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The Nomad Vagrants — Information [OUTDATED] - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: The Nomad Vagrants — Information [OUTDATED] (/showthread.php?tid=144321) |
RE: The Nomad Vagrants — Information and Feedback - Zyliath - 10-19-2016 Ok, thanks for the answer, Ramke =^w^= RE: The Nomad Vagrants — Information and Feedback - Corile - 10-19-2016 Quote:2.2 Embedded pictures can't be wider than 700px just fyi RE: The Nomad Vagrants — Information and Feedback - Kalhmera - 10-19-2016 (10-16-2016, 10:11 PM)The Nomad Vagrants Wrote: Why are you not full hostile with everyone else, same with House assets and why are you putting scientist here? i thought the Nomads supposed to he hostile to everyone? i dont understand..especially if you realize that Nomads dont like anyone aside from the infected. Humans are in Nomadic Territory etc.. RE: The Nomad Vagrants — Information and Feedback - Arioch - 10-19-2016 (10-19-2016, 09:22 PM)Kalhmera Wrote:(10-16-2016, 10:11 PM)The Nomad Vagrants Wrote: The primary reason behind this was to differentiate regular House assets and Order/Core. The latter are considered Arch Enemies, while the others (While hostile) are not an immediate threat/arch enemies. Obviously we will shoot at House assets and we will prioritize them over say Corp assets. Scientists were included since many are a thorn in our sides since we'd rather not have humans to gain more knowledge on us than what is already known. It really is just a pecking order - If you had everyone in the same area at once, Core/Order die first, then Military, then Scientists, and then other targets of opportunity. That's why there are two different sections of hostiles. Think of Order/Core as "At War", where the others are "Hostile". Also yes yes, I made the header graphics too big - will fix when I get home. EDIT: Ramke edited/fixed. Woo! RE: The Nomad Vagrants — Information and Feedback - Petitioner - 10-31-2016 Please, for the love of god, change your tag to anything else. RE: The Nomad Vagrants — Information and Feedback - Foxglove - 10-31-2016 (10-31-2016, 07:13 AM)Petitioner Wrote: Please, for the love of god, change your tag to anything else. Very likely. RE: The Nomad Vagrants — Information and Feedback - DragonLancer - 10-31-2016 Intelligence Agencies? Which one exactly and based on which RP please. RE: The Nomad Vagrants — Information and Feedback - Skorak - 10-31-2016 The ones that are spaceborn and like to shoot nomads and cut them open and then fly around with their guns as trophies. RE: The Nomad Vagrants — Information and Feedback - Ikiryo - 01-11-2017 Hi. I have some feedback (or more accurately, a complaint) - both regarding the specific issue of a three-line decloak engage on someone I was roleplaying with by a Vagrant snub, and regarding the more general issue of the faction's general refusal/disinclination to group up with other Nomads/Wild. I wouldn't presume to guess exactly why you choose to do this, but it makes communicating with you very hard and annoying to deal with. You can read the DSAce logs below. I don't have any screenshots, unfortunately, but I am sure you can ask Sombra for their side of the story, since I am sure they remember it just as clearly as I do. Code: [11.01.2017 18:49:50] Montagne|Aoi: Hello Zoner.At this point, Kapheira decloaks about 1.5k away. There wasn't any PM warning about this, or even so much as a nod in my direction - I just had to deal with the fact that my until-now undercover RP with this Whale was being shafted six ways from Sunday by another player hungry for kills. Code: [11.01.2017 18:52:38] Vagrant.Kapheira: "The Light will not allow you to leave."Code: [11.01.2017 18:58:22] Onryo|Aoi: // hi, can you maybe not do that or at least warn me beforehand?I didn't stick around long after that last line, but from the snippy attitude displayed already I didn't think much was going to improve from talking much further, at least in game. I think it would be better if Vagrants, as a whole, reviewed their approach towards other players - even those on the same side. The whole 'separate groups' thing makes it impossible for me to know if you plan on jacking my potential RP with a decloak-into-bluemessage - it would be nice if some sort of warning or "leave him please" could be quietly dropped ooRP beforehand. He was going to wind up dead anyway, most likely, but I would've found it much more polite if you'd just let me do my thing instead of intervening into a situation where there's