Discovery Gaming Community
Community Tutorial: Why would you want to fly a ---------- ID? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399)
+--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26)
+---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178)
+----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=430)
+----- Thread: Community Tutorial: Why would you want to fly a ---------- ID? (/showthread.php?tid=117261)

Pages: 1 2 3 4 5 6 7


RE: Community Tutorial: Why would you want to fly a ---------- ID? - The Savage - 12-03-2015

Code:
Hogosha ID seems to be a pretty universal ID. On the one hand, Hogosha is a third corporate faction of Kusari, lawful in all houses (save for Bretonia), the main (legal) shipper of Corsair artifacts into their House, but also can act as a legit authority ID. On the other hand, they are still able to pirate in systems bordering Kusari and hunt Junkers Sirius-wide. Their only flaw is a limited Zone of Influence, consisting only of Kusari, Sigmas, Taus and Lyonnais systems.

Add this up with a new Hogosha lore, according to which they took the opportunity and threw away tradition in favour of Republic. Of course, it doesn't mean you cannot play as a pro-Imperialist Hogosha - given you do not speak loudly about it in presence of Kusari law authorities.



RE: Community Tutorial: Why would you want to fly a ---------- ID? - Malmsteen - 12-16-2015

This is Hilarious work @sindroms , I loved the part describing the "BMM" ID and the PVP/RP ratio
I will recommend this guide to all new players and friends, because i think it is very useful and the style of teaching is amazing.
Keep the good work streaming, and thank you.


regards,
Malmsteen


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Laz - 12-16-2015

Huh I totally forgot about this, Thanks Spazzy this helped me.


RE: Community Tutorial: Why would you want to fly a ---------- ID? - The Savage - 12-16-2015

Spazzy, and my desc about Hogs is still awaiting approval. XD


RE: Community Tutorial: Why would you want to fly a ---------- ID? - sindroms - 12-16-2015

Hey hey, I just assembled the posts at the top. All contributions and funny things are written up by members!


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Laz - 12-16-2015

Please add this to zoner. -Very needed note.




RE: Community Tutorial: Why would you want to fly a ---------- ID? - Jasoneagle - 02-21-2017

Post to bump and see about rest and update current.


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Excitable.Boy - 01-16-2018

Post to bump, and make note that the Colonial Republic ID is now the Crayter Republic ID.


RE: Community Tutorial: Why would you want to fly a ---------- ID? - Ash - 01-22-2018

Here's some essentials for the Freelancer ID.

The Freelancer ID gives you the freedom to roam, explore and trade throughout the entire discovery universe. The ID is designed in such a way that allows you to fill in the blanks to become whatever it is you want to be (within reason of course). The ID is perfectly suited to players who don't have their heart set on any one role for their character, and prefer to be more dynamic in their gameplay. Because of this the Freelancer ID also serves as an ID one can utilise while developing his or her character before signing them on to a affiliated career. Here are a few examples of the kind of roles one can undertake with the Freelancer ID:
  • Escort Pilot
    Hired security for corporate, independent, military and police shipping or mining vessels as well as unlawful smugglers
  • Scout
    An attentive player with a fast ship, good knowledge of system maps and keen observational skills. Usually hired by corporate convoys, reconnaisance expeditions and military fleets to feed back data on threats, hazards and onward progress.
  • Mercenary
    A gun for hire
  • Bounty Hunter
    A gun for hire who professes in tracking down and either eliminating or capturing a target
  • Assassin
    A gun for hire who professes in infiltrating hostile territory and eliminating high value targets
  • Smuggler
    A shipping vessel owner and pilot/captain that professes in moving illegal goods into and around lawful house space
  • Blockade Runner
    A pilot who professes in moving high value cargo through heavily fortified frontiers of war, isolation or anti-criminal incentives
  • Slaver
    A shipping vessel owner and pilot/captain who professes in human trafficking
  • Trader
    An independent shipper of legal goods
  • Hauler
    An independent shipper of legal goods who makes money fulfilling acquisition and delivery contracts of material for player owned bases
  • Merchant
    An independent shipper that roams from base to base buying and selling goods to NPCs or players in various quantities and usually maintains a large inventory
  • Wrecker
    A freighter or transport pilot who professes in the salvage of specialist weapons and other material from shipwrecks
  • Weapons Dealer
    A large ship owner who earns a living selling expensive and experimental weaponry to players in the community
  • Charter
    An independent pilot who professes in traversing some of the harshest envrionments in discovery. They then either sell this information to interested parties or serve as guides to pioneering traders, smugglers or scientists
  • Scientist
    A broad category of professions that usually don't revolve around profit. An independent scientist will roam and trade what he or she can to provide funds to further their research. Scientists tend to be drawn to the uncharted corners of the sector and are known to be the driving force behind expeditions involving charters, escorts and other freelance professionals
It's worth noting that despite it's liberal nature the Freelancer ID does come with a few limitations. You cannot openly kill a lawful character unprovoked unless it ties into an accepted bounty contract. So no terrorism, piracy, anarchy or harrassment. The only other notable restriction is a 3,600 unit cap on cargo hold capacity. This is to keep the overall discovery freelancer RP dynamic in balance and is something you should have in mind when purchasing a ship.