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Discovery Freelancer: Fire and Fortune Release Date Announcement - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery Freelancer: Fire and Fortune Release Date Announcement (/showthread.php?tid=198173) |
RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Fab - 08-06-2023 (08-06-2023, 01:25 PM)=Hellfire= Wrote: Yes, make Freelancer about small ships again, battleships should be a rare occurrence instead of everyone having access to one you all know this is impossible without damaging the community's already weakened motivation to playing the game RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Laz - 08-06-2023 Discovery player base avoid complaints about being given new shiny things by non-paid developer term challenge: impossible RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Chronicron - 08-06-2023 the amount of misunderstandings and lowered expectations in this thread really shows how the development team should improve its communication with the rest of community by being more open about what's going on in development RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - SnakThree - 08-06-2023 (08-06-2023, 03:35 PM)Laz Wrote: Discovery player base avoid complaints about being given new shiny things by non-paid developer term challenge: impossible What about old shiny things things that non-paid developer team takes away? Can we complain about those? RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - LunaticOnTheGrass - 08-06-2023 (08-06-2023, 05:26 PM)SnakThree Wrote: What about old shiny things things that non-paid developer team takes away? Can we complain about those? I have total faith that if anyone can manage it, it's you RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Grumblesaur - 08-06-2023 (08-06-2023, 05:26 PM)SnakThree Wrote: What about old shiny things things that non-paid developer team takes away? Can we complain about those? Going outside and touching some grass would be better for your health than whining on the internet. RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Sombs - 08-06-2023 (08-06-2023, 05:43 PM)Grumblesaur Wrote:(08-06-2023, 05:26 PM)SnakThree Wrote: What about old shiny things things that non-paid developer team takes away? Can we complain about those? I love that you are back RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Tenshi Kuonji - 08-07-2023 (08-06-2023, 02:27 AM)Tenshi Kuonji Wrote: What about i wanna make missions for it and when a bunch of fighters NPCs appear, well, you will be eaten in scraps Quote:You shoot and kill them with Battlecruiser primaries, which are more akin to really beefy Cruiser prims than they are similar to Battleship prims.I hope at least Primaries have better Rate of Fire and more speedy, cause anything farther than 1000 like a bomber or fighter is kinda hard to even land a hit, consider about players who are on the other part of the world playing the server who don't have ~10ms of Ping about it Quote:one (1) high powered missile is going to render battlecruisers entirely useless by destroying their regen, shields, and movement speed at the same time Quote:At the moment of writing, it takes 6,000,000 explosion damage to destroy the front section of a Corsair Battlecruiser. That is 1,438,000 more damage than the ship has total health. It also would require the ship to be hit -- frontally, of course -- by 43 Marauders or 57 Devastators. These ships have flaks. Explosion damage is useful for softening up components or finishing off components with very low health remaining, but is basically never going to fully destroy a component on a Battlecruiser on its own.Talk us about the amount of Nova Shots must land by damaging correctly that 6M health pool --- For now i hope the following: Needed to Fix: - Torpedos Splash Damage (Fix that thing, a torpedo doing 100% of damage without land a shot is kinda crazy ¬¬ there should be a 50 to 75% of damage reduction on the spash damage to compensate, so where it hits it packs the serious punch) - More secondaries for Battlecrusiers, cause only 2 Flaks against heavy ordnance when you can't turn back, well, is gonna be incredible hard to evade since not even 3-4 Battlecrusier Flaks can do it properly, and what about the ship designs? will the Dev and Art Team will remake every ship? is gonna be "Gross" we keep seeing the "Slots that should be there but are removed for uknown reasons" like it happened with the Liberty Atlantis Carrier where you can see the spots of "Missing Gun/Equipment placement" ... is kinda weird, at least you could make the Modules like Cloak device, shields, or something visible on that spots to "Justify" the placement, along with a Health boost so one missile or torpedo don't blow them up ... maybe increase from 10 to 12 guns on battlecrusiers, some of them are kinda large, and some will look pretty bad like the Outcast Battlecrusier and Rheinland Battlecrusier which them are bulkier than ever, even the Interdictor and London Interdictor ... (Consider seriously put 12 turrets instead of 10, cause we are actually loosing much more than you belive) But I really expect you fixed the damn DOCKING LIGHT from the Gallic Battlecrusier that have not been fixed yet ... RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - Fab - 08-07-2023 you really should wait for the patch before starting suggesting changes I don't understand how you came to any conclusions without playing the new ships and weapons yourself RE: Discovery Freelancer: Fire and Fortune Release Date Announcement - TheKusari - 08-07-2023 Everyone here should appreciate the dev team's effort on this new patch and wait until it releases before throwing more requests / complaints at them. I vote to have thread be locked, it's only a teaser after all. |