Discovery Gaming Community
Battleship discussion topic - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Battleship discussion topic (/showthread.php?tid=699)

Pages: 1 2 3 4 5 6 7


Battleship discussion topic - Fellow Hoodlum - 03-04-2006

Looking forward to ass kicking at distance. Shoes stay cleaner that way.......


Battleship discussion topic - Denier-of-Soup - 03-04-2006

What baby? You mean Virus was mating with you behind my back? :'<


Battleship discussion topic - Korrd - 03-04-2006

Fellow Hoodlum,Mar 3 2006, 08:07 PM Wrote:Back to Battleships....
In my limited experience I think manouvering thrusters of any type would be a great
idea. I'll have to leave every thing else to the professionals....
One other thing though.. Would it be possible in any way to make, say, 2 of the turrets
as capital main weapons with a range of 2-3k so you could actually sit back a little and pound each other at range.. Like true battleships! Using the rest of the weapons as
point defence when the fighters get throught..
Like to see that..

Hoodlum :wacko:
[snapback]13895[/snapback]
Tha would be a cool weapon. Long range, high power turrets... tha would be helpful against battleships...


Battleship discussion topic - Kane - 03-04-2006

Again, I bring in the weapon class of Rail Guns.
With no atmo to stop the bullet (or rail, if you want) they could go on just about forever. So, to sum up what a Rail Gun should have;

-Extreamly high armor damage
-Little shield damage
-Very long range
-slow turn rate (for the higher class of these guns)
-High energy consumption
-High speed

Oh, on a purely asthetic note, they should look like the Transport Turrets you see on the stock ships (Small for civilian, Medium for class 9 or Gunboat/Destroyer, and Large for the Battleships).


Battleship discussion topic - Dab - 03-04-2006

Fellow Hoodlum,Mar 3 2006, 06:07 PM Wrote:Back to Battleships....
In my limited experience I think manouvering thrusters of any type would be a great
idea. I'll have to leave every thing else to the professionals....
One other thing though.. Would it be possible in any way to make, say, 2 of the turrets
as capital main weapons with a range of 2-3k so you could actually sit back a little and pound each other at range.. Like true battleships! Using the rest of the weapons as
point defence when the fighters get throught..
Like to see that..

Hoodlum :wacko:
[snapback]13895[/snapback]

Called Flak turrets. Though they don't do much damage so they aren't going to be available to use at long distance unless you want to fight for 2 hours.


Battleship discussion topic - marauder - 03-04-2006

I don't see why flak turrets are to be used against other cap-ships.

Flak turrets have always been used to stop bombers and fighters, flak is a air-bursting shell that kills bombers and/or fighter by shredding them with shrapnel.

So why are they now being used to fight off other cap-ships?


Battleship discussion topic - Titus - 03-04-2006

Yes, i agree, good point, they should be some weapons with high splash range, and lower damage, optimal for killing fighters :nyam:


Battleship discussion topic - Kane - 03-04-2006

Quick question... Who actually uses Flak Turrets? They're slow and don't do anything save take up a turret slot and energy. Fighters (NPC) never get hit by them, and if they won't ever get hit, then a PC fighter will certainly never get hit.

I just loose 'em; pick up another missile or energy turret.


Battleship discussion topic - Dab - 03-04-2006

Kane,Mar 4 2006, 12:02 PM Wrote:Fighters (NPC) never get hit by them,
[snapback]13935[/snapback]

lol. I've killed about 100 some Rheinland fighters with falk cannons, but they should have higher explosion range.


Battleship discussion topic - Virus - 03-05-2006

I've never used Flak Turrets.... They didn't seem to do much except..... Fly away purposelessly... :(

I could hit Rheinland fighters with it.... (Phantom ship.... >.>)

They seemed to move incredibly slow, and didn't hit anything... Are they supposed to track, while I'm thinking of it?