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Vagrant Raiders (VR-) - Printable Version

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+------ Thread: Vagrant Raiders (VR-) (/showthread.php?tid=103256)

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RE: Vagrant Raiders (VR-) - Kazinsal - 08-17-2013

Chrome, I'm starting to think you personally have something against us, so spit it out already.

We have extensive roleplaying over the past four and a half years, we've been official before, survived several faction direction changes --

Hold on a sec.

(08-17-2013, 06:26 PM)Chrome.Flare Wrote: Would your group mind doing some actual RP before making a full blown house within liberty and getting IDs,ships,bases
That's look to me a little like powergaming at it's finest Sad
You ask so much of us to accept your "twisted" rp and adapt our own character rp with it along the way,when you give so little in return[as in you only rp with members of your own faction and neither/all of those that are required before doing something of this magnitude]

I don't know what the hell you're talking about, or where you're getting your baseless arguments from, but that's bloody rich of you to be claiming we don't RP with anyone but ourselves.

Quote:why would the rogues accept willingly your claims on this large territory?

Why wouldn't they? We're putting a buffer between their outpost and Liberty/Bretonia.



I'm starting to get distressed by people who claim that we're just going to start editing our stuff to let us pew everything in sight. I put a LOT of work into writing all this up, and spent a LOT of free time writing out how all this can eventually work out for the community and do good. There are dozens of people inside and outside the faction backing this because they want to see it grow further and spread through Discovery even more. Because they enjoy the RP we have with others. Because more often than not, our RP doesn't end in pews. Because we have fun.

This is not a one-man terrorist ID operation. Christ. It's a game. We're here to add fun for everyone.


RE: Vagrant Raiders (VR-) - Kazinsal - 08-19-2013

Thexare pointed out to me that I accidentally wrote "Omicrons" in the ID ZoI instead of "Taus". Oopsy. Fixed.


RE: Vagrant Raiders (VR-) - Govedo13 - 08-19-2013

I like a lot more the new ID proposal of yours- now it is realistic thing.

I must however agree with Chrome Flare a bit about how the unlawful factions around your ZOI would act towards VR.
You wrote that you intend to use hacker guns etc and to be neutral with rogues but Hackers,Rogues and Mollies are buddies so if declare war on Mollies they can speak with their buddies in order not to give you stuff.
2-3 years old roleplay might be out of date in this case, because I remember when VR started they were the time actual pirate group.
Petrucci's VR have nothing to do with yours- you just share the same name with completely different goals:
http://discoverygc.com/forums/showthread.php?tid=27893
Now you are not VR that smuggle Cardamine into Liberty, you are VR that hugs Liberty so does not expect your former Liberty unlawful buddies to go in bed with you so does not expect to use their guns and stuff as well.
I also highly doubt that you could file SRPs based on the old VR RP since both faction goals are so different that both are not even comparable.

You change your RP towards others but you expect that they wont change your RP towards you- quite interesting approach.


RE: Vagrant Raiders (VR-) - Thexare - 08-19-2013

Okay.

I'm not sure how many times I need to repeat myself, however - diplomacy is not static. Things may change. We expect that. We'll deal with it as it comes.


RE: Vagrant Raiders (VR-) - Kazinsal - 08-19-2013

Also, we don't intend to use Hacker guns much, but we do have access to them (as per both a ruling by Cannon a couple years back and roleplay since then, and we internally limit access to them for RP purposes). Doesn't mean we slap them on everything we own.

Our work with Liberty's lawfuls is not a close friendship. We simply have common interests that we can both benefit from working together on -- like preventing Gallia from closing in on our sections of space, and annoying Rheinland.

If you have deeper issues with our definitely-not-static diplomacy, I suggest you use RP to make a difference.


RE: Vagrant Raiders (VR-) - Lythrilux - 08-19-2013

I have a question: What are the rules on piracy in magellan, kansas and humboldt?


RE: Vagrant Raiders (VR-) - Savas - 08-19-2013

In addition to what Thex/Kaz said about diplomacy.

I feel that a Molly complaint over us shooting their base would not matter really that much. The Rogues and VR are practically neighbours and considering we're not trying to cut in or disrupt the cardi trade, slave trade, or other smuggling in Liberty not to mention the buffer we form between Fortaleza and easy access for Lib forces means that having us neutral or friendly is a much better deal than resetting us to simply please the Mollies who are a house away and are only really interested in taking over Dublin and shooting 'Sairs than much else.


RE: Vagrant Raiders (VR-) - Kazinsal - 08-19-2013

Just as any house would, we'll ask nicely for kind folks such as the Rogues and Hackers to not pirate Bretonian or Libertonian corps in Kansas and Humboldt. We don't have any jurisdiction over Magellan so that's pretty much open for business. We'd really rather you don't leave anything traceable back to our (in-RP) willful ignorance (so don't tell traders we're fine with you pirating them in Magellan!)


RE: Vagrant Raiders (VR-) - Govedo13 - 08-19-2013

I feel that you make mistake by connecting your VR with the old VR.The said rulings and stuff were concerned to the old VR official faction that is gone now, so the said stuff is gone as well.
May be the best example is to imagine that LN dissipaters as official faction and 1-2 years later someone decides to make pirat group with the same tag LN and demands to fly LABCs because the former LN had them. I do mean it for real- just put together old VR goals from the topic that I linked and yours and count the differences. I mean the old VR was really cool, it is sad to piss over its grave in this way trying to get stuff that actually belong to other faction bearing the same tag.


RE: Vagrant Raiders (VR-) - Anaximander - 08-19-2013

Not to be Mr. Negative, but while I appreciate all the hard work you put into it and I see that you truly care a lot about this, forgive me for asking what you will contribute with towards the server as a whole?

I mean you are trying to get the much coveted position of being plain pirates as well as being neutral to some very powerful lawfuls and having your own little empire. That position (excluding empire) is usually something that comes with a lot of strings attached, like it is the case of the Privateer or the GJ ID.

I could understand it if it was just a few snubs "flying under the radar" and negotiating this difficult diplomatic balance, but a fleet with caps and such, it seems a bit implausible doesn't it? What's stopping LN from seizing your Arbiter/Spyglass the moment you let your guard down, and pin some crime on you as justification? That would be dead-easy for them, why wouldn't they?

Edit: What I mean is, how will it benefit me and other regular Joe players that you get a very powerful ID/diplomacy? Why should you have it other than because you really want it and put in a good effort? Forgive me for being blunt, I'm just curious how this works.