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Salvager and Raba regen counts: too high? - Printable Version

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+---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885)

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RE: Salvager and Raba regen counts: too high? - R.I.P. - 09-25-2014

(09-25-2014, 09:35 PM)Lythrilux Wrote: I fly Salvagers myself, there's no question of losing fights or crying Big Grin
I've just seen things from both sides of the encounter, and I feel the salvager has too many regens given it's current stats.

Yea well i lose so many more fights than last year in a Salvager, already had nerfs, keep it up an i am one who will be done with this dying mod.


RE: Salvager and Raba regen counts: too high? - Gondoros - 09-25-2014

(09-25-2014, 09:33 PM)R.I.P. Wrote: So lame when so many lose a fight they get on here and cry to get it changed, stuff like this drives people away and may cause me to leave.

+1


RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-25-2014

If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have.


RE: Salvager and Raba regen counts: too high? - R.I.P. - 09-25-2014

(09-25-2014, 10:14 PM)Lythrilux Wrote: If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have.

Overpowered toys? oh you mean my junker op battleship? what are you mad?

Salvager has had the same regens since the 3 years i have been in game... why all the sudden is it an overpowered toy? Nevermind i am done here, you seem like another one who wants to pirate someone and kill them with no effort if they do not pay. Soooooo whatever....


RE: Salvager and Raba regen counts: too high? - DragonLancer - 09-25-2014

R.I.P. is right.

If you are not able to pirate a Raba or a Salvage then it may be not a balance issue when the ships stats didn't change much over the years.


RE: Salvager and Raba regen counts: too high? - SnakThree - 09-25-2014

Any of Salvager OPnes defenders would like to try their luck at "pirating" me in a Salvager, even if I am flying it for the first time?


RE: Salvager and Raba regen counts: too high? - Gypsie Skripto - 09-25-2014

The thing lacks a CD! Nuff said.
Besids, surviving in inhospitable enviroments is what Sallies were made for.
I wish people focused on lobbying for really necessary fixes.


RE: Salvager and Raba regen counts: too high? - SnakThree - 09-25-2014

Do you mean radiation damage? Then why Gunboat turrets?


RE: Salvager and Raba regen counts: too high? - Highland Laddie - 09-26-2014

(09-25-2014, 10:14 PM)Lythrilux Wrote: If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have.

Unless you're a Zoner. Then it's kosher. Tongue

Sorry...that one was left wide open.


RE: Salvager and Raba regen counts: too high? - Mímir - 09-26-2014

(09-25-2014, 10:22 PM)dragonlancer Wrote: R.I.P. is right.

If you are not able to pirate a Raba or a Salvage then it may be not a balance issue when the ships stats didn't change much over the years.

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