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NPCs are damn too strong. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: NPCs are damn too strong. (/showthread.php?tid=106598) |
RE: NPCs are damn too strong. - Valrin - 10-31-2013 Don't remove NPCs, that would be silly. They make the game more fun, and yes, I even like it now with them hard (still haven't been killed by NPCs) >_> RE: NPCs are damn too strong. - Veygaar - 10-31-2013 (10-30-2013, 02:18 AM)Pavel Wrote: I want to play with other players, not with NPCs, here's my (will be too drastic for some, I know) proposal - nerf NPC guns to level 1. They should have no impact on player-player interaction; should be mere decoration so the available world doesn't look "empty", but nothing more than that. Removing trade lines' defences is pointless if NPC patrol is able to deal far more damage than any trade line turret could ever do. Agree 100% If you want defense, use other players. I came here for player interaction, not traders or local navy hiding behind super NPCs. RE: NPCs are damn too strong. - Scumbag - 10-31-2013 What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots. RE: NPCs are damn too strong. - Curios - 10-31-2013 Why to make complicated ideas when there is a simple solution -> nerf them down to oblivion and reduce numbers in half. RE: NPCs are damn too strong. - Lonely_Ghost - 10-31-2013 (10-31-2013, 07:53 AM)Scumbag Wrote: What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots. Not bad idea, having in mind, that sometimes, bunch of NPCs can give much more problems, that some players. Such "bad" places, can be good spot, for player pirates, and only lawfull player should deal with them. RE: NPCs are damn too strong. - Pepe - 10-31-2013 Okaaaaay.... I see traders/miners simply will not ask for an escort. Never. Ever. But NPCs are pretty smart now, it's a pity to throw them away. So, how about this: - no NPC patrols at all - but you can generate one, if you pay - go to the bar, press mission button - pick PATROL instead of MISSION - better NPCs are more expensive - they will be there to cover you while passing some lane of your choice or/and - no NPC patrols at all - but let all ships can summon them if docking bay is mounted - just type /npcs law/pir X - law or pir determines what kind of NPCs will be summoned - X would be the number of NPCs that will come. And number of millions you will pay for that service - later we could see if anyone likes it and even add more services, like summoning bombers, hehehehe RE: NPCs are damn too strong. - JayDee Kasane - 10-31-2013 (10-31-2013, 07:53 AM)Scumbag Wrote: What do you think about removing NPCs from the bottleneck tradelanes, NY jg - Riverside in Cali; NT - Junio in Shikoku; NL - Birmigham in Manchester etc. ? Making those the places where pirates would camp the lanes for traders. It would be a good way to create hotspots. Good idea. Leave lawful NPCs patrol around planets, stations, jumpgates. Trade lanes should be empty from them. NPCs in my opinion need to drop their pulce guns and have weapons at 6-7 level. Maybe capital systems only needs NPCs with 7-8 level guns, not sure. RE: NPCs are damn too strong. - LunaticOnTheGrass - 10-31-2013 (10-31-2013, 10:20 AM)Pepe Wrote: Okaaaaay.... I see traders/miners simply will not ask for an escort. Never. Ever. But NPCs are pretty smart now, it's a pity to throw them away. This is an interesting idea honestly, but I could see it being horribly abused by powertraders/ships with a ton of excess cash on the account. RE: NPCs are damn too strong. - Luke. - 10-31-2013 I've read 7 pages and still seen no explanation to the mentality that caused the respective Dev to program Gates to shoot Trade Lanes out. Should not happen. They should be "shoot all red I see" with no smartness about them apart from a mild form of aim. Like they were before. I can deal with the damage as long as it's easy to get away and carry on pursuit. Though they shouldn't have any more than Trade Lane turrets or pulse turrets at most. RE: NPCs are damn too strong. - aakopa - 10-31-2013 Don't remove trader npc's, without them you can't do npc cargo piracy |