![]() |
|
Suggestion: Remove nanobots from battleships - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Suggestion: Remove nanobots from battleships (/showthread.php?tid=136544) |
RE: Suggestion: Remove nanobots from battleships - thisDerius - 02-29-2016 Make nanobots unusable after shooting someone for 20 seconds or so. And if someone uses bots/bats make it so they cannot damage anyone for the next 20 seconds. RE: Suggestion: Remove nanobots from battleships - Chuba - 02-29-2016 now that's beyond dumb RE: Suggestion: Remove nanobots from battleships - Arbs - 02-29-2016 This change does not really change anything gameplay wise. The only change you would see is that all of the ship's possible HP is displayed in the "red bar". Effects would be making it easier to spot the weakened ship, and spare you from pressing the nanobots button. If words are not enough to convince you, let's prove it mathematically; Y= total armor X= base armor Z = total nanobots base ( Number of bots * 600 ) M = multiplier Note the way that nanobots work: http://discoverygc.com/wiki/Nanobots Wrote:Nanobots restore the same multiplier of hull as your armour. Nanobots base is 600 units repaired per nanobot, so with 4.0 armor multiplier you could say that you get 2.4k repairs per nanobot. --------------------- So we have: current: Y= (X*M) + (Z*M) what this change suggests: Y = (X+Z)*M Mathematically, (X*M) + (Z*M) = (X+Z)*M ------------- Let's take an example with the Liberty Dreadnought wearing a CAU 8. (Note: We're taking CAU8 since it has the biggest multiplier and the effect would be most visible.) X = 840,000 Z = 1,600 * 600 = 960,000 M = 4.0 current = (X*M) + (Z*M) = (840,000 *4) + (960,000*4) = (3,360,000) + (3,840,000) = 7,200,000 armor units what this change suggests: Y = (X+Z)*M = (840,000 + 960,000) * 4 = (1,800,000) * 4 = 7,200,000 armor units ------------------------------- So the rest is a matter of preference and community input. Hope this clears it up a bit. RE: Suggestion: Remove nanobots from battleships - Jack_Henderson - 03-01-2016 Yep. And make BS 10 times stronger in hull than they are now, plus slower. Some serious change where large ships are actually scary or can at least take a real beating. RE: Suggestion: Remove nanobots from battleships - Connor - 03-01-2016 (03-01-2016, 02:45 PM)Jack_Henderson Wrote: Yep. Give battleships much longer range weapons so they can engage each other at 5k+ easily. No need to give them that much health otherwise fights can get very boring fast. RE: Suggestion: Remove nanobots from battleships - Titan* - 03-01-2016 (03-01-2016, 02:45 PM)Jack_Henderson Wrote: Yep. do that to dreadnoughts RE: Suggestion: Remove nanobots from battleships - Westgate Security - 03-01-2016 Remove this idea. Don't spoil all game again. RE: Suggestion: Remove nanobots from battleships - Skorak - 03-01-2016 (03-01-2016, 03:17 PM)Westgate Security Wrote: Remove this idea. Don't spoil all game again.No. |