![]() |
|
Discovery advertisement campaign - step 1 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery advertisement campaign - step 1 (/showthread.php?tid=105467) |
RE: Discovery advertisement campaign - step 1 - utrack - 10-02-2013 The landing page is a must, great idea Error. I can help with that too
RE: Discovery advertisement campaign - step 1 - Kazinsal - 10-02-2013 (10-02-2013, 08:00 AM)Nutline Wrote: bombers for example are so nerfed in 4.87 that you can't hit anything smaller than a cruiser I'm pretty sure the point of bombers was to hit caps and not fighters. RE: Discovery advertisement campaign - step 1 - Coin - 10-02-2013 (09-30-2013, 11:07 PM)Omicega Wrote:(09-30-2013, 10:26 PM)Coin Wrote: then maybe the factions that are low on players should sponsor new players to join them i never had the trouble of recruiting people, and the only player i had to continaully fund characters for was biskit (hugs). i made the new guys get into transports+fighters (loan repayable), and then rocked a trade+escort mission to the other side of the map. see some space, see some action, find out who flies into their own mines (usu me). by giving a sense of community and joint effort, you retain peeps. attracting them is not enough. the grindy nature of getting cash is not the reason they leave, its because they were not entertained whilst grinding. tell jokes, answer their questions, give them hints and tips... in other words lead them. its not hard, but you do have to be consistent. step one of the adversity discobelly campaign should be closely followed by a series of events - perhaps one in each area of sirius, and at different time zones (cos 19gmt is 3am for me). official factions need to consider the last event they did that had an objective - capture or kill a player, break a player out of prison - rather than just a pewfest. new players coming here will not be able to fly worth spit, and facing someone who has ten years experience will be painful for them. giving them a taste of the furball, and they will more readily accept a defeat later. RE: Discovery advertisement campaign - step 1 - Fluffyball - 10-02-2013 (10-02-2013, 08:11 AM)sindroms Wrote: "I am going to do GOOD this year, no more games for me! Only studying!"The biggest lie of my life *sighs*. RE: Discovery advertisement campaign - step 1 - Narcotic - 10-02-2013 (10-02-2013, 08:11 AM)sindroms Wrote: "I am going to do GOOD this year, no more games for me! Only studying!" Yeah, give it a few months, you will see a boost in activity soon. But this time I really really mean it! ._. On topic: (09-25-2013, 12:07 AM)Narcotic Wrote:(09-24-2013, 06:32 PM)Veygaar Wrote:(09-23-2013, 11:04 AM)Narcotic Wrote: In order to increase activity, people could also link said youtube comments here, so other's can vote them up, making them visible on the top. RE: Discovery advertisement campaign - step 1 - Pavel - 10-02-2013 Members volunteering to the Advertisement Team are asked for their Skype adresses. You'll find my contact name on my profile page. RE: Discovery advertisement campaign - step 1 - Pepe - 10-03-2013 I will support Narcotic's idea about thumbing. It's good&free advert. tool. Just let's get focused on first one video first. Than another one a month later. We need one place with best videos (Pavel, make a The BestTrailer/Video competition, hmmm?) and one experienced gamer person to call a target. Than we all thumb it. After a month we could thumb the second video, if needed. That way we can make as much pressure as we need. I didn't like 225/225 players on line. Where are all of them now... RE: Discovery advertisement campaign - step 1 - Leo - 10-04-2013 Skype contact: biggest.ego.ever I'm volunteering for the advertisement team. Let me know what's needed. RE: Discovery advertisement campaign - step 1 - SystemsFailing - 10-04-2013 In order to fully understand Disco, a newcomer must complete SP campaign for sure (which is not that sexy-looking for an ordinary casual). Actually, the most difficult thing for us is to put this special spirit inside newcomers, spirit of curiosity, of exploring, of being able to live in this universe and feel it's romantics. Conclusion: I think that problem is in game itself, it's not casual at all, it's quite extraordinary. You can't lure people just just by advertising Disco. True player must be interested in local lore, this will make him stay and be valuable for community. RE: Discovery advertisement campaign - step 1 - Coin - 10-06-2013 (10-04-2013, 10:20 AM)SystemsFailing Wrote: In order to fully understand Disco, a newcomer must complete SP campaign for sure (which is not that sexy-looking for an ordinary casual). not so, you can lure people in with twitch-based space combat without subscriptions, low-end machine and narrow-band internet connections. its optional (and desirable) to play single player campaign (can do it in one weekend), but there is no 87 SP campaign, so that will just confuse them |