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The Mollys - Official Faction Request - Printable Version

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+------ Thread: The Mollys - Official Faction Request (/showthread.php?tid=62697)

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The Mollys - Official Faction Request - Varok - 07-10-2011

...regarding the Council idea....

I, as a member of the faction, like the idea itself. I find it incredibly useful and a very good way of making decisions in a colective form.
I can also find a good opportunity to show your potential political RP skills.

The only thing that bothers me are the seats of Gov and Vice-Gov in the Council. That for the only reason that they already are leaders and are already making decisions that affect the whole group of Mollys.


The Mollys - Official Faction Request - Avalanche - 07-10-2011

Updated Roster, Updated Diplomacy, Added Links & Added Ships & Added The Council under Structure.


The Mollys - Official Faction Request - Avalanche - 07-10-2011

Still waiting for a activity tracker & Admin to take the credits. :angry:

I've been brainstorming the ranking structure and I've thought up of this:

Bastard - Flys Hyena

~ 8 hours gameplay + a post at the arranmore pub then promoted to...

Rookie - Flys All Minus Gunboat + Scylla

~ 12 confirmed own kills + five message dump reports then promoted to...

Ace - Flys All minus Scylla

~ Make a name for yourself (Members will judge if suitable for promotion) then promoted to...

Verteran - Flys All


The Mollys - Official Faction Request - Silver - 07-10-2011

You can always hire us to track down a couple of admins.... i leave the rest to your imagination.

By the way, i have some media work done. I'll skype it later.



The Mollys - Official Faction Request - Zapp - 07-10-2011

The Wild Geese are using a Molly ID for now. No one has really shown interest in joining though? So I dunno man.


The Mollys - Official Faction Request - Elven - 07-10-2011

Wild Geese are sided with one faction, that's the main reason why it should either fade untill [M] becomes official, or get tech from other people. People join mercenary groups usually for tech.
Flying with Molly ID restricts you quite high, though.

Go with Merc ID and get RH/LH/LR/LWB/Unioner/IMG/Zoner/OC tech, they're your best bets, if you're interested in making Wild Geese active immediatly.


The Mollys - Official Faction Request - Zapp - 07-10-2011

Well, as it stands, with or without the Molly ID we'd be held to the same tech standards as if we had the Molly ID, due to faction rules. The only real reason the Merc ID gives a benefit is people won't go "WTF is a Molly doing in Liberty/Rheinland/wherever, go back to Dublin." I don't think the Molly ID lists a ZOI restriction on claiming bounties, though I'm fairly certain it does on piracy (which isn't their main function).


The Mollys - Official Faction Request - Elven - 07-10-2011

Claiming bountries means usually attacking target. To attack target, you have to be within your ZoI and be hostile to said target.


The Mollys - Official Faction Request - Zapp - 07-10-2011

I see. Well, for now it's just me. It'll probably stay that way until this faction is official. I'll just float around Bretonia with the Molly ID until then Q_Q


The Mollys - Official Faction Request - Zeb Harley - 07-11-2011

Looks great! You might want to take one of the DarthBindos out of your then still impressive player list.