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Aliens killing transports without a demand is bad for gameplay - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Aliens killing transports without a demand is bad for gameplay (/showthread.php?tid=168989) |
RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-24-2019 (03-24-2019, 01:06 PM)Shinju Wrote:(03-24-2019, 12:50 PM)Lythrilux Wrote: It makes players not want to log. This isn't the same comparison at all. Pews between factions in the Omicrons aren't the same as Nomads instagibbing defenceless transports with an /l1. Obviously, PvP is (mostly) fun, whereas that is not. For the sake of your argument, we can take a quick glance at the state of the Omicrons: there is, and has been, consistent PvP activity even though not all of it is quality. Meanwhile there have been zero traders or miners. I wonder who's having fun when they log in? Plus, it's quite obvious that trading newbies actually do contribute very well to activity. It's not a good experience for them at all right now if they try trading in the Omicrons. I don't know how you see the region, but I don't want it to be an elites club that pushes new players away, just because some people have a heightened sense of self-importance that their special alien ID should be allowed to grief. RE: Aliens killing transports without a demand is bad for gameplay - nevrozac - 03-24-2019 (03-24-2019, 01:06 PM)Shinju Wrote: So does PvP in most cases, should we also nerf it or perma ban all people with skill above average in PvP, in order to bring back newbies? it has nothing to do with PVP skill level. the last 3 times i tried mining or having someone mine for me in delta i got pewd by nomads. the last time i saw RS do the same nomads logged to pew them. and if you bring up the "escort" card youre a blinded fool since this limited players base doesnt allow for having transports, miners and escorts all online at the same time anymore. this has absolutely nothing to do with nomads lore and them being hostile predators. its about gameplay. RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-24-2019 (03-24-2019, 01:06 PM)Shinju Wrote:(03-24-2019, 12:50 PM)Lythrilux Wrote: It makes players not want to log. Pretty much this, Lyth. If a core part of the game is making people not want to log, then perhaps this wasn't the game for them in the first place. So that's a pretty poor argument. And if you want to hire escorts, send a comm to one of the many struggling mercenary factions that would love nothing more than to receive a contract for security. RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-24-2019 (03-24-2019, 01:42 PM)Vendetta Wrote: Pretty much this, Lyth. If a core part of the game is making people not want to log, then perhaps this wasn't the game for them in the first place. So that's a pretty poor argument. Do you even play the game, or the Omicrons at all? Have you noticed the falling player count? Nevro's post hits the nail on the head, and we need to look at ways of KEEPING people playing. If people don't want to trade because of the dozens or so reasons that many people in this thread have repeated and repeated, then clearly it wasn't well designed in the first place? Like this is just common sense. If people want their super hardcore experience, they can go into singleplayer and mess with the difficulty settings. We should be actively trying to think of a way we can raise the player count and entice players, not lower it and push them away. Any line of thinking arguing for that is just so god damn stupid I'm at loss why I'm even dignifying it with a response. Nomads being able to insta-gib transports with no counter-play or pushback isn't a nice, warm experience, nor does it add anything of value into the game: it's shit gameplay. (03-24-2019, 01:42 PM)Vendetta Wrote: And if you want to hire escorts, send a comm to one of the many struggling mercenary factions that would love nothing more than to receive a contract for security. Read my posts and that of others (some of whom are even arguing against this change). You're repeating that same point over and over, and it's been explained multiple tiems why it's a terrible point and completely ignorant of the issue at hand. RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-24-2019 (03-24-2019, 01:50 PM)Lythrilux Wrote:(03-24-2019, 01:42 PM)Vendetta Wrote: Pretty much this, Lyth. If a core part of the game is making people not want to log, then perhaps this wasn't the game for them in the first place. So that's a pretty poor argument. Yes. I've logged in every day in the past week for about six hours each time, and each time I've had no shortage of interaction provided by anyone. Yesterday, I couldn't enter the server because of this here situation that was ongoing for three hours. Doesn't look to dead to me, Lyth. If people want a casual experience, there's casual, relaxed and or other places they can go. I have never considered this a casual experience due to the amount of time and dedication people must put into it to achieve anything, so that's a strawman argument. And yes, I've read your posts. But do you even play the game outside of the Omicrons? Do you do anything except complain and start arguments/threads? That seems to be the only thing you've been capable of doing since coming back. Maybe start leading by example again, Core pal. Generate that activity yourself. RE: Aliens killing transports without a demand is bad for gameplay - nevrozac - 03-24-2019 (03-24-2019, 01:55 PM)Vendetta Wrote: Yes. I've logged in every day in the past week for about six hours each time, and each time I've had no shortage of interaction provided by anyone. Yesterday, I couldn't enter the server because of this here situation that was ongoing for three hours. Doesn't look to dead to me, Lyth.youre talking for player count for a set event on a saturday afternoon that HAS NOT reached this point in more than 6 months. you cant expect me or anyone to