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[completed] Game downtime for server move - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: [completed] Game downtime for server move (/showthread.php?tid=180646) |
RE: [completed] Game downtime for server move - Alex. - 06-13-2020 It's also worth remembering that we don't get to control internet routing rules and the network performance of whichever providers end up along the path between you you, your ISP, maybe a few middlemen, and our ISP. We get to complain to our provider if/when they have issues but that's about it. RE: [completed] Game downtime for server move - dr lameos - 06-15-2020 (06-13-2020, 03:16 PM)Alex. Wrote: It's also worth remembering that we don't get to control internet routing rules and the network performance of whichever providers end up along the path between you you, your ISP, maybe a few middlemen, and our ISP. We get to complain to our provider if/when they have issues but that's about it.Internet routing rules favour stability over the most efficient/quickest path, but it's good fun when they get it wrong. Like when Verizon instructed ISPs to route a sizeable chunk of internet traffic through a small company in Pennsylvannia https://blog.cloudflare.com/how-verizon-and-a-bgp-optimizer-knocked-large-parts-of-the-internet-offline-today/ Or a Nigerian ISP knocked out Google https://blog.cloudflare.com/how-a-nigerian-isp-knocked-google-offline/ |