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Non-Nomad RP on Nomad Cloaked ships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Non-Nomad RP on Nomad Cloaked ships (/showthread.php?tid=110679) |
RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-25-2014 While re-reading it I discovered something else interesting though: First question in disco lore FAQ: Quote:Did Nomads and Daam K'Vosh wage war against each other? Funny part is that if you really read the Nomad faction story, it says: Quote:But at some point the Daam-K'Vosh departed Sirius and the Nomads were suspended, frozen in time. Perhaps the Nomads attempted a rebellion against the Daam-K'Vosh, or perhaps the Daam-K'Vosh realized that the Nomads had matured to the point where they were ill-served by the meddling of their makers. Perhaps -- and in some ways, this seems the most likely explanation -- both events occurred. Right. And I'm suposed to respect this guy when he tells me that I cant to stuff that is very probable according to Chris Todd's faction story, and that he wrote about himself in the lore, and I get told to piss off if I dont like it. Something else that I found very interesting from the faction description: Quote:The first clue to the existence of the Daam-K'Vosh -- and to the fact that humanity was not alone -- came with the discovery of an alien structure on Manhattan by the earliest Liberty settlers. Codenamed "Valhalla 1" by the Liberty military, the structure Yeah. The secret vault that the DKV created to be opened by the Nomads was opened by sound. Not telekinesis. Not telepathy. Sound. (01-23-2014, 07:18 AM)Saronsen Wrote: First off, there's almost zero ingame lore about the Nomads, so it was all up for debate as to what they were about. Someone spent some actual time putting something together that made some sense to the majority, and it stuck. There's not zero lore in the game. A whole lot of it is mentioned or hinted. And pretty much everything is given in Chriss Todd's nomad faction description. Would would have helped greatly would be if you had made that information easily available on the forums, if people didnt know about it already. Instead what is provided as lore is an off-forum pdf document that takes some of the information from the game and the faction description and tells the oposite of what other parts really say. Then, you burn people for following both what the faction description and the lore say, which is in contradicton to neither and in good accordance with both, and for what other people did before you. (01-23-2014, 07:18 AM)Saronsen Wrote: Second, your own 'logical perception'? What does that mean? Simply put, it means that I use what I know to deduce what could be, and do my RP using that and creativity. It doesnt mean acting on what people tell you to do or not do, even if you know they are wrong and doing it simply out of their own arrogant desire to force their will onto others. Hard to understand for you? (01-23-2014, 07:18 AM)Saronsen Wrote: Nomads only exist how you think they exist? Or they should all act how you believe they should? No, thats the exact oposite of what I'm saying. That's what you're saying to me. They can have their telepathy, their ***"ours" no ~can~ 'grammar'*** living spaceships that send their young spaceships to learn in their enemy's territory, their castes of telekinetik psi-nomads that look like they come from advanced dungeons and dragons, their mermaid kusari anime characters, their K'Hara who fight with [GRN] against LN indies but never with RNS against [LN], their camping-at-the-jumpgates insta-engage nomad cruisers, their uncloak-***surprise***-boom fleets, what eeeever they want. Just dont tell me I cant do stuff that is in much better agreement with the original nomads and even the discovery lore nomads than that. When that disco lore document was written, you probably had a lto of fun creatively integrating what you wanted (like the telepathy and psi and castes that had absolutely nothing to do with freelancer nomads). You let yourself be creative. Now, you're choking the nomad RP with dogmas about stuff that doesnt even come from nomad freelancers like telepathy, and on top of that you forbid people to do stuff that is even described as existing and possible in your lore like hybrids and hybrids in nomad ships, while you're letting yourselves and your friends be infected [GRN] or [LN] fighting with K'Hara nomads and supernavycruisernomadhybrids against people who arent part of your clique. Maybe one day you'll realize how much that sucks. (01-23-2014, 07:18 AM)Saronsen Wrote: Piss off. And I'm beginning to realize why so many people are doing exactly what you're asking me to do there. RE: Non-Nomad RP on Nomad Cloaked ships - ProwlerPC - 01-25-2014 From the evidence of accomplishments made by the Damn Kerplah which also includes the existance of Nomads amongst other far more fantastical accomplishments and compare it to the evidence we see now about what Nomads are capable of accomplishing, I'd dare say that a civil war between creator and created woulda left Sirius without any Nomads at all, not the other way around. Nomads are squishy custodians and can't match against human metal warmachines hence the existance of Wild and the build up of an armada which erupted into the Nomad War of 799-801. edit add: I get my foundational lore from Vanilla, not based off someone else's creative works but if everyone is basing it from Vanilla then the outcomes shouldn't be too far off eh. RE: Non-Nomad RP on Nomad Cloaked ships - Treewyrm - 01-25-2014 Conflict with DK, whether it had been or wasn't (and if it was - what it was like and why) is intentionally left vague and unclear here. Valhalla thing (and means of opening) came from leftover Liberty docs, also Todd's stuff by the way. Still none of that nitpicking in and you are lynching negroes helps your case. RE: Non-Nomad RP on Nomad Cloaked ships - ProwlerPC - 01-25-2014 Disco went a step further and made dead nomads a profitable part of cloak technology and now they are hunted for money and power. They are doomed. Only possible other way to spell their extinction at human hands is if Disco made a dead Nomad edible, still making a dead Nomad profitable will do just fine as for-profit organizations invent better and more efficient ways to not only kill Nomads but do it in a way to preserve the most of it for more profits. edit add: any chances for Care Bear Nomad RP is kinda out the window as a human would be looking at the Nomad and adding up the potential credits he can make if he managed to kill it. RE: Non-Nomad RP on Nomad Cloaked ships - Treewyrm - 01-25-2014 (01-25-2014, 05:11 PM)ProwlerPC Wrote: Disco went a step further and made dead nomads a profitable part of cloak technology and now they are hunted for money and power.Actually there'll be different means of acquisition instead of MMO-like mob farming since that got out of control and began creeping into RP which wasn't intended. RE: Non-Nomad RP on Nomad Cloaked ships - Spud - 01-25-2014 (01-25-2014, 05:06 PM)ProwlerPC Wrote: From the evidence of accomplishments made by the Damn Kerplah which also includes the existance of Nomads amongst other far more fantastical accomplishments and compare it to the evidence we see now about what Nomads are capable of accomplishing, I'd dare say that a civil war between creator and created woulda left Sirius without any Nomads at all, not the other way around. Nomads are squishy custodians and can't match against human metal warmachines hence the existance of Wild and the build up of an armada which erupted into the Nomad War of 799-801. It says that the nomads rebelled and waged war, not that it was a huge terrible war. The evidence in Todd's document suggests that the DKV thought the Nomad rebellion was cute, and that they were rather impressed ny it instead of angry. So they left the Sirius sector to them, so that their children could develop further and mature on their own, because they loved them dearly. If your children rebelled, would you kill them, or would you give them more freedom, aiding them discretely where you can? (01-25-2014, 05:09 PM)Treewyrm Wrote: Conflict with DK, whether it had been or wasn't (and if it was - what it was like and why) is intentionally left vague and unclear here. The part I quoted isn't vague at all. Also you didn't say that it was vague, you said that it didn't happen. (01-25-2014, 05:09 PM)Treewyrm Wrote: Still none of that nitpicking in and you are lynching negroes helps your case. It's not nitpicking, its hard facts that contradict your and other people's pervious arguments. But I guess you'll help yourself in other ways than talking about those based on rational discussion. RE: Non-Nomad RP on Nomad Cloaked ships - ProwlerPC - 01-25-2014 Thankfully, I considered the move to turn dead nomads into a fundamental part of new cloak technology a bad move. Each house would be in a race to be the first to deploy this on a large scale so that the fastest one who got it earliest can tip the scales of their war in their favour but it wouldn't end there as other houses race to catch up and not be left behind as an entire new form of warfare is born at the expense of Nomad existance. RE: Non-Nomad RP on Nomad Cloaked ships - ProwlerPC - 01-25-2014 (01-25-2014, 05:17 PM)Spud Wrote: If your children rebelled, would you kill them, or would you give them more freedom, aiding them discretely where you can? They aren't children, nor are they even of the same race. They are synthetic creations. Retype your analogy but replace children with lab rat. Something happened where the DK seemed to have been expecting to return but didn't end up returning. The Nomads are custodians keeping the place clean. Might be other Nomads in other Sectors too keeping other places clean as well. The lines you are trying to base things off of are just mere human speculations. RE: Non-Nomad RP on Nomad Cloaked ships - Treewyrm - 01-25-2014 (01-25-2014, 05:17 PM)Spud Wrote: The part I quoted isn't vague at all. Also you didn't say that it was vague, you said that it didn't happen.At one point in Todd's doc it was said "perhaps", then it was said they were, so it was left unclear. For disco here I decided to resolve that by saying there wasn't an actual war between them. Were there tensions and conflicts between how makers perceived their creation and how created perceived their own? May be. That's the uncertainty. Again, how that does that help your case? It really doesn't. Are you trying to discredit me by attempting to make weak nitpicking? So that's it, just some weak ad-hominem? Well, hello karlotta, it's been a while. RE: Non-Nomad RP on Nomad Cloaked ships - ProwlerPC - 01-25-2014 Unlike us players here in RL who are able to read everything and see the entire picture, any given char in FL doesn't have this omnipotent know all knowledge. I wouldn't expect the people on Valhalla to be able to do anything more the speculate as they haven't seen all the massive fantasitical DK accomplishments to compare to what they can see what Nomads are capable of doing themselves. |