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Discovery 4.83 beta 3 Release - Printable Version

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Discovery 4.83 beta 3 Release - Panzer - 04-20-2007

I have a question.

Since omicron 74 was and still is a zoner guard system, where there are still zoner guard NPCs, bases and so on,

then WHY ON EARTH (and in Sirius) is omega 52 made as another zoner guard system?!

Really, guards perhaps may be a good idea, but for someone, who is just passing by, their peskyness can cause serious damage.

There is already one zoner guard system. Why another one?

Or better, if there are two zoner guard systems with one belonging to a clan, can the IMG expect to get another guard system, since one is already owned by a clan?

Seriously, I don't get it, why is there something as pesky as faction guards. They do nothing but make travel more difficult as if normal faction's hostiles weren't bad enough.

If they are supposed to guard a clan system, then I THANK A LOT for such a guard. Last time, when defending Tau-44 I got killed in my battlestar only because I was being rammed non-stop BY MY OWN NPCs.


Discovery 4.83 beta 3 Release - Nadir - 04-21-2007

' Wrote:So Mk 6 cap ship armor and a Kusari Destroyer Graviton Shield should suffice?

If not, I'll NEVER go there. Ever.

Because if they can destroy a destroyer, I'd be extra-extra scared.

I killed a Phantom and a bunch of Wildenvolk (no, that's a very silly name) next to the jump hole in a K D without effort. If I can do it, anyone can...:)No disrespect to the Phantoms who have been killing my ships for ages now (so revenge was sweet!)... My container transport was taken down by das Wildi in about 15 seconds.

So they hang around jump holes do they? Interesting. Good idea.


Discovery 4.83 beta 3 Release - Igiss - 04-21-2007

Omega-52 was intended as a faction system for a faction that requested Omega-50. Shame for me, but I don't remember exactly what the faction was:)

Anyway, since Omega-50 cannot be claimed due to Bretonia Police system proximity, I had to make another one. And since I remember they wished IMG and Zoner station, I included a Zoner station in there.

Btw, if there are problems with the guard, you can request making it less "frequent" or remove completely. This can be done.


Discovery 4.83 beta 3 Release - Koolmo - 04-21-2007

Heh, that was us. Omega 52 suits me fine, as poole was a little too close for comfort. Since we've already claimed + paid for Omega 50, I'll just edit & bump my forums announcement for the new system.

I don't mind the guard:P


Discovery 4.83 beta 3 Release - Panzer - 04-21-2007

hehe, in that case, it's ok... Just thought...nah, nvm

Good luck with the system.


Discovery 4.83 beta 3 Release - Commodore - 04-21-2007

Okay I need help finding the freelancers. anyway i know where to get one of the new coded guns, and have 2 already:P

anyway you can find the wild in omega 55 thats where their only 2 bases are. does anyone know where the freelancers are?


Discovery 4.83 beta 3 Release - Exile - 04-21-2007

You mean the npcs?

their all over sirius, yust keep your eyes open.

i last saw 3 at a time near FP9, omi theta.


Discovery 4.83 beta 3 Release - Panzer - 04-21-2007

Same

plus one near planet Malta and Fort Bush.


Discovery 4.83 beta 3 Release - fwolf - 04-21-2007

The outcast destroyer turret is still innefective, spending too much energy for a small damage.