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My thoughts concerning factions/Indies and other such stuff. - Printable Version

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My thoughts concerning factions/Indies and other such stuff. - n00bl3t - 06-25-2008

' Wrote:Oh my lordie. Ok. We have a problem here.

It is hardcoded into the FL mechanics in so many ways its not funny.
There is no Dynamic Economy.
There is no Dynamic Government. They do not give out any orders other than missions.
People wanted to play heads of state. That is good, why? because it brings the faction to life.
Without people the computer faction is dead.

There are factions that have been created to fill the void that the computer factions are.
These have Role played and are supported by the majority of this Disco community (AND THE ADMINS) for over 3 years. I joined some of the factions because I like to Role play as a team member. I understand
how "chain of command" works.

The issue here is not "me telling others to go jump", it is the Indies who do not want to play
within common sense of a military organisation. They are telling the player faction (which has already established itself, and has the support of the Admins (or the admins would not have allowed them to come into being), to go jump.

It's like a father who has grown up and bought his own house. The baby gets born or adopted into the
house. The baby doesn't like his room. He screams and yells. But the father has laid down the rules.
That is the baby's room. Until the baby has grown up a bit, it can not talk. Until later, the baby is dependant
on the father for nutrients. As a teenager, the baby can tell the father go jump, but it is still the fathers house.

It is the natural order of things. In a military organisation there MUST be heads. Those heads are real
people. Yes sometimes they make mistakes. But those people have decided to role play as the heads, and this community accepted it. You, Shigeo, and a few others are trying to bring down, or change to your own version, the factions that you want to be part of.

BUT IT IS NOT YOUR HOUSE.

If you seriously want to play an INDY then do it in a computer faction that supports independent thinking. Like the Junkers, or get a Privateer, or Freelancer ID.

The analogy of independents and unofficial's as fully reliant babies incapable of fending for themselves is fantastic.

Please scratch out Junkers for reason already listed or provide reasons as to why you won't scratch out Junkers.


My thoughts concerning factions/Indies and other such stuff. - Laowai - 06-25-2008

' Wrote:Ban these, and it's over, simple as that. But, the admins have not stepped in regarding this, so the only logical conclusion is that they are A. Incompetent in enforcing server rules B. Corrupt or C. Legitimately approved the RM (for example).


Praetyr... thats a bit of a leap... You left out Logical choice D:
Which i think is entirely the most plausible in a lot of things at the moment:

That is D: There are too few admins and they are too overworked to really look at the problem, or give it the time and thought it really needs.

in their absence factions are stepping up to the plate, assuming the role of proxy admins, sometimes doing it well, other times, stepping on people's toes and over reaching themselves


My thoughts concerning factions/Indies and other such stuff. - Praetyre - 06-25-2008

' Wrote:Please scratch out Junkers for reason already listed or provide reasons as to why you won't scratch out Junkers.

Because Junkers are not a military organisation. The LSF, the Navy, they are headed over by one man and one body. The Junkers are a loosely affiliated group of quasilegals and scavengers.

' Wrote:Praetyr... thats a bit of a leap... You left out Logical choice D:
Which i think is entirely the most plausible in a lot of things at the moment:

That is D: There are too few admins and they are too overworked to really look at the problem, or give it the time and thought it really needs.

in their absence factions are stepping up to the plate, assuming the role of proxy admins, sometimes doing it well, other times, stepping on people's toes and over reaching themselves

Interesting point, but as I've said, you'll need to speak to them about it.


My thoughts concerning factions/Indies and other such stuff. - n00bl3t - 06-25-2008

' Wrote:Praetyr... thats a bit of a leap... You left out Logical choice D:
Which i think is entirely the most plausible in a lot of things at the moment:

That is D: There are too few admins and they are too overworked to really look at the problem, or give it the time and thought it really needs.

in their absence factions are stepping up to the plate, assuming the role of proxy admins, sometimes doing it well, other times, stepping on people's toes and over reaching themselves

Have you heard of how to rig votes? It's not to slip more votes for yourself in the box. It's to put more voting booths in places where the people will vote for you.

Edit:
' Wrote:Because Junkers are not a military organisation. The LSF, the Navy, they are headed over by one man and one body. The Junkers are a loosely affiliated group of quasilegals and scavengers.

Did you even go back and read what was said?


My thoughts concerning factions/Indies and other such stuff. - song - 06-25-2008

' Wrote:As I said:


Or...

They could be really busy with real life.
Just as conflicted as a group as the posters here.
Waiting to see if the players can propose a solution.

(as alternatives to the bleak landscape provided above)


My thoughts concerning factions/Indies and other such stuff. - chovynz - 06-25-2008

' Wrote:The analogy of independents and unofficial's as fully reliant babies incapable of fending for themselves is fantastic.

Please scratch out Junkers for reason already listed or provide reasons as to why you won't scratch out Junkers.

Dont take my post out of context. I am talking about the "I dont want to do what I'm told thinking" that is trying to bring down established Player factions way of Role playing.

I"M not talking about whether you are an independant or player faction character.


My thoughts concerning factions/Indies and other such stuff. - n00bl3t - 06-25-2008

' Wrote:If you take up a discovery group id badge then you should be willing to follow any reasonable request given by any appropriate ranking officers / leader.
If dont want to follow orders simply use a generic id badge.

Reasonable? No. I'm sorry, unreasonable orders must be followed too as highlighted by Hyung Soong.

Edit:
' Wrote:Dont take my post out of context. I am talking about the "I dont want to do what I'm told thinking" that is trying to bring down established Player factions way of Role playing.

I"M not talking about whether you are an independant or player faction character.

That is the analogy you used correct?


My thoughts concerning factions/Indies and other such stuff. - Praetyre - 06-25-2008

That's a military for you. You have to follow the orders of your superiors, or you'll get shot, or at the very least disciplined.


My thoughts concerning factions/Indies and other such stuff. - n00bl3t - 06-25-2008

' Wrote:That's a military for you. You have to follow the orders of your superiors, or you'll get shot, or at the very least disciplined.

Someone seriously needs to be relieved of their command.


My thoughts concerning factions/Indies and other such stuff. - Praetyre - 06-25-2008

Who does? Only the mentally ill or treasonous are liable for that.