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[Outdated]Some explanation of Jumpdrive, Cloaking and Survey module. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=430) +----- Thread: [Outdated]Some explanation of Jumpdrive, Cloaking and Survey module. (/showthread.php?tid=77431) |
Some explanation of Jumpdrive, Cloaking and Survey module. - Pimper - 05-07-2012 I apologize for not updating this, I've been a bit busy...rectified now, assuming the .ini updates reflect the server configuration (as per usual) (Update concerns cloak fuel usage, Oil replacement with Promethene (only for cloaks, though, according to .ini's) as well as cloak warmup time changes) Also, feel free to either post inconsistencies here (would appreciate evidence as well) or PM me. P.S. Yay, stickied! Some explanation of Jumpdrive, Cloaking and Survey module. - Scaryowl - 05-07-2012 ' Wrote:6.Jump Drive Module Series IVHave one question on this: what part of the jumping ship are those 300 meters measured from? Some explanation of Jumpdrive, Cloaking and Survey module. - Coin - 05-11-2012 Quote:3.Hyperspace Survey Module Mk3 if it runs for 1000 seconds, and uses minimum of 6000 mox (which is perishable, so you'll actually need more), then the only ship capable of using a mk3 survey module is the barge. can the barge use these survey modules? ========================== why are the co-ordinates perishable? its not like the planets orbit around the suns or anything. Some explanation of Jumpdrive, Cloaking and Survey module. - alphadog - 05-11-2012 ' Wrote:if it runs for 1000 seconds, and uses minimum of 6000 mox (which is perishable, so you'll actually need more), then the only ship capable of using a mk3 survey module is the barge.You can bring along a transport with fuel y'know. Some explanation of Jumpdrive, Cloaking and Survey module. - Coin - 05-11-2012 ' Wrote:You can bring along a transport with fuel y'know. does trading/tractoring interrupt the scan? does getting shot interrupt the scan? does moving interrupt the scan? Some explanation of Jumpdrive, Cloaking and Survey module. - Stygian - 05-11-2012 ' Wrote:does trading/tractoring interrupt the scan? No No Yes Some explanation of Jumpdrive, Cloaking and Survey module. - Coin - 05-11-2012 ty stygian. ' Wrote:why are the co-ordinates perishable? its not like the planets orbit around the suns or anything. bump Some explanation of Jumpdrive, Cloaking and Survey module. - alphadog - 05-11-2012 I guess balance is the word you're looking for. You can think of some reasons why they perish, but they just do. Some explanation of Jumpdrive, Cloaking and Survey module. - escopton - 05-12-2012 So... No ships with a cargo hold of 121-200 can cloak then. Some explanation of Jumpdrive, Cloaking and Survey module. - Caladan - 05-19-2012 Hello, In what line you write the coordinates for jump? I first did /setcoords, then /charge, then /jump. But the coords where not saved and i entered blind jump. Maybe stupid question, but i cannot find it anywhere... Maybe i should yust try, i think they probably come after charge? I dont want to make anymore blind jumps, Last time i ended up with my Mako in Omega 50 right in front of some SCRA :-) Thanx! |