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Police vs Navy - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Police vs Navy (/showthread.php?tid=184743) |
RE: Police vs Navy - Misfit - 12-01-2020 I straight up don't bother doing police-type things on my official navy ship. The closest I get is when I see someone in like an Avenger as a Freelancer and I tell them they're not meant to do that and let them off with a warning that if I see it again I'll find a cop to deal with them. I've never understood the point in a navy faction issuing fines for things like cramming passengers into a transport or forcing people to not use house tech on their freelancer ships etc. Doing police things as navy is cringe and I hate seeing people do it and I'd love it if it were an ID thing that prevented them from doing so. Make police factions worth playing and I might look down on police factions less than I do. RE: Police vs Navy - Lemon - 12-01-2020 (12-01-2020, 12:15 PM)diamond1 Wrote:Police only OF having police perks like nodock is just straight up outdated and dumb. There is ONE OF police faction.(11-29-2020, 04:25 PM)Groshyr Wrote: As Markam offered, I would give police a ship for intercepting. Something like police version of Armoured Transport but with 375 or 400 cruise speed and 'police' skin, if possible to find a unified one for all the houses. With the CD you mentioned, police may become really good for hunting for smugglers. Probably, may be a good idea to allow indies limit dock as well but for smaller time. Like I said, Liberty is fine, Kalh, Kage, Darkwind are doing a great job. But for every other house all these perks (nodock + block JH with longer CD, shorter duration) just HAVE to go to indies for police to be played again. RE: Police vs Navy - Banned player t202085 - 12-01-2020 Police could get bonuses on prisoner transporting? RE: Police vs Navy - SnakThree - 12-01-2020 (12-01-2020, 02:11 PM)Silverlight Wrote: Police could get bonuses on prisoner transporting? I would rather see Police do Police work. Leave trading to trading factions, and hilariously enough, mining factions that can do stuff better than trading factions. RE: Police vs Navy - Mephistoles - 12-02-2020 Any more? RE: Police vs Navy - Severino - 12-02-2020 (11-27-2020, 05:54 PM)Zentor Wrote:(11-27-2020, 11:52 AM)Binski Wrote: Well now unless a House is at war it makes sense to think about placing inrp laws against navy ships being used for patrolling inside of a house. Perhaps they should be limited to border systems and deployments outside of a house. That leaves police as the main choice for operating inside of house space. And, if left inrp then technically the house gov would need to request navy assistance, and could grant permissions for sieges of illegals bases inside house space, if necessary. That would leave navies mostly clinging to the edges of their houses.+1 Smuggling needs revival. Doing so would give more emphasis on stopping them. This and maybe new features like arresting unlawfuls/smugglers(contraband carrying ships) with damaged hull like where King and Trent did immobilize the wrong smuggler's ship. Also rewarding Police factions a high bounty by accomplishing arrest. Simple idea but with being abusable, it needs to active checking. Special ships with better stats would be cool too. |