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Nomads Are Not Food - Printable Version

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RE: Nomads Are Not Food - Grumblesaur - 06-10-2020

(06-09-2020, 08:24 PM)SnakThree Wrote:
(06-09-2020, 08:19 PM)Lythrilux Wrote: Just restrict caps to ZoI.

And add balanced ZOI to all IDs with capital ships.

I'm surprised to find myself in agreement with the two of you, although I would add that this wouldn't prevent squads of fighters and bombers going far out of their ZoI just to attack Nomads. It's up to debate as to whether this is desirable or not, but I'm inclined to think that most factions aren't going to have squid hunters among their ranks.

As such, I think that if we were going to enforce this with ZoI rules, we'd want factions (at least, factions with access to caps) to have two regions of their ZoI:
  • Central zone of influence (CZoI)
  • Peripheral zone of influence (PZoI)

The CZoI would be where the faction can fly any ship class without restriction. The PZoI would be on the fringe of where the ID holder can go. After describing which systems are in what part of the ZoI, we could list the privileges of that ID in accordance with the applicable zones. For example:

Zone of Influence:
  • Central: <list system names here>
  • Peripheral: <list system names here>

The holder of this ID is granted the following privileges:
  • All systems:
    • May attack in self-defense if attacked.
    • May trade and escort traders.
    • May fly fighters, bombers, freighters, transports, and liners.
  • Whole ZoI:
    • May enforce laws and policies of the faction.
    • May engage hostile targets, unlawfuls, and violators of laws.
  • Central ZoI:
    • May fly capital ships.
  • Peripheral ZoI:
    • May engage in piracy against factions X and Y.


This could even be generalized into different zones for different factions as their lore and game mechanics require, but I don't think it's worth thinking too hard about that here.


RE: Nomads Are Not Food - darkwind - 06-11-2020

No.


RE: Nomads Are Not Food - Hemlocke - 06-11-2020

(06-10-2020, 09:00 PM)Maltz Wrote: Just enforce the current rules.



RE: Nomads Are Not Food - Lythrilux - 06-11-2020

There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.


RE: Nomads Are Not Food - Cælumaresh - 06-11-2020

(06-11-2020, 11:39 AM)Lythrilux Wrote: There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.

Its the only place (afaik) where the Zoner missions are given out tho. Its great for people that have a neutral rep and don't want it getting nuked by mission success based repchanges. I would only be in favor of removing (zoner) missions from FP11 if repchanges from successful missions would be removed. Fixing rep is practically covered by restarts and shooting NPCs anyway. Also, lawful caps would still be able to launch missions from Core bases.


RE: Nomads Are Not Food - Arbs - 06-11-2020

for a moment i thought I was going to see a vegan movement regarding consumption of nomads as sea food

whew


RE: Nomads Are Not Food - Lythrilux - 06-11-2020

(06-11-2020, 01:50 PM)Cælumaresh Wrote:
(06-11-2020, 11:39 AM)Lythrilux Wrote: There's no need to complicate things with a new type of ZoI. Locking caps to the current ZoI is perfectly in line with their roleplay, purpose, and function. I also think part of this issue is caused by FP11 - a neutral base - giving out high value missions. Removal or nerf of missions on FP11 will also stem the current problems.

Its the only place (afaik) where the Zoner missions are given out tho. Its great for people that have a neutral rep and don't want it getting nuked by mission success based repchanges. I would only be in favor of removing (zoner) missions from FP11 if repchanges from successful missions would be removed. Fixing rep is practically covered by restarts and shooting NPCs anyway. Also, lawful caps would still be able to launch missions from Core bases.

The problem with the neutral rep means literally anyone can fly there in anything to do missions. And tbh, the lack of rep changes based on mission success means there's even less of a commitment for people to invest in local ships to the region. At the very least, neutral missions should be low/mid tier. Lulzy lawful caps could at least be more effectively FR5'd to deal with the issue if they are using another faction's bases.


RE: Nomads Are Not Food - Lambda 4 - 06-11-2020

Completely agree with darkwind.


RE: Nomads Are Not Food - axisdeus - 07-19-2020

People do missions in Delta for remains, not only for credits. Keep that in mind as well, when generating solutions. Reducing the number of remains dropped by the nomad vessels might be a sufficient incentive for farmers to rethink their effort and/or their grouping - less remains, less incentive to group with the random other, more time in space needed to do same quota, more time to get nomad torpedoes up their exhaust/intake ports.

You see the random group appearing in Iota/Psi/Major from time to time for BS remains now, only. Long gone are the days farming any nomad remains was a risky business.


RE: Nomads Are Not Food - Lemon - 07-19-2020

That's not true come on - Nomads and Wild started clearing Major at least regularly now