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Discovery 4.81 features, bugs & suggestions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.81 features, bugs & suggestions (/showthread.php?tid=1653) |
Discovery 4.81 features, bugs & suggestions - Zukeenee - 09-21-2006 But didn't Igiss already say that the miner's mine was impossible to create? Or, wait, am I getting confused with the destructable asteroids... Discovery 4.81 features, bugs & suggestions - Teaboy - 09-22-2006 The Outcast Guard system has no ships in it the main route from Alpha to Delta has been removed, why? :/ Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-22-2006 @Zuk, yeah you are thinking about destructable asteroids. @Teaboy, you've always had to go through Omicron Gamma to get to Delta, Alpha never had a route to Delta. Discovery 4.81 features, bugs & suggestions - Teaboy - 09-22-2006 yes it did :) Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-22-2006 The only route from alpha to delta was: Alpha>Theta>Gamma>Unknown>Delta... Unless I'm severely missing something here.... Discovery 4.81 features, bugs & suggestions - Fellow Hoodlum - 09-22-2006 Oddity ... There was another route which I wont go into ... Buts its ok, I have found yet more ... Oh joy ... Hoodlum :cool: Discovery 4.81 features, bugs & suggestions - romer - 09-22-2006 Not sure if it's a bug or something that's missing, but a few of the new systems aren't showing on my universe map. Shrewsbury and one other that I can't recall at the moment. Edit..nevermind...I see that they are hidden by the House titles... Discovery 4.81 features, bugs & suggestions - Qunitinius~Verginix - 09-22-2006 I for one would enjoy the mining mine. it would add more life into a very usless way of getting money. might even then se a few RP clans based on mining? who knows....... EDIT:oh and see how this is a bug thread i got one: i exited the trade lane going to the freeport in magellen and the lights that are on when ur in the tade lanes were all around me still like i was flying thru it........ i dunno but this have never happened b4 and it when away after i docked with the freeport Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-22-2006 Guardian Rep Bug Report Ok, I have killed and killed and killed and done craploads of missions to get my Bounty Hunters Guardian faction reputation up and nothing is working for it, it is still where it starts initially (See screenshot) and won't budge at all. I am a fully tagged (Both "associated" and own ID) with the Bounty Hunters. I also left the Armed Forces faction on the screenshot to show comparison as I haven't touched that reputation either. ![]() That is not how the factions appear in my list, I intentionaly superimposed the two hostile factions there to compare them to my top 2 factions. Invisible & Unusable Nomad Gate This is an invisble nomad gate I stumbled across in Omicron Major (Dyson Sphere interior) Location is screenshotted where my ship is located on map. Note red line highlights. Questions on this, PM me. ![]() Point of View: Hammerhead Ok someone else mentioned the Hammerhead fighter earlier in here.. I wanted to add my two cents onto it aswell: Current loadout Two class 8 slots 4 Class 9 Slots 1 Class 7 Rear firing Turret As it stands, it is (as far as I am aware) the only "Very Heavy Fighter" that doesn't have a single class 10 weapons mount (other than turret by new turret class rules) Personally I think two of the class 9 weapons slots should be turned into class 10 weapon slots. If it remains with the current loadout I think it should receive a slight increase in manuverability. EDIT: Also, I think the Hammerheads shield needs to go up to a class 10... Class 9 ona Very Heavy Fighter is also somewhat kind of lax. Discovery 4.81 features, bugs & suggestions - DarkOddity - 09-22-2006 Waypoint Bug Ok I set a waypoint from Menchester to Sigma 13 which caused the server to crash. So the waypoint bugs are still very present. |