absolutely nothing I can do to get you to back off. RE: The Nomad Vagrants — Information and Feedback - Sombs - 01-11-2017 Quote:Hi. I have some feedback (or more accurately, a complaint) - both regarding the specific issue of a three-line decloak engage on someone I was roleplaying with by a Vagrant snub, and regarding the more general issue of the faction's general refusal/disinclination to group up with other Nomads/Wild. I wouldn't presume to guess exactly why you choose to do this, but it makes communicating with you very hard and annoying to deal with. Since this is about me, I'll answer this. I also tried to tell the my point of view but you logged off before I was able to hit enter. First of all, we choose to refuse grouping with non-Vagrant players as otherwise roleplay between the Vagrants and other nomads or infected instantly turns to zero. We're kinda annoyed to get group invitations from people that just want to tag along without having the need to put effort into something. We have our motivations and our own goals, and we wish K'hara to have their own goals and the Wild factions to have their own goals rather than just shadow us until a fight ensues. There is the only compromise I personally would offer, as group fights can better be coordinated this way. Aside from that, in Kappa is was me on my own, and later the other Vagrants were joining, so we had the requirements met to make our own group ingame. Aside from that, while chatter every now and then can be very nice, the Vagrants have a no-shittery-policy in group chats. (I'm not perfect myself, but there are player that reach, let's say, extraordinaire levels.) Quote:At this point, Kapheira decloaks about 1.5k away. There wasn't any PM warning about this, or even so much as a nod in my direction - I just had to deal with the fact that my until-now undercover RP with this Whale was being shafted six ways from Sunday by another player hungry for kills. Blaming me for decloaking without a warning is cheap, to bring it to the point. You could have acted in your role, which you choose to do not. You could have acted in a way that would not have blown your cover. However, from my point of view, the way you talked to the Whale pilot was a perfect introducion for a nomad to jump in. I mean, you were aware of a cloaked ship in range, and the same way you expected me to warn you about me decloaking, the same way I could have expected a PM telling me to not do anything. After all, there was like a minute of time before I started firing torpedos at the not-moving, unarmored, solo-flying Whale. Doesn't mean that's a bad thing, since Nomads are supposed to kill humans, but I didn't get the impression that there was much going on anyways and I even waited a minute before I shot. I guess I need to apologize for misjudging you. Quote:I didn't stick around long after that last line, but from the snippy attitude displayed already I didn't think much was going to improve from talking much further, at least in game. The green lines weren't meant to be snippy. I am sorry if you got that impression, but that was not my intention. In fact, I was rather surprised about your feedback. In the end, it would be a good thing for Aoi to have more people not just jumping into a fight but show your approach on roleplay. Quote:I think it would be better if Vagrants, as a whole, reviewed their approach towards other players - even those on the same side. The whole 'separate groups' thing makes it impossible for me to know if you plan on jacking my potential RP with a decloak-into-bluemessage - it would be nice if some sort of warning or "leave him please" could be quietly dropped ooRP beforehand. He was going to wind up dead anyway, most likely, but I would've found it much more polite if you'd just let me do my thing instead of intervening into a situation where there's absolutely nothing I can do to get you to back off. I suggest you don't overreact here. Months of experience have shown we have enjoyed the game more and delivered more quality encounters when we were on our own and not in a group that is spamming memes in pink. The only thing I can do is apologizing for actually having had the wrong impression on you, as I got the very impression it was a good introduction to uncloak and, well, do what a nomad is supposed to do in their hunting grounds. In the end, the dialogue didn't really look like there would be much more than a little chit chatter be anyway. Edit: 45m10s If you wish to review the situation from a second point of view. |