take that as a valid point in your argument. server generally goes betweern 30-60 in the evenings these days (03-24-2019, 01:55 PM)Vendetta Wrote: If people want a casual experience, there's casual, relaxed and or other places they can go. I have never considered this a casual experience due to the amount of time and dedication people must put into it to achieve anything, so that's a strawman argument. so omicrons ores are classified as "hardcore" mining commodities? thanks for clearing that up with everyone. at least now we have a reason to triple their value (03-24-2019, 01:55 PM)Vendetta Wrote: And yes, I've read your posts. But do you even play the game outside of the Omicrons? Do you do anything except complain and start arguments/threads? That seems to be the only thing you've been capable of doing since coming back. Maybe start leading by example again, Core pal. Generate that activity yourself.lyth is not leading core. thats jess RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-24-2019 (03-24-2019, 01:55 PM)Vendetta Wrote: Yes. I've logged in every day in the past week for about six hours each time, and each time I've had no shortage of interaction provided by anyone. Yesterday, I couldn't enter the server because of this here situation that was ongoing for three hours. Doesn't look to dead to me, Lyth. Let's not act like that's the standard because firstly, it was an event, and secondly, 60% of the server was localised entirely in Hamburg at that point. None of whom were transports, nor in the Omicrons, nor doing any actual trading. (03-24-2019, 01:55 PM)Vendetta Wrote: If people want a casual experience, there's casual, relaxed and or other places they can go. I have never considered this a casual experience due to the amount of time and dedication people must put into it to achieve anything, so that's a strawman argument. You can keep telling yourself that until you're the last person left playing. What's the point introducing mechanics (Omicron ores, trade routes) if we don't actually facilitate their accessibility and viability to make them worthwhile endeavours for the players? Clearly, the Dev team wants to raise activity there through ambient activity (and I remember Vipex quoting me using that same phrase when they said they wanted to introduce mining fields) - there's just this gross oversight where they haven't considered people being able to near instant kill transports in capital ships with easy cloaking devices. (03-24-2019, 01:55 PM)Vendetta Wrote: And yes, I've read your posts. But do you even play the game outside of the Omicrons? Do you do anything except complain and start arguments/threads? That seems to be the only thing you've been capable of doing since coming back. Maybe start leading by example again, Core pal. Generate that activity yourself. If you kept up to date with the community you'd know how active I've been. This kind of NPC arguing is the thing people say to me when they've lost the debate. You haven't made any real attempt to debate my points, just instead constantly offering a rebuttal about hardcore masochists pretending they enjoy griefing and getting deleted out of activity. Or how hiring escorts suddenly removes all the problems meanwhile there are routes that don't have any of these problems in the first place. RE: Aliens killing transports without a demand is bad for gameplay - ~Chio - 03-24-2019 The least thing Freelancer wants to happen is Nomads converting into pirates, demanding credits and not killing humanity if they don't get paid. RP. RE: Aliens killing transports without a demand is bad for gameplay - Lythrilux - 03-24-2019 (03-24-2019, 02:12 PM)~Chio Wrote: The least thing Freelancer wants to happen is Nomads converting into pirates, demanding credits and not killing humanity if they don't get paid. RP. Telling someone to leave the area is also a valid demand. Nomads are beast-like in nature, so that's not too far fetched for them. RE: Aliens killing transports without a demand is bad for gameplay - Vendetta - 03-24-2019 (03-24-2019, 02:09 PM)nevrozac Wrote: youre talking for player count for a set event on a saturday afternoon that HAS NOT reached this point in more than 6 months. you cant expect me or anyone to take that as a valid point in your argument. server generally goes betweern 30-60 in the evenings these days Which is average, in the evenings. When people are sleeping or eating dinner, or ending their day to start a new one. Events normally last an hour max. That lasted three, and a lot of people stuck around to do other things afterwards. (03-24-2019, 02:09 PM)nevrozac Wrote: so omicrons ores are classified as "hardcore" mining commodities? thanks for clearing that up with everyone. at least now we have a reason to triple their value Why wouldn't they be? They're in an unexplored area - the farthest reaches of the known Sector. Corporations shouldn't be able to access them as easily as ores in places like Kansas or Dublin. An area occupied by a hostile alien species. (03-24-2019, 02:09 PM)nevrozac Wrote: lyth is not leading core. thats jess I know. That's why I phrased it as "start leading by example again". ----- @Lyth since I can't be bothered to get into a quote war with you. I'm not arguing further because you'll never change your opinion and I will never change mine. Nothing you say can convince me that your ideas are any better than the current way things are done. Space is dangerous and should remain dangerous. If it stops being dangerous, it stops being interesting. Obtaining valuable minerals should not be easy and should be time consuming. It should take a lot of effort to get these materials, and it should be a risk to the lives of the people involved. This is how the Omicrons should be and are intended to be. Dangerous, violent and distant parts of space where nobody is your friend and everyone wants to get ahead of you. Start acting like you want a piece of the pie or don't. Makes no difference to me in the end. |