![]() |
|
POB Siege Balance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: POB Siege Balance (/showthread.php?tid=180317) |
RE: POB Siege Balance - Shiki - 06-01-2020 (06-01-2020, 06:51 PM)Lucas Wrote: I don't like this idea but all the people saying " just log and defend lol" are failing to take into consideration that most sieges are people going afk for 7 hours, and no matter how many times you kill them they will always come back to afk again. Shooting them is not a solution If shooting is not the solution how come POBs in NY are still alive? I remember the siege of hattan POBs by OC/LR. They were shot and it worked. If you kill people ten times without them even being able to bring caps, they will stop logging. People dying when they are being killed, Lucas. If they come back, they can be dieded again. RE: POB Siege Balance - LaWey - 06-01-2020 (06-01-2020, 06:51 PM)Lucas Wrote: I don't like this idea but all the people saying " just log and defend lol" are failing to take into consideration that most sieges are people going afk for 7 hours, and no matter how many times you kill them they will always come back to afk again. Shooting them is not a solutionDefenders indeed have no gameplay-terminated solution for it, this is why sieges in current mechanic are cancer, and can't be improved just by rates changes. (06-01-2020, 06:57 PM)Celeste Wrote: Just how much free time should you have exactly to have such a thread alive for so long? Obviously people who whine over their POBs are hypocrice as fuck, but if you look on thread, here discussed how improve this shit gameplay to make good for both sides. Agree that those concretly cases just whines, but here another question. What defenders supposed to do if ATTACKERS wont "Just get over it"? No gameplay-based answer on this exact problem of current mechanics. RE: POB Siege Balance - LaWey - 06-01-2020 (06-01-2020, 06:59 PM)Shiki Wrote: If shooting is not the solution how come POBs in NY are still alive? I remember the siege of hattan POBs by OC/LR. They were shot and it worked.So, to defend pobs, we need overgank attackers to stance where they wont bother to log. Great solution. I cum. Meant, defence should be determined by gameplay win or lose (PVP). RE: POB Siege Balance - Grumblesaur - 06-01-2020 (06-01-2020, 06:51 PM)Lucas Wrote: I don't like this idea but all the people saying " just log and defend lol" are failing to take into consideration that most sieges are people going afk for 7 hours, and no matter how many times you kill them they will always come back to afk again. Shooting them is not a solution How do they come back if they're AFK for seven hours? RE: POB Siege Balance - LaWey - 06-01-2020 (06-01-2020, 07:06 PM)Grumblesaur Wrote: How do they come back if they're AFK for seven hours? Sleep with discord device near of ear, guys ping you if something wrong I did so, just laid laptop with discord on body while slept near of PC Ping- correct ship - go back to sleep)
RE: POB Siege Balance - Grumblesaur - 06-01-2020 (06-01-2020, 07:08 PM)Anton Okunev Wrote:(06-01-2020, 07:06 PM)Grumblesaur Wrote: How do they come back if they're AFK for seven hours? That means someone is online keeping an eye on things. RE: POB Siege Balance - LaWey - 06-01-2020 (06-01-2020, 07:12 PM)Grumblesaur Wrote: That means someone is online keeping an eye on things. Server-API allows to make auto-ping bot, when somebody log to defend) Anyway, are situation, when one-two guys within appropriate timezone shepherd afking bodies, is any good and healthy? I see its cancerous as fuck, gameplay should be designed to encourage engaging interactions. P.S We should just stop thinking about it as battle between POB lovers and POB haters and seek excuses for one or another side. We should concentrate efforts to think out, how make siege result determined by concentrated engaging action. RE: POB Siege Balance - Binski - 06-01-2020 (06-01-2020, 05:25 PM)Grumblesaur Wrote:(06-01-2020, 05:01 PM)Binski Wrote: I dont mind that suggestion at all. It is easy for a faction to just capship up and go sieging. On an RP server, if they really cared, they'd wouldn't mind? So you can build a fleet but to go on the offensive against POB's, you have to have your own POB. That way both sides have need to defend something, and to maintain the ability to fully function. But, most players would say its not worth it to play anymore if they have to do all that just go go sieging. That would separate the hardcore RP'ers from the those just here for pvp. Ok so what is real RP then if not back stories on the forum or RP'ing in-game? As it also sounds like an argument to protect investments. In recent cases, Enclave is the protected party, they can cause long term damage and can't really be hurt in return in a similar way. As long as there is some fair bit of rp for a siege its fine, doesnt have to be elaborate. My point was, if a group like the Enclave is here and at it for RP as much as PVP, they might not mind the need to have a base to protect on their end, that requires RP to get along well like a POB. People decry me for hunting Enclave npc's for cargo when there is not even the slightest bit of Enclave player trade ships going in or out of their space. It does seem like they don't want to bother with a POB or defending their space while being ok with taking out those that do. RE: POB Siege Balance - Sava - 06-01-2020 (06-01-2020, 06:57 PM)Celeste Wrote: The only balance issue with Eldorado siege was unwillingness of BAF| to log in more than a couple of times and their inability to muster adequate numbers during peak siege hours. I logged for both sides and can compare the amount of motivation on either side. I'm pretty sure that many factions can field a fleet of comparable size when it's not fucking 3 am. In case with Eldorado, when BAF was able to mass log, there usually was no one to shoot at. Few big fights happened, some of them were won by the BAF, and it had a 0 impact on the siege. RE: POB Siege Balance - Lucas - 06-01-2020 (06-01-2020, 07:06 PM)Grumblesaur Wrote:(06-01-2020, 06:51 PM)Lucas Wrote: I don't like this idea but all the people saying " just log and defend lol" are failing to take into consideration that most sieges are people going afk for 7 hours, and no matter how many times you kill them they will always come back to afk again. Shooting them is not a solution I'm saying in general. You may be able to keep siegers away during the prime time of the faction that could theoretically defend a base, in your case this is BAF. No matter how many times they repel the sieging forces, they can always just come back to afk for 7 hours when the other faction cannot realistically defend the base. Yes there are timezones, yes people play in different timezones, doesn't change the fact that it's a poor system in which the defender is at a big disadvantage in almost all cases. And I say this as someone who generally dislikes PoB's |