboats, Destroyers, Cruisers and Battlecruisers
; 3.000.000 - 6.000.000: Destroyers, Cruisers, Battlecruisers, Battleships
This'll give players better control of what they want to fly against. Easy LFs for repping in the house capitol systems, up to the capital ship missions if that's your cup of tea.


RE: A dev's log. - Mercarryn - 12-11-2012

Nice one, that should make repping for beginners much easier, especially if I think abut the current missions in Mu. A hell if you just want to rep a fighter and have relog in hope to get base destruction missions.


RE: A dev's log. - Unseelie - 12-11-2012

Maybe we'd be better suited making easy hfs. As in, for repping, ships easier to hit...because, even the weak lfs, are still going to be a pain to fly against.


RE: A dev's log. - EisenSeele - 12-12-2012

Could there be missions against MK1 freighters?


RE: A dev's log. - AeternusDoleo - 12-12-2012

No, missions will only work against "fighter" types of craft. We even had to define the capital ships a second time as "fighters" in order to make capital missions work. It's a dirty workaround but it does work... Doing so with freighters would be a bit silly. Who'd attack with a pack of 7 freighters? Would be painful too since those things have good all-arc coverages.


RE: A dev's log. - eigos - 12-12-2012

The nightmare - a pack of 6 Bactrians with full Belial loadout.
Or kraken droomedaries vs a defender.


RE: A dev's log. - Unseelie - 12-13-2012

Bowex attacks with groups of seven freighters...Its very frightening.