![]() |
|
Freelancer Crossfire 2.0 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Freelancer Crossfire 2.0 (/showthread.php?tid=128371) |
RE: Freelancer Crossfire 2.0 - Exploration - 04-15-2015 (04-15-2015, 03:51 PM)Wizard. Wrote: Go to SWAT portal-Crossfire-Tools-FAQ Many thanks, quite a few 'Crossfire Mod' sites when i googled it. Should've figured that it'd be a popular name with all the FP shooters these days. RE: Freelancer Crossfire 2.0 - Eugen - 04-15-2015 some of the visual effects of crossfire would be nice in disco (diffrent regions with diffrent jumpgate tunnels for exemple. ) RE: Freelancer Crossfire 2.0 - NonSequitor - 04-20-2015 I tried CF 2.0 for a couple of days. The mod has some good ideas and features: -Power upgrades for weapons and shields -Eye-popping jumphole and jumpgate sequences -Coalition storyline -Dom K'vash storyline -Cosmetically enhanced Nomad jumpgates (luminescent alien runes!) -Starlancer fighters (imo they fit well with the freelancer motif) -Coalition gatling lasers -Nice vessel cockpits -Code weapons Mk 2s (using a power upgrade with them is practically a must) -No flippin' cruise drain (still don't like it after all this time) -No Gallia -Freedom But the mod has some downsides: -Low-quality voiceovers -Poorly written log excerpts, rumors and story segments (English was not the writers' first language, so I'm not going to be overly critical on this point) -Underdeveloped capital ships (buggy, ad hoc and a sore point for developers. If someone on the CF forums requests a cap buff, the standard answer is: this is a fighter-centric mod. If you want better caps, go play on Disco.) -Some low-quality fighter models -Lack of diverse, playable freighters and transports -Ridiculously difficult SP - in particular the post-Vanilla campaign campaign. Ancient Drones, anyone? Sheesh. RE: Freelancer Crossfire 2.0 - Fluffyball - 04-20-2015 (04-15-2015, 06:02 PM)Eugen Wrote: some of the visual effects of crossfire would be nice in disco (diffrent regions with diffrent jumpgate tunnels for exemple. ) The problem is that Disco is played using low-spec PCs. For me, CF 2.0 is unplayable for example, as the game falls well below 20FPS. RE: Freelancer Crossfire 2.0 - Komitoza - 04-20-2015 Let me tell you something about Crossfire. Star Wolves 2 Imports! Star Wolves 2 Imports...EVERYWHERE! 8| RE: Freelancer Crossfire 2.0 - Crackling - 04-20-2015 You say like disco has no imports at all (04-20-2015, 10:27 PM)NonSequitor Wrote: -Ridiculously difficult SP - in particular the post-Vanilla campaign campaign. Ancient Drones, anyone? Sheesh. If only strength of NPCs would be the main problem... In my opinion, flying 150k in 5 systems while being distrupted every 5k is much worse. RE: Freelancer Crossfire 2.0 - Alley - 04-20-2015 (04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all We got rid of a lot of them over the years. There's no direct import left, only ships that are too much "inspired". RE: Freelancer Crossfire 2.0 - Crackling - 04-20-2015 (04-20-2015, 11:31 PM)Alley Wrote:(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all I'm not talking about ships RE: Freelancer Crossfire 2.0 - zslayern - 04-20-2015 (04-20-2015, 11:33 PM)Crackling Wrote:(04-20-2015, 11:31 PM)Alley Wrote:(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all Care to elaborate on what you are talking about? RE: Freelancer Crossfire 2.0 - Crackling - 04-20-2015 (04-20-2015, 11:43 PM)zslayern Wrote:(04-20-2015, 11:33 PM)Crackling Wrote:(04-20-2015, 11:31 PM)Alley Wrote:(04-20-2015, 11:27 PM)Crackling Wrote: You say like disco has no imports at all I suppose, that idea of shiny things like JDs and POBs didn't come out of nowhere |