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Notice: Hyperspace beacons - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Notice: Hyperspace beacons (/showthread.php?tid=138703) |
RE: Notice: Hyperspace beacons - Ayman - 03-12-2018 @Alley Is there a chance for the Hyperspace beacons to work again ? RE: Notice: Hyperspace beacons - E X O D I T E - 03-12-2018 You're thinking of Docking Modules. RE: Notice: Hyperspace beacons - Ayman - 03-12-2018 (03-12-2018, 12:45 PM)Exodite Asmodai Wrote: You're thinking of Docking Modules. That would also be nice to get working again but i doubt RE: Notice: Hyperspace beacons - Alley - 03-12-2018 (03-12-2018, 12:44 PM)Ayman Abdullah Wrote: @Alley Is there a chance for the Hyperspace beacons to work again ? Last I know they were fully functional. bump @Alex. if they don't RE: Notice: Hyperspace beacons - Nerva Regis - 03-12-2018 When the jumper tries to jump to the beacon, you get the error :" Did not find commodity_event_04". Last time I used a beacon was before Christmas, and they worked then. RE: Notice: Hyperspace beacons - Laz - 03-12-2018 You need to make sure that you have jump batteries. 250. According to the cfg, only jump bats should be able to be used. RE: Notice: Hyperspace beacons - Nerva Regis - 03-12-2018 He had 1k jump bats, 1k cloak bats. Each time he activated the beacon 1 cloak bat was consumed. I am willing to test this now with my Beacon if anyone wants. RE: Notice: Hyperspace beacons - Ayman - 03-12-2018 it is not Producible anymore and unfortunately i sold everything in stock so i dont know if it is working in the game or not but i know for sure player bases do not produce it anymore for some reason RE: Notice: Hyperspace beacons - Nerva Regis - 03-12-2018 yeah, I think the module that makes them cannot be built anymore. but there are bases who had the module built long time ago, those players can still make Beacons
RE: Notice: Hyperspace beacons - Laz - 03-12-2018 Sounds like an error has occurred when updating FLHook. I'll check with @Alex. However, I am fairly sure recently the bases plugin was edited to re-allow the production of hyperspace matrixs after it was accidentally disabled.I know that I built myself one about a month ago, so they should still work. |