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Cap vs. Fighter/Bomber weapons. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Cap vs. Fighter/Bomber weapons. (/showthread.php?tid=14919) |
Cap vs. Fighter/Bomber weapons. - Kambei - 01-06-2009 simple "SN" is removed but it is replaced by house models with different stats (there is thread somewhere about that) Cap vs. Fighter/Bomber weapons. - gekerd - 01-06-2009 no that didn't happen, it was to much work Cap vs. Fighter/Bomber weapons. - Grumblesaur - 01-06-2009 ' Wrote:Also mini razors have been nerfed. To you and Mule: hardy har har, this is a serious discussion. Quote:simple "SN" is removed but it is replaced by house models with different stats (there is thread somewhere about that) Awful idea. Why? Quote:Generic Zoner ubercannon... FTL-Jamez Cap vs. Fighter/Bomber weapons. - Varyag - 01-06-2009 WW2 equil. of a FL Bomber Found this. Looks like I would think of a RL Cap PWNing Cannon toting medium plane. -edit- this is the Gun.Its SNAC Cap vs. Fighter/Bomber weapons. - Jamez - 01-06-2009 ' Wrote:Awful idea. Why? That snippet of awesome you have of me, was arguing against keeping the Supernova cannon. The way you put it makes it look as if I was against having faction ubercannons.. I wasnt. I loved the idea. Cap vs. Fighter/Bomber weapons. - El Nino - 01-06-2009 ' Wrote:Megido: I heard missiles are pretty nerfed in 4.85 (delay between release and max speed of missile) so missiles wouldnt be right main guns for caps. :lol:No they were not, missiles were boosted by 20x i say 20 times in some cases... Anyhow SN was not changed one bit... it's selling locations perhaps would be altered... Nova torpedo was boosted, meh...:) I'll just comment 484 stuff since 4.85 is to be a supprise... Cruisers suck a bit yes, and a single bomber can hardly kill oh wait let me correct CANNOT kill a battleship... Cap vs. Fighter/Bomber weapons. - Grumblesaur - 01-06-2009 ' Wrote:That snippet of awesome you have of me, was arguing against keeping the Supernova cannon. If we DID have that enacted, everyone would take the Zoner Ubercannon on account of the Zoner's neutrality. That's why it's a bad idea, because it's stronger than an SN. Cap vs. Fighter/Bomber weapons. - Kambei - 01-07-2009 ' Wrote::lol:No they were not, missiles were boosted by 20x i say 20 times in some cases... well that delay time (source: -censsored-) is nerfing... also I heard many rumors about reduced blast efect (source: -censsored-)... but every player = different rumor:) Cap vs. Fighter/Bomber weapons. - Camtheman Of Freelancer4Ever - 01-07-2009 Ok, First, Supernova is not the highest damage weapon in the game. Heavy Mortar is. Cap ship special weaponry is out of balance, It takes wayyyy to much energy. Cruiser Battle Razors however, are very potent. Im not a bad battleship pilot, but this red hessian cruiser took my hull to 50% and no bats (but some bots left) before i compeltely and utterly anihalated him, he had 3 Cruiser infernos. IMO, 2 bombers should NOT be able to solo a battleship, 1 bomber > cruiser (bad pilot) 3 bombers > Battleship (good-med pilot) Cap vs. Fighter/Bomber weapons. - SevereTrinity - 01-07-2009 Chances are that cruiser was Varyag, a very experienced piot, and really, because your big ship failed to kill one of the most underpowered ones in the mod at the moment is not a call for a nerf. And people, we do have a perfectly working balancing scheme, for the millionth time >_> |