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Want to Start developing? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: Want to Start developing? (/showthread.php?tid=15764) |
Want to Start developing? - Linkero - 04-24-2009 I believe he means the vignette zones. In New London, theres quite a few, and some seem to border the tradelanes, for example the one below: [zone] nickname = zone_br01_destroy_vignette_23 pos = 32077, 0, -33306 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open its really 10k on either side. I would answer this question, but not too sure bout the vignette zones... Want to Start developing? - Seth Karlo - 04-24-2009 A vignette zone is an exclusion zone. I think... Want to Start developing? - tansytansey - 04-25-2009 Need a little help from someone whos' good at texturing with milkshape. Is it possible to mirror your textures onto the other side of your ship? So you don't have to do it manually? For example, I just finished texturing one of the engines for my Greyhound. ![]() It'll be rather tedious to do it manually, so is there any way to mirror the textures onto the other engine, or will I have to do it manually? Want to Start developing? - patryn - 04-27-2009 is there anything that can be done to get a ship unstuck in sp mode? i currently have a train at cadiz and it is stuck in the launch bay and i cant get it out like in the prison stations Want to Start developing? - tansytansey - 04-27-2009 Wrong place for a question like this. The problem with openSP is that you always launch from docking bay #1 which are usually not designed to accommodate large ships. I'd recommend using Ioncross to move your ship to a better location. Newark is pretty each for large ships to launch from, as I recall. Want to Start developing? - pragun - 04-29-2009 I got a few questions here. I just got myself metsequoia today, and i wanna start modding a little. The questions are, what are the softwares used to develop ships, as in for design and modeling both. Other than that, how do i develop stations and new modules for the stations ? Thirdly, systems. Again, what are the softwares, and how is it done, basically ? And Seth, are these all available in your FL pack ? Want to Start developing? - Seth Karlo - 04-29-2009 ' Wrote:I got a few questions here. Don't wanna do much do ya?:P Right, software for ships: Metasequoia, for making the model. You can texture here if you want to. Export as .x Import into MS3d, (in my FL pack) and texture here if you want. Now, export as .CMP (In my FLPack). Open the .CMP in HardCMP and place your hardpoints (Ctrl + Click) Save. Then, edit the INI's you need to: Goods.ini Shiparch.ini The other ones... I'm tired and can't remember right now. Look back in this thread, it's all detailed. It's ingame! To make new modules, do the same as you did as ships, but to put them ingame add them to SOLAR>DOCKABLE or SOLAR>MISC (I think) Then you can use them ingame. You'll need a MAT aswell of course, but if you use the existing textures it will save trouble. Next, brief system thingy here: http://discoverygc.com/forums/index.php?s=...st&p=567898 For more detailed stuff, come talk to me on Skype (Usually Saturday or Sunday's are good times to get me to tutor ya) and I'll walk you through it. Seth Want to Start developing? - pragun - 04-30-2009 thanks mate... really:)... and yeah i am a bit lazy. My first day with metasequoia today and i m starting to get the hang of it. I can make just basic shapes though. I ll get better. And i ll talk to you on skype whenever you have time next Want to Start developing? - Pi_guy - 05-19-2009 Good morning I am looking for source for the code to insert commands and the hooks to manipulate to build commands. Basically Im looking at writing some / commands and need to know where to start and where to find examples, can anybody help? Thank you Pi_guy Want to Start developing? - Seth Karlo - 05-19-2009 The commands we use are not in files as such, they are controlled and inserted into the server, so you can't edit them. They are called "Flhook" commands (Google that) and the source is pretty readily available. They're written in C++, so a knowledge of that language is pretty essential (I've been learning for the last 5 or so months, and still have trouble doing anything than make text appear ingame at a command). Person to contact for more information (I got all this from him) is the user "Cannon". He wrote most of the commands we currently use. Seth |