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Unreal Tales - FL UE4 - Printable Version

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RE: Unreal Tales - Burning - 11-27-2018

Never saw your project before, but this looks ABSOLUTELY GREAT. Looking forward to follow your project from now on!


RE: Unreal Tales - SnakeLancerHaven - 11-27-2018

This is THE REAL DEAL!!!!!!! WOOOOOW!!!!!


RE: Unreal Tales - Alley - 12-04-2018



light shafts might be very interesting inside asteroid fields


RE: Unreal Tales - Sombs - 12-04-2018

Nice looking shaft you have there!


RE: Unreal Tales - Alley - 02-20-2020

Dead...? Not quite so. A lot has changed in fact.
Broke guns in the process but now most core systems have clean implementations.

Next step is fixing guns, then bring back the UI !





RE: Unreal Tales - Groshyr - 02-20-2020

Don't you think it needs a bit better textures or more polygons that original FL has?


RE: Unreal Tales - Alley - 02-20-2020

(02-20-2020, 10:33 PM)Groshyr Wrote: Don't you think it needs a bit better textures or more polygons that original FL has?

For sure. Assets are not the focus at the moment as the current objective is to have clean implementations of the main gameplay systems so their interaction can be tested and proofed.
There's no lack of people willing to contribute, but there is little use to create new assets until pre-alpha is ready and semi-final guidelines can be given.


RE: Unreal Tales - Groshyr - 02-20-2020

however, this is looking promising


RE: Unreal Tales - Alley - 03-29-2020



Got some time to work on this a wee bit. Hardpoints (and angular clamping) are fully functional and some improvements have been made to the flight model. A basic version of the shooting mechanics has been implemented as well.


RE: Unreal Tales - FL UE4 - Lucifer - 03-29-2020

I am in love with the system lighting.