![]() |
|
Rheinland model - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Rheinland model (/showthread.php?tid=25938) |
Rheinland model - schlurbi - 09-08-2009 Is it maybe possible to have Windows like the smaller Rheinland Ships have? So that you can look into it and see 5 or 6 Pilots? Kinda like the Rheinland Armoured Transport. Rheinland model - Cyberanson - 09-08-2009 You do know that this would increase the polygon count and neccessary work a lot? No, when I am looking at your signature with this Shire, I could imagine to designt it like this. Those windows are nice. (I need textures.:P) Rheinland model - schlurbi - 09-08-2009 Jinx has those. I think Rheinland model - Cyberanson - 09-08-2009 *summons Jinx* Master of Models, I need your help. Not just an opinion on my progress, but some hints with textures, too. Rheinland model - schlurbi - 09-08-2009 Well just to tell you, the Sig is a bit edited. The window doesnt look that Shiny in the game. Rheinland model - Cyberanson - 09-09-2009 Okay, I think I got it now: ![]() UV mapping is really cool. But I have a question: is there any restriction, regarding the textures in terms of size or resolution? Rheinland model - looqas - 09-09-2009 Can't give you any answers there, but I have to say and give you encouragement with this being your first. I'm following this with great interest. EDIT: It looks like a futuristic wrench. And it's good. All Rheinland ships look more or less like wrenches. Fits with their utilitarian look very well. Rheinland model - Shagohad - 09-09-2009 This looks more like a Rheinland battlecruiser. I just see it as being military, not commercial. Rheinland model - Jinx - 09-09-2009 windows glow is applied via the UTF editor ( you can pick a skin and apply characteristics like immunity to ambient light ( glow ) etc. ) a texture ( mat file ) should be somewhere between 100kb ( simple ) up to maybe 1MB ( very very complex ) - it should not really exceed the 1000 kb - but even very complex ships with very many different skins usually don t really exceed this. to keep it small - most generic freelancer skins are rather small - 128x128 or some larger ones are 256x256 for a sufficient UV mapping - a 128 suffices usually - for a detailed face mapping - 256 is sometimes needed, but very often - the generic freelancer skins place many "tiles" on one 256 skin - so that it can be used for many other purposes, too. Rheinland model - Cyberanson - 09-10-2009 I managed to extract the original Rheinland window textures:
|