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Ballistics (missiles/mines/etc) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Ballistics (missiles/mines/etc) (/showthread.php?tid=8682) |
Ballistics (missiles/mines/etc) - DarthCloakedGuy - 05-26-2008 ' Wrote:Now it's you that didn't realize the right numbers here...See, once more you're taking our arguments and blowing them out of proportion. 340? 400? No. 230 = what we're proposing. 400 = not what we're proposing. Ballistics (missiles/mines/etc) - McNeo - 05-26-2008 You dont seem to understand. Missiles travel at ship speed plus their actual speed. so, 200 (ship speed at thrust) + 230 (what you're proposing) = 430 (close enough to where mjolnir was stating you were going for.) I can't make it any more obvious for you. Ballistics (missiles/mines/etc) - mjolnir - 05-26-2008 Once more you can't read :rtfm: You said fighters can just thrust away since the missiles fly at 200... that is not true.. since the missile flies at speed of the ship that launched it + the missile speed EDIT: McNeo was faster.. to give the full scenario.. you get a missile warning.. you start thrusting away..he fires second missile.. that goes at some 200 + ~200 = 400 .. so it catches you who flies at 200 with ease. Ballistics (missiles/mines/etc) - Virus - 05-26-2008 ... I hate missiles. They're too powerful against all the ships I have to fly (Wrath, Sabre). :'( Ballistics (missiles/mines/etc) - DarthCloakedGuy - 05-26-2008 ' Wrote:You dont seem to understand. ' Wrote:Once more you can't read :rtfm:Oh. I see. Well then, perhaps they should have an initial velocity of negative firing ship's speed (200+-200=0) and then accelerate to a speed of 230? Ballistics (missiles/mines/etc) - sovereign - 05-26-2008 ' Wrote:Oh. I see. Well then, perhaps they should have an initial velocity of negative firing ship's speed (200+-200=0) and then accelerate to a speed of 230? That's actually a decent suggestion... do they accelerate? Ballistics (missiles/mines/etc) - Symbol - 05-26-2008 Noooo! Missiles are overpowered as it is, against many ships they have one hit knockout power and the sidewinders, cannonballs, and firestalkers basically aim themselves. Very easy to use. In my opinion missiles should track like torps and torps shouldnt get any tracking at all. Mines are ridiculous already, they kill in one hit and drop sheilds in two hits... making them any better is a very bad idea. And hey, along with that id like to suggest the CM limit be raised to around 300. You can carry 70 torps, 70 CDs, 140 missiles if you use two launchers. Thats 280 CM drops if you have them on auto... You can only carry 70 CM's. Its only logical to give someone enough countermeasures to actually counter the measures taken by the enemy... Ballistics (missiles/mines/etc) - Epholl - 05-26-2008 I like missile spammers... They make my CD happy when fighting them. Just sell your razors damnit. Ballistics (missiles/mines/etc) - DarthCloakedGuy - 05-26-2008 ' Wrote:Noooo!In my entire career as a Greyhound (Heavy Fighter) pilot, I have had hundreds of missiles launched at me, and launched a few dozen myself. None of these hit, even though not a single countermeasure was used. Missiles, as they are, are pathetic, Symbol. If you can't outfly missiles as they are... I could fly circles around you. Without using thruster. Ballistics (missiles/mines/etc) - Eternal - 05-27-2008 Andre DelArco - Are you willing to put your fate ,in missles being pathetic, to the test ? I'm more then willing to demonstrate just how effective they are in Con. |