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Discovery Mod: Balance Issues - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Discovery Mod: Balance Issues (/showthread.php?tid=2519) |
Discovery Mod: Balance Issues - Hielor - 07-14-2011 ' Wrote:Missiles for fighterDon't forget that if the server is full, the missiles will just sometimes not track. There was a thread for this here: http://discoverygc.com/forums/index.php?showtopic=101792 The conclusion from that thread, if I recall correctly, was that the majority of the community is fine with missiles being terrible and easily countered. Discovery Mod: Balance Issues - escopton - 09-14-2011 I would LOVE to actually be able to use all zoner gunboat turrets on my conference without depleting its power core so quickly. Its so sad seeing my fellow zoners prefer the hathor. Who would want a spacecraft that resembles a plane? We fly spacecrafts, planes are at least vintage! Discovery Mod: Balance Issues - Sava - 11-29-2011 Light fighters are unbalanced. While some of them can stand against VHF (like Liberator, Falchion), the others(Hyena, Scimitar, Hussar, Wyrm etc) can be easily outturned or even outdodged by HFs(like agama, bayonet) Proposal: fix light fighters turning rates Discovery Mod: Balance Issues - Syrus - 11-29-2011 As far as I know they will be "fixed" or rebalanced with 4.86. We will have to wait till then and then see how they perform. Discovery Mod: Balance Issues - mjolnir - 11-29-2011 ' Wrote:Light fighters are unbalanced. ehhh... you are comparing apples to oranges First of all, no light fighters is very good 1vs1. Yes a very fast turning LF can be ok vs very slow VHF, but average LF is always at a disadvantage vs average VHF. It's a bit like 4.84 vanilla fighters vs bombers, the pilot of the lighter ship can die at any moment due to either mine or mini (snac in the bomber comparison), while the heavier ship can do a lot of mistakes without any huge punishment. LFs are supposed to be good in group fights, because simply if a LF dodges its extremely hard to hit so it's basically no point to target it before downing heavier fighters. At the same time it has the speed to easily track and hit other fighters, but not enough firepower to hurt them too much => best used as a support. --------------------------------------- Then when we look at the ships themselves there are generally 3 types of light fighters: "Heavy" - extra firepower, mostly at the expense of being easier to hit and/or slower to turn typical working examples: Loki, Scimitar, Decurion "Fast" - those that have very fast turning, but due to their size or the way they respond aren't extremely good dodgers typical working examples: Tigershark, Falchion "Dodgy" - medium turning, but good dodging response and very hard to hit due to size/shape typical working examples: Wyrm, Hussar, Liberator If you take some of these LFs that aren't extremely fast and put them against the 2 fastest turnings HFs you mentioned, they will have trouble. That doesn't mean that either of them is broken. You'd get same result if you compare for examples Centurion vs Eagle. 1vs1 the Eagle will likely have the upper hand. But the eagle is twice as big and with a shape that is much easier to hit, so outside 1vs1 the Centurion will have some advantages. ------------------------------------------ All this said all LFs are changed in 4.86 by: - increasing cruise speed (currently on 400, the number will get tweaked in betas) - bigger powerplat (8500/850 vs current 8000/800) some individual LFs are also changed in 4.86 for example Phantom and Hyena. Discovery Mod: Balance Issues - Sava - 11-30-2011 Good to know someone actually knows ships stats. Didn't knew about LFs subgroups, thaks for enlighting me. However, with their current stats, some of LFs are just seemed much worse then others to me, without "but". Anyway, their effective firepower in group fight is limited by powercore and guns efficiency. I doubt if LFs need to have subgroups. We already have 3 fighter classes (LF, HF, VHF). They should be balanced both in 1*1 and group fights, at least within their class, just like VHFs. Discovery Mod: Balance Issues - mjolnir - 12-01-2011 VHFs are rather different as well. Some are great in 1vs1 and suffer a bit in large fights...like Eagle some are not that good in 1vs1 but great in larger fights... like Templar some turn fast but don't dodge so well... like Bastet some dodge well but don't turn very fast... like Guardian or Titan It's nice that ships have different characters no? Discovery Mod: Balance Issues - Fat.Igor - 12-01-2011 I have a question for you, well, two questions actually. 1) Who told you the Eagle is good in duels? 2) Do you ever talk with any of the people that can actually fly Very Heavy Fighters? Discovery Mod: Balance Issues - horvat - 12-02-2011 1) Who told you the Eagle is good in duels? 2) Do you ever talk with any of the people that can actually fly Very Heavy Fighters? Rofl ye i want answer to those two questions too and like this unknown person said you should talk to people who can actually fly VHF's because obviously you are living in denial and because of that balance in discovery is getting from normal to crap. Discovery Mod: Balance Issues - Blighter - 12-02-2011 ' Wrote:Rofl ye i want answer to those two questions too and like this unknown person said you should talk to people who can actually fly VHF's because obviously you are living in denial and because of that balance in discovery is getting from normal to crap. what balance do you speak of ye |