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Blocking Jumpgates - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Blocking Jumpgates (/showthread.php?tid=16683) |
Blocking Jumpgates - FraserTE - 02-19-2009 Considering the fact that larger vessles have issues mooving those the zone at certian points due to the ice shards every where yes i say if ure willing to take the chance of getting blown up go for it u can always just run jump the horizon by 30k dont get spotted thats what i do its not abuse space is 360 degrees spherical u can go any direction it's just beeing smart. Blocking Jumpgates - MB52 - 02-19-2009 Man, I can't believe the kind of response something as stupid as parking a ship in front of a jumpgate can cause. Does it really hurt the smugglers that much to have to actually stop and RP with me a bit before they eventually quick dock with the gate? By blocking all it does is really slow them down. Blocking Jumpgates - Dusty Lens - 02-19-2009 I'm going to go out on a ledge here and guess that mine field/jump gate you traverse kinda restricts what landmarks you're going to be passing. Cool and all that you fly above the horizon for most of the trip buuut... Only so many places you're going to ultimately end up when making the joyride through Alaska. Kinda like taking the long way around the room to sneak past the guard who's standing right in front of the door you need to go through. Fun, sneaky, you get to hum cool music while you're doing it. But at the end of the day you're still going to need to deal with the guard. ' Wrote:Man, I can't believe the kind of response something as stupid as parking a ship in front of a jumpgate can cause. Does it really hurt the smugglers that much to have to actually stop and RP with me a bit before they eventually quick dock with the gate? By blocking all it does is really slow them down. it's more of a discussion on the utterly lame Alaska engagement policy at this point. Blocking Jumpgates - FraserTE - 02-19-2009 ' Wrote:Man, I can't believe the kind of response something as stupid as parking a ship in front of a jumpgate can cause. Does it really hurt the smugglers that much to have to actually stop and RP with me a bit before they eventually quick dock with the gate? By blocking all it does is really slow them down. That and i enjoy a good argument i usally dont shut up till somebody makes a factual point that i am wrong. Havnt been here long but ive been here long enough to know what issues i can and cant push. Blocking Jumpgates - farmerman - 02-19-2009 I had a thought! A thought on how the whole smugglers in Alaska thing could be resolved! Could an npc faction be created called something like, I dunno, "Alaska Guard LSF". Then have it automatically be set to be hostile to everyone. Then have it so that whenever anyone launches with an LN or LSF idea, they get set to neutral with that party. Lastly, have it not tied to any other npc faction, therefore the only way to not be hostile is to have LN (LN Guard?) or LSF ID. Once that's there, have many very painful weapon platforms near the jumpgate to ensure anyone not properly tagged would get painfully exploded. At that point, the LN/LSF can enforce the area's restrictions in whatever ship they want without having to shoot transports or otherwise break any rules. Blocking Jumpgates - MB52 - 02-19-2009 You remind me of me when I first joined... so eager to stir up the pot.. thinking your right all the time... lol =p EDIT- I'm not sure but I think the next mod version will have guard NPCs and a stationary BS guarding the gate. Blocking Jumpgates - FraserTE - 02-19-2009 It sounds good but if u read the story line it's a war zone no faction by itself would survive it. Besides it would need to include missions and what not so players could join the faction would be to complicated. i liked the idea of somebody actually shooting at me though would be nice. Blocking Jumpgates - Dusty Lens - 02-19-2009 Honestly Ktayn that's more the job of the traders, to ensure that they're on the level with the NPC factions with whom they're interacting. 99.9% of 'em are dead white/green to the Navy, so they simply stroll through the system without much of a care. In any case, the current defenses within that system are a laugh at best. There's almost nothing to stop you beyond a head on your shoulders. edit: This thread is jacking up my post count:( Blocking Jumpgates - Robert.Fitzgerald - 02-19-2009 On that note, 99% of traders are neutral with everyone (blood dragons, corsairs, liberty navy guard). It's stupid. What are people's thoughts on locking the gate entirely? Blocking Jumpgates - Baltar - 02-19-2009 ' Wrote:Ever since the decision to ban all capships from destroying any smugglers, my dreadnought has been more or less useless. Stopping unauthorized traffic through Z21 was my primary job and now I can't do that properly anymore. Simple ... exchange the dreadnought for a gunboat. |