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Server death messages - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Server death messages (/showthread.php?tid=16943) |
Server death messages - Kambei - 02-26-2009 I think those messages are worthless. Only reason why to have them is confirmation of kill for bountyhunters. Many ppl kill another ppl just because they want have their name on screen"loook I am pwner". Server death messages - Fellow Hoodlum - 02-26-2009 Much as I would love the entering/leaving messages to go altogether, there is a minor problem, one concerning evidence for F1 violations sadly. I'm not actually sure we can edit those either, I will go and check thoroughly though. Be nice to have those a little more RP orientated. Thiago, I was thinking along the same lines last night, something easier and neater for the death messages, I have one written down currently ... <charname> had their ship (totally) destroyed by <charname> The (totally) being debatable ... I'll change it later, and you can all comment on it. The rest I will check on whether we can do it, and how easy it will be. Hood Server death messages - Guest - 02-26-2009 My server has these messages: player Had their ship disabled by player Player rendered their vessel useless so on Server death messages - Stoat - 02-26-2009 ' Wrote:<charname> had their ship (totally) destroyed by <charname> That'll look weird for anyone destroyed who has a ship name as their name, eg RNC_Bismark. Change "had their ship" to "was" and you've got a winner. Server death messages - Kambei - 02-26-2009 what about messages showed only to those involved in fight = killer and killed? Server death messages - Fellow Hoodlum - 02-26-2009 A good point Stoat, and one that Del has re-enforced to me. You let me blindly change these things after just two cups of coffee. What do you expect ? Oh, and I changed the self-killing message now. Someone go and try it please ... As I always say at times like this "If in doubt, blame Zelot" Hood Server death messages - Cawdor - 02-26-2009 oh god could you please stop spamming my screen with these death messages? they aint even funny.
Server death messages - Malaclypse 666 - 02-26-2009 You forgot one. "<player> has been goosed by the fickle finger of Eris." Server death messages - tfmachad - 02-26-2009 ' Wrote:<charname> had their ship (totally) destroyed by <charname> <charname> has been disabled by <charname>. Indeed, for characters bearing the name of a ship my last proposal was silly. Also, I think the "(totally)" bit in destroyed is not only debatable, but detrimental. In fact, "destroyed" in itself is debatable since ships and characters seem to be impervious to destruction, so why not reflect that leaving "some room for interpretation"? Even though our ships blow up in space, venting all internal atmosphere and suffering complete structural failure, they just appear again eventually. For that matter, "disabling" works better and makes more sense in RP regardless of how it's explained afterwards. It even leaves room for the ship to be indeed destroyed in RP. Great euphemism in that, disabled, but still works all right. Server death messages - Robert.Fitzgerald - 02-27-2009 Quote:<charname> has been disabled by <charname>. I agree with this proposal for Gronath's above reasons. It's ambiguous and still in-character. |