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fl-DarkStat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: fl-DarkStat (/showthread.php?tid=187294) |
RE: fl-DarkStat - darkwind - 01-06-2025 (01-05-2025, 10:50 PM)darkwind Wrote:(01-01-2025, 08:37 AM)sanuske4 Wrote: Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error: @sanuske4, the bug is resolved since 1.48.5 version darkstat is once again compatible with windows for local usage. RE: fl-DarkStat - sanuske4 - 01-07-2025 (01-06-2025, 01:51 AM)darkwind Wrote:(01-05-2025, 10:50 PM)darkwind Wrote:(01-01-2025, 08:37 AM)sanuske4 Wrote: Local non-ARM Windows version simply crashes out when attempting to run. File placed in C:\Users\XXXXX\AppData\Local\Discovery Freelancer 5.00.8. Tested under EXE subdirectory as well. When ran through CMD returns error: Awesome thanks RE: fl-DarkStat - darkwind - 02-03-2025 new release for fl-darkstat v1.64.3 - Sharing all the data through API ^_^
Link to online version for Freelancer Discovery
RE: fl-DarkStat - darkwind - 02-10-2025 new release for fl-darkstat v1.69.1 - Sharing through gRPC and json api gateway I come to your with technology from 2050 year.
You can check the available of the new technology on two docker deployed backends of darkstat
Link to online version for Freelancer Discovery ![]()
RE: fl-DarkStat - darkwind - 02-10-2025 I realized fascinating idea... The beauty of gRPC technology in ability to generate precise data structs for serializations/deserializations across languages in a mature way... and it comes embedded with capabilities for json serialization.... ...Nothing really stopping generating those data structs, and using them to deserializer/deserializer, send/receive data from JSON api gateway mentioned there. the gateway is fully synchronized to be exactly matching them So itself gRPC protocol to compress data is not obligatory. This technology breaks barriers between languages even at json level. Official documentation for gRPC technology is clearly full of examples where it is abused for json usage too. That makes it in theory perfect for communications of backend even with web frontend, where simple jsons are still preferable for the sake of sanity in debugging. Thus barriers across language communications become completely unchained.
RE: fl-DarkStat - Lythrilux - 02-10-2025 The POB Goods feature is truly brilliant. I strongly feel that it is so good that it needs some kind of separate/standalone tab on the forums (Galactic Market or something?) for maximum visibility. In an ideal world, if there was some way to get it in-game, it would be incredible. RE: fl-DarkStat - darkwind - 03-16-2025 (02-10-2025, 12:43 PM)Lythrilux Wrote: The POB Goods feature is truly brilliant. I strongly feel that it is so good that it needs some kind of separate/standalone tab on the forums (Galactic Market or something?) for maximum visibility. In an ideal world, if there was some way to get it in-game, it would be incredible. ![]() Also: new release for fl-darkstat v1.74.0 - Color coding pob goods base sells condition - That should help to speed up comprehension of PoB goods tab by magnitude. On example of Military Salvage, plentifully of bases having Quantity amount even up to 26 thousands units, yet they don't sell it. With color coding u should be able to grasp info more rapidly. - Slightly adjusted dark coloring scheme, giving separate color for column headers, and making less visible table borders between cells. That should help less having all elements blurring together. Easier distinguishing. Link to online version for Freelancer Discovery
RE: fl-DarkStat - JadeTornado - 04-14-2025 Hi. How is the average efficiency of a weapon calculated? RE: fl-DarkStat - darkwind - 05-04-2025 (04-14-2025, 09:12 AM)JadeTornado Wrote: Hi. How is the average efficiency of a weapon calculated? @JadeTornado simple as https://github.com/darklab8/fl-darkstat/blob/a2fb146bef3c83a514e9d77a13b4b69dde716c73/darkstat/configs_export/guns.go#L291 Code: power_usage_for_calcs := gun.PowerUsageThere is only unusual part about Shield Effiency, since it is calculated from Avg Shield Damage which is calculated as Shield Damage average, multiplied by Average Damage Bonuses against shields buyable from shops. Code: avg_shield_modifier := 0.0RE: fl-DarkStat - darkwind - 05-04-2025 new release for fl-darkstat v1.77.14 - Sticky bottom table filters
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