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What is the amount of RP needed to destroy a base? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: What is the amount of RP needed to destroy a base? (/showthread.php?tid=115913) |
RE: What is the amount of RP needed to destroy a base? - Fluffyball - 07-13-2014 (07-13-2014, 05:37 PM)Lord.MacRae Wrote: Hm, indestructible? No. I think rule of forenotice a week before factual attack would be more good, you know, even govn need to wait 14 days for reply of the citizen (at least in Poland). Breaking that rule would be punishable by ships being Bastilled or by forcing players who took down the base to pay a fine (few hundred millions would do, I believe) to the administration, then it would go to the base owner. Either that or admins would have an emergency copy for all player bases. I mean, come on! We can set event notice about pewing in a huge battle between GRN and BAF even two weeks before. Why not do the same about bases? Still, what do you think on the capturable bases option? RE: What is the amount of RP needed to destroy a base? - Grail - 07-14-2014 I have a question regarding this issue of base sieges and destruction. When does someone can consider the siege finish after an atempt or atempts of the destruction of a POB ? For example, and i mean exemple and not real and not to try to afect any faction, BHG decides to destroy a POB belonging to Zoners. They siege it, they start to fire upon it but than the defenders got ships and repell the attackers. 1-0 to zoners. Now the attackers try again and the defenders repell the attack again. 2-0 to defenders. So, when can someone consider the siege ended or it can be considered infinitly until the attackers destroy the base ? RE: What is the amount of RP needed to destroy a base? - Vicho Deivis - 07-14-2014 Quote:What is the amount of RP needed to destroy a base? In the Houses is a lot of paper work and a tax will keep your base safe. In the Omicrons is only until a random troll log some indy BH and take it out without any reasonable explanation. If you are lucky the order will see it first and you will get a warning if they don't like it for any reason example: you strage nomads inside (or they say you do) But at least your base would be destroyed with good RP in form than a warning and a siege declaration in the comunications section. I don't know about the Taus or the Omegas. RE: What is the amount of RP needed to destroy a base? - Zayne Carrick - 07-14-2014 Quote:So, when can someone consider the siege ended or it can be considered infinitly until the attackers destroy the base ?As a man, who owns none, but sieged quite a good amount of bases I prefer second option. But it's really interesting question. Quote:I mean, come on! We can set event notice about pewing in a huge battle between GRN and BAF even two weeks before. Why not do the same about bases?Because BAF/GRN fight happens for fun. And base siege for destruction of base. RE: What is the amount of RP needed to destroy a base? - Fluffyball - 07-14-2014 (07-14-2014, 04:30 AM)Vicho Deivis Wrote:Quote:What is the amount of RP needed to destroy a base? I think (unless its an unlawful faction) there should be inRP... Zoner help. I believe that Zoner is allied with almost no one, yet they are a very big force nowadays to deal with (they are in fact everywhere, having big ships now - there is TAZ as well), so they possess neearly house-like force. If it was in Omicrons and I set the base, the first thing I would do was to ask Zoners for protection. RE: What is the amount of RP needed to destroy a base? - Mímir - 07-14-2014 (07-14-2014, 09:19 AM)Toji-Haku Wrote: I think (unless its an unlawful faction) there should be inRP... Zoner help. I believe that Zoner is allied with almost no one, yet they are a very big force nowadays to deal with (they are in fact everywhere, having big ships now - there is TAZ as well), so they possess neearly house-like force. If it was in Omicrons and I set the base, the first thing I would do was to ask Zoners for protection. Heh Zoners really need a fix... You are right about what you write, but in-rp or "in lore", Zoners are supposed to be insignificant in the Omicrons. Also this thread confuses me. Why all this talk about roleplay from base destroyers, when base owners still do not really do much roleplay except from keeping a base thread here on the forum alive? I've come across suppliers for the base in Manchester (I think it is your base?) twice on two different unlawful characters, the first time I was oorply accused of metagaming and the second time I got the silent treatment. So from my perspective, POB's rarely - if ever - contribute towards roleplay in-game. RE: What is the amount of RP needed to destroy a base? - Lord.MacRae - 07-14-2014 (07-14-2014, 04:06 AM)Grail Wrote: So, when can someone consider the siege ended or