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Courageous Minds #3 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Courageous Minds #3 (/showthread.php?tid=65663) |
Courageous Minds #3 - Twiglet - 09-02-2011 ' Wrote:hud color and show/hide hud still work and dun work at will How do i change the HUD colour? Courageous Minds #3 - Echo 7-7 - 09-02-2011 ' Wrote:How do i change the HUD colour? You need to go into your controls and bind a key to change HUD colour. It's still very temperamental though. Oh, by the way; HUD colour change doesn't do something insanely funky. It doesn't go purple or gold or black. I believe it was developed so that players who are red-green colourblind can see things more easily. Courageous Minds #3 - WildBill - 09-02-2011 Don't know if this is related, but the salvager death sequence seems to be taking as long as the battleship death sequence. Tested twice with same results. I'll time it tomorrow or provide a video. During this extended sequence I'm still able to fire (if turrets haven't been destroyed). Courageous Minds #3 - Jihadjoe - 09-02-2011 1280x1024 works perfectly. All the issues from the last version are sorted. I'll update if I find anything. Courageous Minds #3 - Kharon - 09-02-2011 Wouldnt it be more effective to move all the betatesting discussion in a new subforum and make single posts for bugs there, that then can be discussed in one place and marked as "solved"/"open"/"pending" etc. in Titel when they are? Ofcourse with one remaining, prominent post in "Discovery RP 24/7 Server Announcements" with an invitation to take part in the testing and a link to the Forum subsection. Courageous Minds #3 - Govedo13 - 09-02-2011 Kharon, Cannon added all important info in the first post just read it. Courageous Minds #3 - Gytrash - 09-02-2011 Fixed problems, I read that widescreen suppport was not auto and thought that might be screwing it, Added -dx and appears to work fine now Courageous Minds #3 - Optimus-Prime - 09-02-2011 ' Wrote:Just gotta say the last versions of the new DSace didn't do this. yeah i have these bugs also and hud colour dose not change Courageous Minds #3 - Varyag - 09-02-2011 turret zoom seems to be work sporadically. So, do we get eyefinity support?:D Wide screen works on my 1900x1200 monitor. Courageous Minds #3 - William Frederick Cody - 09-02-2011 All works fine so far, except for the black sreen while after first undock. F1 solved it. Kudos to Daniel for escorting my F1'ed ship.. |