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Alley's Various Stuff - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Alley's Various Stuff (/showthread.php?tid=122896) |
RE: Alley's Various Stuff - Alley - 01-06-2015 ![]() Implemented the account edit/add/delete code. All three work now. RE: Alley's Various Stuff - Alley - 01-22-2015 Implementing error codes so you just have to post what error you have encountered instead of trying to work your way out of some coder gibberish
RE: Alley's Various Stuff - Titan* - 01-22-2015 I hope you made the hud settings like the launchpad, Check the picture Click RE: Alley's Various Stuff - Alley - 01-22-2015 (01-22-2015, 09:44 PM)xhunterx Wrote: I hope you made the hud settings like the launchpad, Check the picture I don't really understand what you're trying to show. This is the basic stuff done with the -dx parameter. Do you mean sticking things properly at the borders of the screen? Because Disco Launchpad doesn't do that, it's hudshift. RE: Alley's Various Stuff - Titan* - 01-22-2015 (01-22-2015, 09:58 PM)Alley Wrote:(01-22-2015, 09:44 PM)xhunterx Wrote: I hope you made the hud settings like the launchpad, Check the picture Yeah! Disco launchpads hudshift thing, I hope you added that RE: Alley's Various Stuff - Alley - 01-22-2015 hudshift is bundled in the mod itself, Disco Launchpad never did anything related to it. You have to edit hudshift's file by hand. RE: Alley's Various Stuff - evanz - 01-22-2015 any chance of 3 monitor support? RE: Alley's Various Stuff - Alley - 04-17-2015 ![]() ![]() This is something I've finished yesterday. This code allows us to control items based on ship classes so we don't have to use uncertain power checks or big cargo size requirements for items anymore. It allows balancing specific items in a simple, flawless way. I've also added more code to allow detection of multiple items. What we want to do here is prevent specific combos from being possible. In the picture above, my test was to make it impossible to undock if you have a MK1 disruptor and a liberty gb forward gun mounted at the same time. From the moment you unmount one of the two, you'll be able undock. You might wonder why that check isn't performed while clicking the mount button. The reason is that it's buggy as hell and people would later complain about things suddenly being unmounted. RE: Alley's Various Stuff - MarkIII - 04-17-2015 I just have to ask. Was the Launch pad made with a Window's 8.1 Style hud? Or is this just something new that you all cooked up. Cause, I like it. It works really well with my Window's 8.1. It mixes in really well. It's just got a really great blend to it. I think you guys did an awesome job with it. RE: Alley's Various Stuff - Rebirth - 04-18-2015 That looks like a huge load of checks for each player while undocking/docking. Probably add an cooldown for docking/undocking just like jump gates have then to prevent spam? As we all know, you can easily disable the RP video massively cutting down the undock/dock time and just spam it all over the place. Not quite sure how those checks will impact server performance but it doesn't look like an inline statement to me. You are not going to tell me that you are looping through all ships, do you lol? Just wondering. And yeah, it looks quite fancy to me |