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A little bit of an update - repairs and damage - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: A little bit of an update - repairs and damage (/showthread.php?tid=78656) |
A little bit of an update - repairs and damage - AeternusDoleo - 04-23-2012 ' Wrote:Fixed.Yea, from metagamers. *sigh* At least there's - when NPCs spawn - plenty of them carrying these goods around. Reminds me to adjust the NPC cargo types around a bit so that unlawfuls can yarrharr their goods off of NPCs - at least, most of them. A little bit of an update - repairs and damage - Tigger - 04-23-2012 ' Wrote:Yea, from metagamers. *sigh* That would be way cool from my unlawful side perspective. There are some materials my characters can't get through normal means alone without having to go through other suppliers. That a plus to the role play side which I like. Having to depend solely on others for needed supplies is a risky proposition. Cargo pirating has been fun lately, (Kudos again Bowex for the RP!) but sometimes sitting at the lanes can be boring as watching C-Span re-runs. Being able to snatch some materials off of NPC's can both alleviate the boredom and help provided a much needed source of materials not otherwise inRPly gotten. Thanks for that AD. Please make it a variety of base materials randomly if you can. A little bit of an update - repairs and damage - AeternusDoleo - 04-23-2012 Planning to do it more or less by faction - you know, MOX for BMM. Quantum plexors for Samura. Optronics for Kishiro. Cryo's for IDF. Everything will be available, altough the higher end goods will be more rare. I'll try and get this sorted for update 5, no promises though. A little bit of an update - repairs and damage - Switchback - 04-23-2012 ' Wrote:At least there's - when NPCs spawn - plenty of them carrying these goods around. Reminds me to adjust the NPC cargo types around a bit so that unlawfuls can yarrharr their goods off of NPCs - at least, most of them. Please do fix NPC cargo drops more, needs more basic alloy and various industrial materials. Because winning. A little bit of an update - repairs and damage - JayDee Kasane - 04-23-2012 btw, I checked on one base about how many basic alloys dissapears for self-repairs. and its 2 basics per 12-14 secs. is it normal for lvl1 base? because it more then 12k of basics per day A little bit of an update - repairs and damage - Warriors of Light - 04-23-2012 I think a little less, about 10300 per day. I estimated the consumption rate to be 1.2 per 10 secs. A little bit of an update - repairs and damage - Daedric - 04-24-2012 Can someone check my fail math for me so that I can be sure I understand the math behind the mechanics. Level 1 Base Takes 3,240,000 damage per day by my math. 24 hours*60 minutes=1440 minutes in a day 1440 minutes*60 seconds = 86,400 seconds in a day 86,400/16 seconds = 5400 repair/damage cycles in one day 5400*(300+(1*300))= 3,240,000 damage per day Now per the first post the repairs are: 1*1*60,000= 60,000 per 16 second cycle 60,000*5400= 324,000,000 damage repaired per day ---------------- So. My question is. If all my base takes in the wear and tear damage, does it still run a full repair cycle every 16 seconds (60k of repair) to cover the wear and tear damage (600 per 16 seconds)? Seems like a waste of goods if it does. Or can someone explain this to me so I can understand it. I hate maths. A little bit of an update - repairs and damage - Cannon - 04-24-2012 Quote:So. My question is. If all my base takes in the wear and tear damage, does it still run a full repair cycle every 16 seconds (60k of repair) to cover the wear and tear damage (600 per 16 seconds)?Your maths is correct. It is a waste of goods. It is intentional to make it harder for individuals to run bases. A little bit of an update - repairs and damage - AeternusDoleo - 04-24-2012 While at the same time not taxing players with higher level bases. Even the wear and tear on a level 4 base not under attack will not exceed more then those 2 transport runs a day. Also means pinpricks like an occasional bomber forcefeeding your base a nova or two isn't really going to dig into repair supplies much. A little bit of an update - repairs and damage - Daedric - 04-24-2012 Sounds good. Just making sure I had a grasp on how it all works. Thanks to both of you for answering. |