it can be considered infinitly until the attackers destroy the base ? It could be, again, answered with proper RP. Think about: A base owner or base owning faction invests very very much lifetime and money in a base. They build it, they supply it, they build upgrades and bring materials for it, they write core upgrade requests and have to wait for it being allowed or denied, they write many threads (with normally much and good RP), like presentation, purpose, every day life on the base and so on. What they can expect from attackers is an adequate RP where they have to invest a similar amount of energy and time. The motivation for the attack developed over long time and also many threads. Then "indefinetly" or "3-0 and over" can be answered with: If the agressors lost battles over a time (let it be 3 days and 3 lost battles), they were not able to cut the supply routes and the base is still "unscratched". In within the meaning of RP they have to accept that and should write a peace-offering thread and it is over. If the base gets destroyed with much RP behind the attacks and the attackers investing much time and effort in the destruction, the base owners can easily accept that in peace and do not hate this game then and leave the server. That is in-game-"life", a beginning for a new RP. Perhaps many players did not know yet how much effort and sympathy one can develop during building and upgrading a RP idea with a base. I ensure you it is! Try by yourself. The player, whose name was like "Honey", who was killing as much bases as he could for fun, then tried to build one by himself, his base blocker castle. He said: "Oh I did not know that, it is really complex to build a base and to keep it running." All in all I am just asking you to rethink if building and destroying is really equal. Is there really no extensible and plausible RP needed? Is the RP from, for example a "Farmers Alliance" pirate, who is not "at war" with "The Independent Miners Guild", forcing the "Corsairs" to start a quick attack (perhaps the same day after 3 posts), to be able to "help" them as they are allies, really not insufficient? I believe it is! (05-29-2014, 07:09 PM)Garrett Jax Wrote: No, you can't. However, you could provide a little more time for the base owner to respond. Good Lord, there was a bunch of players attacking that base that weren't "Bretonia Lawful". Exactly, you could do better! Instead of putting minimalist effort in destroying someones dream, developed and supplied over months! RE: What is the amount of RP needed to destroy a base? - Lord.MacRae - 07-14-2014 (07-14-2014, 09:40 AM)Mímir Wrote: Also this thread confuses me. Why all this talk about roleplay from base destroyers, when base owners still do not really do much roleplay except from keeping a base thread here on the forum alive? Please click on my name and then go to the threads I wrote for RPing the base. Also search the forum how many other players opened a thread for RP purpose with the base. I agree there are players just build a base for their own, silently, without writing Forum threads. But that could be also some kind of RP. (07-14-2014, 09:40 AM)Mímir Wrote: I've come across suppliers for the base in Manchester (I think it is your base?) twice on two different unlawful characters, the first time I was oorply accused of metagaming and the second time I got the silent treatment. So from my perspective, POB's rarely - if ever - contribute towards roleplay in-game. Perhaps just saying "I want 10 millions" is not enough and even a little extensive? RP does not only exist in game, only chance for a base tp RP itself is the base description you can read after you docked. And your meeting with the Tremonts, defending the area of the base was no good RP? Be honest please. RE: What is the amount of RP needed to destroy a base? - Sabru - 07-14-2014 (07-14-2014, 09:19 AM)Toji-Haku Wrote:(07-14-2014, 04:30 AM)Vicho Deivis Wrote:Quote:What is the amount of RP needed to destroy a base? Lets just break this down and explain.. 1. the "big force" is by definition somewhat ooRP (for reasons made clear ages ago in many zoner threads). The only "true" inRP zoner cap fleets are TAZ's and Phoenix's. That doesnt mean they are "combat" fleets, just fleets in the general "collection of ships" sense of the word. TAZ's defence fleet is probably the closest thing to a "combat" fleet zoners have. 2. For the Omicrons, anything outside 74 (and maybe a certain distance around FP9) is outside of zoner influence beyond any diplomacy by the officials. Thats about the size of it. TL;DR: Dont rely on zoners for protection unless you are a zoner or a really close friend of the zoners. Even then, that "protection" wont be direct combat (see No.2 for exceptions) RE: What is the amount of RP needed to destroy a base? - Fluffyball - 07-14-2014 Wasn't aware of that Sabre. Thank you for explaination. |