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Borderworlds Transport & Train v1.0 - 23 August - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Borderworlds Transport & Train v1.0 - 23 August (/showthread.php?tid=161462) |
RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Lythrilux - 08-22-2018 It doesn't work. RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Traxit - 08-22-2018 if it doesnt work i wouldn't have posted it. i did the switch from 0 to 16 (lowered to 8 cuz capital ship polygons down frames too much) and noticed the improvement very clearly. RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Lythrilux - 08-22-2018 (08-22-2018, 03:55 PM)Traxit Wrote: if it doesnt work i wouldn't have posted it. i did the switch from 0 to 16 (lowered to 8 cuz capital ship polygons down frames too much) and noticed the improvement very clearly. Pictures? I haven't been able to get it to work with any AMD utilities as far as I can tell. RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Kazinsal - 08-22-2018 I've been running AA+AF through the Nvidia drivers for years, yeah. Works great. I'd love to get someone with AMD to take screenshots of each step to enable AA and AF so I can write up a nice, easy-to-follow tutorial for both AMD and Nvidia. But that's a bit more than a tad off-topic. Cockpit mesh update looks nice! RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - Lythrilux - 08-22-2018 I should probably write that AA guide I said I'd make. As far as I've been able to tell though, AF doesn't seem to work, unfortunately. RE: Borderworlds Transport & Train (WIP) v0.9 - 22 August - aerelm - 08-23-2018 v1.0 is up. Cleaned up some areas, added some detail to smaller surfaces, and took care of some technical stuff for downscaling. With that, mesh/texture is wrapped up. Will finish up hardpoints, animations, etc and submit the model by the end of the week. Model submitted. RE: Borderworlds Transport & Train v1.0 - 23 August - aerelm - 11-28-2018 Since a couple of people asked on discord, figured it wouldn't hurt to drop a post about it here:
The models needed a few minor last-minute tweaks, and seems some random smoothing issues managed to sneak their way in during the final re-export. This is already fixed and will be re-submitted for the next patch. RE: Borderworlds Transport & Train v1.0 - 23 August - Swallow - 12-08-2018 You tempt me to return. |