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Admin notice: cruise is fleeing rule is removed - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Admin notice: cruise is fleeing rule is removed (/showthread.php?tid=29021) |
Admin notice: cruise is fleeing rule is removed - Zeb Harley - 10-29-2009 ' Wrote:What about traders?, its going to make it impossible for traders to get away from pirates. I don't think my traders will have problems with this rule. It always felt a little strange not being able to have the pirate cruise after you, some did anyway. This change does not worry me at all, and eight of ten of my ships are trading ships. Admin notice: cruise is fleeing rule is removed - blubba - 10-29-2009 Not sure I like this one. I can see lots of downside and little upside. Having said that, I'm off to go try it out for myself. I can't really be constructive if i don't know can I? Admin notice: cruise is fleeing rule is removed - Dra1003 - 10-29-2009 hmm i don't agree with this one we should have called a vote first. Sigh.. but really? wasn't this a bit rash to change the rule so suddenly? Admin notice: cruise is fleeing rule is removed - CzeReptile - 10-29-2009 I have noticed that after ekill, my power does not go up for some time. Does this new rule also mean that I cannot ekill and fire CD? Admin notice: cruise is fleeing rule is removed - Remember - 10-29-2009 I figured you would whine Dr. Beardface, but what I believe this encoruages is RP. Real honest RP. I fly a transport and had been CD'ed in Cali by two pirates yesterday and it was a hoot. If you want to know I ended up giving you both 400,001 k credits and two "solar system blow up Nukes," which they happly took and we all went our ways. Why? Because we all, three of us, Role played out a fun, enjoyable even that made our otherwise boring night, fun. You guys remember having fun right? With a bit more understanding, depth and actually Role play and not crash and burn, it's actually possible to make this modification work out. Lets try it out shall we? Admin notice: cruise is fleeing rule is removed - Kazinsal - 10-29-2009 ' Wrote:Changes such as this need to be run by the community first. When you go and change core game mechanics, it just.. Isn't right.That's what I thought, too. But I've only played the new update for ten minutes and I'm already happy with the changes. Cruise drain still pisses me off though. Admin notice: cruise is fleeing rule is removed - darthbeck - 10-30-2009 I like the new LM range, but thats just me. Also, this rule opens up the realm of capital warfare tactics. Before they were about five hundred words, now they are many thosands of words. Admin notice: cruise is fleeing rule is removed - n00bl3t - 10-30-2009 :lol: Rather funny when people want public discussion on some rules before they are implemented, but not on others. As for the actual rule in itself, there should be less rule violation reports to process, which should compensate for other things. Admin notice: cruise is fleeing rule is removed - Doc Holliday - 10-30-2009 ' Wrote:So caps can now cruise to catch up? But they're also a sitting duck for about 30 seconds while their weapons recharge. Admin notice: cruise is fleeing rule is removed - blubba - 10-30-2009 A sitting duck but for what? If their target can't take them down with firepower alone, the targets screwed anyway and it doesn't matter that they have to wait an extra 30 secs to die. |