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Number of players online - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Number of players online (/showthread.php?tid=16210) |
Number of players online - majkp - 03-01-2009 I sort of missed this thread. Before Cannon/w0dk4 come with any form of their joint-server idea we plan to do a few steps that could help: - I'll try to bump up the overclock back to 4,2-4,4GHz where it was stable before. We reduced it to 4,0 in the times when it was crashing 10-20 times a day. But the issue was elsewhere. This could gain us additional 5-10% performance - we'll try to re-enable the multithreading patch (forcing flhook to run on another core). But if this raises the number of crashes it will be disabled again. Again 5-10%. - I'll significantly reduce the number of daily backups. They are now done 8 times a day, but once a day should do as the database doesn't get corrupt so often any more. So for now: - no more reducing NPC spawn, it's already been reduced - no high latency/packetloss auto kicking (before we test it further), I am not sure if the current flhook feature is 100% reliable - leave poor aussies alone...;) Let's see what happens, and maybe try to plan larger battles outside the peak times? Number of players online - mjolnir - 03-01-2009 what about server maintenance restarts? they used to be twice a day, but lately are once per day. Number of players online - Reverend Del - 03-01-2009 They've been once a day for well over a year. They are now in the am GMT rather than pm GMT. Number of players online - majkp - 03-01-2009 Current SW can only do it once a day, but we'll have a look at it, as it might help a bit as well... |