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Salvager and Raba regen counts: too high? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Salvager and Raba regen counts: too high? (/showthread.php?tid=120885) |
RE: Salvager and Raba regen counts: too high? - R.I.P. - 09-25-2014 (09-25-2014, 09:35 PM)Lythrilux Wrote: I fly Salvagers myself, there's no question of losing fights or crying Yea well i lose so many more fights than last year in a Salvager, already had nerfs, keep it up an i am one who will be done with this dying mod. RE: Salvager and Raba regen counts: too high? - Gondoros - 09-25-2014 (09-25-2014, 09:33 PM)R.I.P. Wrote: So lame when so many lose a fight they get on here and cry to get it changed, stuff like this drives people away and may cause me to leave. +1 RE: Salvager and Raba regen counts: too high? - Lythrilux - 09-25-2014 If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have. RE: Salvager and Raba regen counts: too high? - R.I.P. - 09-25-2014 (09-25-2014, 10:14 PM)Lythrilux Wrote: If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have. Overpowered toys? oh you mean my junker op battleship? what are you mad? Salvager has had the same regens since the 3 years i have been in game... why all the sudden is it an overpowered toy? Nevermind i am done here, you seem like another one who wants to pirate someone and kill them with no effort if they do not pay. Soooooo whatever.... RE: Salvager and Raba regen counts: too high? - DragonLancer - 09-25-2014 R.I.P. is right. If you are not able to pirate a Raba or a Salvage then it may be not a balance issue when the ships stats didn't change much over the years. RE: Salvager and Raba regen counts: too high? - SnakThree - 09-25-2014 Any of Salvager OPnes defenders would like to try their luck at "pirating" me in a Salvager, even if I am flying it for the first time? RE: Salvager and Raba regen counts: too high? - Gypsie Skripto - 09-25-2014 The thing lacks a CD! Nuff said. Besids, surviving in inhospitable enviroments is what Sallies were made for. I wish people focused on lobbying for really necessary fixes. RE: Salvager and Raba regen counts: too high? - SnakThree - 09-25-2014 Do you mean radiation damage? Then why Gunboat turrets? RE: Salvager and Raba regen counts: too high? - Highland Laddie - 09-26-2014 (09-25-2014, 10:14 PM)Lythrilux Wrote: If you leave due to changes that balance the mod for everyone rather than maintain certain aspects for the benefit of a few, then if you leave it's not really a big deal. Wanting to have overpowered advantages over everyone else and then leaving when your toys get balanced properly is a bad mentality to have. Unless you're a Zoner. Then it's kosher. ![]() Sorry...that one was left wide open. RE: Salvager and Raba regen counts: too high? - MÃmir - 09-26-2014 (09-25-2014, 10:22 PM)dragonlancer Wrote: R.I.P. is right. turretsteer autoaim solaris |