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So in the end, Barge / Corvo changes - useful or no? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: So in the end, Barge / Corvo changes - useful or no? (/showthread.php?tid=136525) |
RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 03-01-2016 (03-01-2016, 03:22 PM)Snoopy Wrote: Well from what you're saying very little of his ROLE PLAY posts for his BARGE don't count as RP for his barge. Are you dumb? They count as being RP that uses a barge. Not barge RP. There is a difference. Can you not see it yet? Are YOU dumb? Furthermore, 4 links that ask for registration of a barge for house space is not the type of RP I am looking for either. What creativity is there? When you DUMB it down it is just asking for permission for your ship. So what? RE: So in the end, Barge / Corvo changes - useful or no? - Connor - 03-01-2016 (03-01-2016, 03:23 PM)Chuba Wrote: yes he is dumb, snoopy Ah yeah I see it now. Maybe he's a nice guy as well. You should know better, Snoopy - St.Denis RE: So in the end, Barge / Corvo changes - useful or no? - Chuba - 03-01-2016 probably. Edit: Most likely RE: So in the end, Barge / Corvo changes - useful or no? - Stone Bros Ltd/GmbH - 03-01-2016 (03-01-2016, 03:27 PM)nOmnomnOm Wrote: An example I can give that is barge RP is some sort of RP problem that a barge would be the solution to.Okay, then let me introduce you The Outer Project which was quite a serious thing back in old days. Just run it through search and you will find more about, I´m not going to waste my time with searching links just so you can disregard them again. tl;dr: It was whole faction which RP was revolving around barge as mobile base with both forum and ingame roleplay because it was hanging around in game and you could go there and interact with the "crew", also it sometimes even served as meeting point. But let me guess, this does not count either and (02-28-2016, 03:16 PM)nOmnomnOm Wrote: Barges were really abused with motifs of power trading. People that flew them didn't care for rp. Find me a barge that rped. Plz.right? RE: So in the end, Barge / Corvo changes - useful or no? - nOmnomnOm - 03-01-2016 (03-01-2016, 03:39 PM)Stone Bros Ltd/GmbH Wrote:(03-01-2016, 03:27 PM)nOmnomnOm Wrote: An example I can give that is barge RP is some sort of RP problem that a barge would be the solution to.Okay, then let me introduce you The Outer Project which was quite a serious thing back in old days. Just run it through search and you will find more about, I´m not going to waste my time with searching links just so you can disregard them again. Are you looking for acceptance that it is good RP or something? If I described something then it matches then it matches. I don't need extra attitude either from "Let me guess it doesnt count either" . It counts. Good job for RPing it correctly. I still don't feel the need to apologies just because you did it right and others didnt. Now if you excuse me, I am going to just leave the conversation because apparently you are allowed to call people r3tarded. I forgot people cannot discuss things civilly on the forums but rather turn to calling people crap instead just to make it look like they are correct. RE: So in the end, Barge / Corvo changes - useful or no? - Westgate Security - 03-01-2016 (03-01-2016, 03:25 PM)Solitaire Metropolis Wrote:(02-29-2016, 06:42 AM)RicoValesquez Wrote:(02-29-2016, 06:34 AM)sindroms Wrote: Barges were around well before JDs were a thing, I know most of you cannot remember it, but try to imagine it. Also not that they can/should be jumped and/or be dockable on POBs. Bringing them back as a ship would still be nice. 1 small problem in it..... Barge should be docked somewere in first place.... So when you die you will undock from there.... RE: So in the end, Barge / Corvo changes - useful or no? - Laura C. - 03-01-2016 (03-01-2016, 03:49 PM)Westgate Security Wrote:Exactly. Also if you F1 in space, the ship will drift away. And because I flew barge myself, I can tell you it is not fun to fly 150K when you have 80 cruise speed.(03-01-2016, 03:25 PM)Solitaire Metropolis Wrote:(02-29-2016, 06:42 AM)RicoValesquez Wrote:(02-29-2016, 06:34 AM)sindroms Wrote: Barges were around well before JDs were a thing, I know most of you cannot remember it, but try to imagine it. Also not that they can/should be jumped and/or be dockable on POBs. Bringing them back as a ship would still be nice. To the barge topic itself: I find silly that barge was removed in moment, when the main problem (jumping powertrading) was already solved and only issue was POB additional storage (ab)use. The ship should be brough back in some form, it provided really unusual encounters when you met it and pirates loved to hunt them. It should not be that hard to change concept so it can be used again. RE: So in the end, Barge / Corvo changes - useful or no? - Garrett Jax - 03-01-2016 Barges were a problem before jumpdrives actually. The problem became exacerbated with jumptrading. Barges were never intended to be used as trade ships. All the nerfs inflicted upon it was to discourage its use in that regard. RE: So in the end, Barge / Corvo changes - useful or no? - Laura C. - 03-01-2016 Maybe, but things may change. Like you said, there were times when you could make billions per day with barge, it was even possible to use trade lanes in past. Yet, during this golden age of powertrading (and later jumping powertrading), no one from staff did anything with it. Ship was removed in times when it was used only either as additional storage space for POBs, or flown by enthusiasts which liked it. Because if you were after powertrading, 5ker and broken ore routes were much profitable and easier choice and you did not have to go through painful flying when NPCs bumped you every time and turned you, and even more painful docking which sometimes took like twenty or thirty minutes (especially when NPCs were bumping you), not to mention encounters with pirates which asked tens of millions of credits. By the way, the new model looked like container ship and not like space base as the first model, I never understood that if intention was not trading ship. Anyway, as you can see in this thread, people want that ship because it´s special and people like to be special. All issues are just about set up. Are you afraid it will be abused? Make it SRP again. Are you afraid it can still be abused for powertrading? Decrease cargo space to 30k or the cruise speed. Are you afraid it will be abused for POBs? Make a rule that every barge which will be found/reported docking there will be deleted after first violation. Considering the prices which people paid/will pay for them, they will think twice before doing it. And so on. Barge is pain to fly but some people love it, so why not bring it back when there is demand for it. RE: So in the end, Barge / Corvo changes - useful or no? - Garrett Jax - 03-01-2016 I understand your points Laura. People want it, but that in and of itself is not sufficient reason to bring it back. As you stated, it is more profitable to fly an ore route in a 5ker. You don't need additional storage because of the existence of POBs. It is a major pain to fly without jumpdrive capability. In my humble opinion, I don't see the value of bringing it back. The only reason someone would choose to fly such a thing would be as a hardcore powertrader, and a non-RPing one at that considering the time waste involved. I don't think we want to accommodate that type of player, even if it does provide a fat juicy target for pirates. |