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Make Gallia appealing - Printable Version

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Make Gallia appealing - Tachyon - 08-24-2011

Back to the OP, I guess a temporary buff to increase activity is a good idea.<strike>( and fills my pockets ) </strike>

Gallia is almost empty and something has to make it worth doing the risky journey to Languedoc and etc.

Right now *spoiler* are the only things making it worth trying to go there.


Make Gallia appealing - Ipuvaepe - 08-24-2011

The journey isn't really risky, I do it 5 times a day on multiple characters. Once you know how to get through the Lorraine O-80 mine fields, it's pretty easy actually.

Nomad, junker, RM scout, trader, zoner...

EDIT: Most of them on the nomad too


Make Gallia appealing - Tachyon - 08-25-2011

' Wrote:The journey isn't really risky, I do it 5 times a day on multiple characters. Once you know how to get through the Lorraine O-80 mine fields, it's pretty easy actually.

Nomad, junker, RM scout, trader, zoner...

EDIT: Most of them on the nomad too

You go through O-80 into Gallia ? I mean the way through Orkney and Languedoc


Make Gallia appealing - jammi - 08-25-2011

' Wrote:This mod isn't here for your entertainment only. It is here for the community, and a large group of this community enjoys Gallia. I am one of them, even though I think the Gallic story line is rather absurd.
' Wrote:Yes, you have god like knowledge and know how many people enjoy Gallia do you? I thought not.
Well, people have conducted pretty damning polls on the matter. I'd say this one was pretty conclusive.

inb4 "don't-play-in-Gallia-then": Fine, you keep Gallia out of Sirius in that case.


Make Gallia appealing - TheOrangeButterfly - 08-25-2011

People are just fed up with waiting for .86, that's what that poll reflects.


Make Gallia appealing - jammi - 08-25-2011

' Wrote:People are just fed up with waiting for .86, that's what that poll reflects.
Everyone I spoke to about it said it was more due to disdain for Gallia.


Make Gallia appealing - Varok - 08-25-2011

' Wrote:Gallia would be good enough working as one or 2 GRN guard systems behind both minefields and reputuation-sensitive jumpholes.

As it is now, we're stuck with a herculean amount of good work put into an unpopular project.

I honestly don't know what you have against the new feature 4.85 brought to us. Imo, it's a great addition to the mod. I like it. I like the lore, the people that play those characters, everything in Gallia.

Mind to explain me what makes you think it was a 'mistake'?

' Wrote:Gallic import export should remain as they are now (good) What needs buffed are the internal routes.

Also, I second that. Gallia is fine with the export-import trading. What it needs it's a couple of routes that are actually money-making -inside- gallic territory. Also, I think that 4.86 is gonna fix this problem for sure. You can't really trade well in a 5-system territory (some controlled by pirates/unlawfuls).



Make Gallia appealing - Loken - 08-25-2011

' Wrote:You can't really trade well in a 5-system territory (some controlled by pirates/unlawfuls).
It doesn't help that it's just one straight line either.



Make Gallia appealing - Varok - 08-25-2011

' Wrote:It doesn't help that it's just one straight line either.

Ye that too, but you can't make many links between 5 systems. Maybe, if the mod had more freqfently updates, that added bits and bits to the mod, it would have been better.

But now, we're all awaiting for the 'big bang' that 4.86 is gonna bring. :laugh: