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Borderworlds Transport & Train v1.0 - 23 August - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Borderworlds Transport & Train v1.0 - 23 August (/showthread.php?tid=161462) |
RE: Borderworlds Transport & Train (WIP) v0.7 - 19 August - aerelm - 08-19-2018 (08-19-2018, 04:14 AM)Vulkhard Muller Wrote: any idea when we might see this?If nothing comes up or goes wrong, both transport and train will hopefully be wrapped up and submitted before next weekend. RE: Borderworlds Transport & Train (WIP) v0.7 - 19 August - Sand-Viper - 08-19-2018 Is the train planned to be a Battle Transport, or a standard style cargo hauler? RE: Borderworlds Transport & Train (WIP) v0.7 - 19 August - aerelm - 08-19-2018 (08-19-2018, 03:57 PM)Sand_Spider Wrote: Is the train planned to be a Battle Transport, or a standard style cargo hauler? That's ultimately up to the balance devs to decide, but imo it doesn't really fit the battletransport style visually, so making it a typical 4.2k would make more sense.
Of course, making a separate civi/bw battletrans can also be an option down the line (as well as the Ragnar-like BW freighter I mentioned a while back), but I'd rather not jump into that until the Core snubline is wrapped up. RE: Borderworlds Transport & Train (WIP) v0.7 - 19 August - aerelm - 08-19-2018 v0.8 is up. Apart from general clean up, some minor tweaks, color correction and value adjustment, the textures on both ships are done and final-unless-feedback™. So gonna leave this up for a few days while taking care of the techy side of things to see if there are any changes needed before submitting the model. RE: Borderworlds Transport & Train (WIP) v0.8 - 19 August - Kazinsal - 08-21-2018 Mmmm. Makes me wish we could just throw anisotropic filtering into the game without requiring an ENB mod installed as standard (but that's a whole new can of worms). That'd really let those handpainted textures shine. RE: Borderworlds Transport & Train (WIP) v0.8 - 19 August - Lythrilux - 08-21-2018 ------------- RE: Borderworlds Transport & Train (WIP) v0.8 - 19 August - aerelm - 08-22-2018 v0.9 is up. Since BWT already had a custom cockpit with front section of the old model visible outside the window, decided to update it with the new mesh to be used on both transports. RE: Borderworlds Transport & Train (WIP) v0.8 - 19 August - Vulkhard Muller - 08-22-2018 Onl'y thing I think I will have an issue with is something that annoys me across the board for transports with Cargopods that being that likely there will be no standardization of the amount of Cargo those pods hold lol Regardless, +1 to Detail on the cockpit change and Seriously getting more and more anxious to get my hands on these ships the more I see. RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Banned player t202085 - 08-22-2018 Looks like snac armour RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Traxit - 08-22-2018 (08-21-2018, 08:03 PM)Kazinsal Wrote: Mmmm. Makes me wish we could just throw anisotropic filtering into the game without requiring an ENB mod installed as standard (but that's a whole new can of worms). That'd really let those handpainted textures shine.
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