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4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Printable Version

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+--- Thread: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup (/showthread.php?tid=144072)

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RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Shaggy - 10-10-2016

I have also noticed that

Carrier Malachite outside Sabah Shipyard is not dockable and sells Nyx, Pytho or Eros. but Planet Yuma sells the Atlas, Sunburst and Celestra. Sabah sells Hydra Thanatos and Zephyr. Can we get this fixed and also Baffin should also be getting a stationary Zephyr there too if im not mistaken


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Mercarryn - 10-10-2016

(10-10-2016, 06:18 PM)Werdackel| Wrote:
(10-10-2016, 06:04 PM)Jack_Henderson Wrote: I like the heavy transport turrets a lot. Btrans were very weak in their combat role before, but now they can - when someone lets them get close - really pack a punch. It also proved not to be op in conn tests, as more agile cerb transports easily kill it by staying at range. It is a nice nieche that this gun fills and finally Btrans can use their huge power core.

I am not sure whether 50 cargospace / gun is justified, as it makes a CAU8 Btrans with 10 heavy guns end up with less cargo space than a Serenity (which wins a 1on1 against a Btrans every time). Perhaps 25? 30? 50 feels a little excessive.

Anyway, really nice addition.
Also thank you for handing back some survivability to Btrans.
Feels a lot better now.

Jack

Just noticed the same. 50 seems bit too much. 25 sounds alright if you ask me. Would still reduce the cargo space enough, especially regarding how much energy they consume.

Well, I think the used cargo of 50 units is actually quite good, because it will give you the choice of having either a good cargo load, but inferior firepower, or almost cruiser-sitze firepower at the expense of severe cargo loss. Making the heavy transport turrets occupy less cargo space would result in an op transport with nice firepower and good cargo hold.

Furthermore, I doubt one should use pure heavy turret loadouts anyway, because they are too one-sided. Mixing them with cerbs that have a higher range should work best. And you still got some more cargo for transporting Smile

Right now, I think the 50 units occupation is fair.


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Backo - 10-10-2016

(10-10-2016, 07:10 PM)Mercarryn Wrote:
(10-10-2016, 06:18 PM)Werdackel| Wrote:
(10-10-2016, 06:04 PM)Jack_Henderson Wrote: I like the heavy transport turrets a lot. Btrans were very weak in their combat role before, but now they can - when someone lets them get close - really pack a punch. It also proved not to be op in conn tests, as more agile cerb transports easily kill it by staying at range. It is a nice nieche that this gun fills and finally Btrans can use their huge power core.

I am not sure whether 50 cargospace / gun is justified, as it makes a CAU8 Btrans with 10 heavy guns end up with less cargo space than a Serenity (which wins a 1on1 against a Btrans every time). Perhaps 25? 30? 50 feels a little excessive.

Anyway, really nice addition.
Also thank you for handing back some survivability to Btrans.
Feels a lot better now.

Jack

Just noticed the same. 50 seems bit too much. 25 sounds alright if you ask me. Would still reduce the cargo space enough, especially regarding how much energy they consume.

Well, I think the used cargo of 50 units is actually quite good, because it will give you the choice of having either a good cargo load, but inferior firepower, or almost cruiser-sitze firepower at the expense of severe cargo loss. Making the heavy transport turrets occupy less cargo space would result in an op transport with nice firepower and good cargo hold.

Furthermore, I doubt one should use pure heavy turret loadouts anyway, because they are too one-sided. Mixing them with cerbs that have a higher range should work best. And you still got some more cargo for transporting Smile

Right now, I think the 50 units occupation is fair.

On the contrary, as said Charons (cerbs as we call 'em) beat Heavies simply because they have LESS drain (around 2 times less) and bigger range, and they require less cargo space than Heavies. Their only downside is slower refire and lower projectile speed, but DPS wise I think they both do around 4K dps so there's not too big of a difference in the DMG output, besides the fact the guy with the heavies will have his core dead twice as fast.

Also mixing turret types with different projectile speed is not that good, because you will be hitting less targets that are dodging due to difference in speed.


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Mercarryn - 10-10-2016

Ah, firing both turret types at the same time is stupid ofce, Bloodl1ke, but using a mix of both might work. The heavies for faster targets and the cerbs when someone will stay at range and you cannot close in as you like.


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Backo - 10-10-2016

(10-10-2016, 07:21 PM)Mercarryn Wrote: Ah, firing both turret types at the same time is stupid ofce, Bloodl1ke, but using a mix of both might work. The heavies for faster targets and the cerbs when someone will stay at range and you cannot close in as you like.

But then you halve your firepower which makes you worst in both things and not really any better in either. It's a waste of turret slots. It still doesn't justify 50 cargo for a turret that's just a Dulzian alternative or a weapon for busting noobs who faceplant into the enemy battletransport.

EDIT: Listen, I was also sceptical about it, until I destroyed a CAU8 Battletransport with Heavies without even having my shield drop on a Serenity with Charons.


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Cælumaresh - 10-10-2016

- Xeno GB Basic Turret added

As it seems according to the ID xenos still cant use a gunboat


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - TheSauron - 10-10-2016

Are the new OSC ships considered sirius civilian?


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Sombs - 10-10-2016

Why did you remove Unknown? It was one of the most mysterious systems. I'm actually really butthurt about that change. I'm okay with the stupid merges to force players to interact (or just don't log) more, but seriously, the gate to Unknown was the only interesting thing in Kansas and now it's not usable anymore with Unknown removed. Why?


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Foxglove - 10-10-2016

(10-10-2016, 08:29 PM)Sombra Hookier Wrote: Why did you remove Unknown? It was one of the most mysterious systems. I'm actually really butthurt about that change. I'm okay with the stupid merges to force players to interact (or just don't log) more, but seriously, the gate to Unknown was the only interesting thing in Kansas and now it's not usable anymore with Unknown removed. Why?

My characters are also still in that system. Do I now need to suicide each time I want to return to the Shrine? Can we please get that jump gate back?


RE: 4.88.6 (4.88 Final) - Fall Update: Bretonia and Liberty Cleanup - Kauket - 10-10-2016

(10-10-2016, 08:29 PM)Sombra Hookier Wrote: Why did you remove Unknown? It was one of the most mysterious systems. I'm actually really butthurt about that change. I'm okay with the stupid merges to force players to interact (or just don't log) more, but seriously, the gate to Unknown was the only interesting thing in Kansas and now it's not usable anymore with Unknown removed. Why?

One of the major reasons why I HATE this update. It was actually one of the featured systems for Disco.

Reducing systems my ass.