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Weird idea of making Disco a lil more realistic - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Weird idea of making Disco a lil more realistic (/showthread.php?tid=114248) |
RE: Weird idea of making Disco a lil more realistic - Singularity - 04-10-2014 (04-10-2014, 09:30 AM)Snake Wrote: Omg it's just 200k - 500k, also the player that kills you wont get any money, you guys sound like you're re engaging all the time even though there is a rule of 2 Hours not coming back o_O. Sounds like the community plays without following the rules, eh? If you think about it, 200k for 2 hours and you don't play every day I assume, isn't realy much. You can earn this by very easy routes of trading hell. *Claps* some very genuine explanation, appreciate it and I can even add to your support that, this might also buff the Bounty hunting activity. And Yes, excessive Cap use can also be restricted in a place like Liberty. RE: Weird idea of making Disco a lil more realistic - Thyrzul - 04-10-2014 (04-09-2014, 10:17 AM)Vipera Berus Wrote: I refuse to play games that have a penalty for dying in them. My main reason for this is: There are some players out there who get their kicks out of destroying other peoples stuff that they took time to develop. I have no intention of becoming the goat that feeds that sort of troll. Then what are you doing here? Since I'm playing here, 2011, there has always been a penalty for dying in Disco, it's called the four (or more recently, the two) hour rule. The penalty is that if you die, your options at returning are restricted for hours. Adding such low amount of financial penalty to deaths would technically be similar to extending the two hours to two hours and two minutes. The change in time is insignificant, because all you have to do to negate the effect of this penalty is to log a trader and do one trade route per every 15 or 20 death to cover the costs. "There are some players out there..." dude, there have always been those players, only that they went mostly for the bluemsgs. And griefers exist with or without monetary penalty regardless. Your reasoning smells bullcrap.
RE: Weird idea of making Disco a lil more realistic - pipsqueak - 04-18-2014 One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered.. RE: Weird idea of making Disco a lil more realistic - Singularity - 04-18-2014 (04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered.. Thats a pretty reasonable, balanced idea so far. Just one confusion - Quote:Any damage they sustain, they have to pay for as well. Who's going to pay for the damage of the winner ?? The one who lost ?? RE: Weird idea of making Disco a lil more realistic - pipsqueak - 04-20-2014 (04-18-2014, 05:10 AM)Singularity Wrote:I was referring to the people who win fight then planet dive to do full repair and come out and tractor. Reading my own post, I left a slight hand print on my forehead. You can ignore that part.... it was meant to be just an example...(04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered.. RE: Weird idea of making Disco a lil more realistic - Murcielago - 04-20-2014 After reading all posts in this thread I have to agree with Snake, we need some kinde of death penalty. Best solution so far for me is this one: (04-07-2014, 01:36 PM)Narcotic Wrote: If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise. I have one other solution; why don't we just ad escape pods to player ships? So if we don't buy escape pod for ship we can't fly with that ship. Of course when ship get destroyed escape pod is ejected and who ever pick it up can sell it for same ammount of credits that we paid for it. Ah and escape pods should be in different sizes - based on ship size (bigger ship-more crew). Of course bigger escape pods should costs more. We could also merge Narcotic solution and my solution. But I think only small ships should have 'Fuel Carnister' (personal oppinion). Heh but we could go for drastic solution too, if you fly without escape pod and you get killed, well your character is lost for "ever". RE: Weird idea of making Disco a lil more realistic - St.Denis - 04-20-2014 (04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered.. I have no problem with general context of the above post. I do have a problem with the (things that are lost are lost) part. The reason for this is that certain people will abuse this, to cause grieve. They will purposely sub-target expensive parts of the ship and destroy them before destroying the ship. For instance a Cloaking Device costing 450-500 million will be targeted on Capital Ships. In this instance the repair/replacement bill for the Capital Ship can be more expensive than the actual ship when you take into account the Hull Damage, the loss of other weapons/systems and the cost of replacing the Cloaking Device. RE: Weird idea of making Disco a lil more realistic - Troyan12345 - 04-20-2014 (04-07-2014, 11:07 AM)Snake Wrote:(04-07-2014, 11:04 AM)Corundum Wrote: Yes, making money is way too easy. No No No NO NO NO NO NO NO It wont make them better it would just make them quit the game RE: Weird idea of making Disco a lil more realistic - SnakeLancerHaven - 04-20-2014 (04-20-2014, 10:19 AM)Troyan12345 Wrote: No No No NO NO NO NO NO NO Oh look another QQer *Copy Pastes* (04-07-2014, 04:08 PM)Thyrzul Wrote:(04-07-2014, 10:36 AM)Pancakes Wrote:(04-07-2014, 10:30 AM)Omicron Wrote: Hell yes, we deffinately need a way to send n00bs, newbs and all sorts of undesired by some players to oblivion, not to mention reducing overall willingness of entire playerbase (with few pvp gifted individuals as an exception) to actually fly farther than 5k from their planet/static battleship. GG, please continue. Sarcasm aside, are you drunk? So back to topic, I've been thinking that those Escape pods would even have an RP content, there are Captain Escaped Pods and So on (Maybe it was calle Cruiser Captain and Battleship Captain) how about giving each the oppurtunity even in RP when he destroys it and takes the escaped pod, inRP then he could take a picture and post on forums (of course with approval of the player) that he's been captured or in prison. Yeah Escaped pods ain't a bad idea and you'd have to rebuy it all the time u die, it should be something like the ID restriction, you have to buy an ID in order to fly or else you'll get sanction, same could be done with Escape Pod, you have to buy one. Or dunno what you guys have been thinking about this. RE: Weird idea of making Disco a lil more realistic - evanz - 04-20-2014 How about reactivating guard systems and then making all reps to each guard system be hostile, and only caps get sold in those guard systems, from cruiser to biggest battleship e.g. if your BAF, you BAF is normal full green, but your BAF GUARD red, UNTIL you've proven your dedication and rule abiding to BAF and r.p. rank climbing. Then by in game/forum r.p., your rep to BAF GUARD gets risen to full green, only by agreement of BAF high commanders and only then can you buy those ships same would go for other factions only problem i see is it would kind of muck up the ship sale threads |