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Battleship discussion topic - Printable Version

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Battleship discussion topic - marauder - 03-05-2006

Dab,Mar 4 2006, 05:42 PM Wrote:lol. I've killed about 100 some Rheinland fighters with falk cannons, but they should have higher explosion range.
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How?

I can never hit the ship I aim at unless it's stationary, and if I just blaze away at my target while it's moving it hits every other ship in the area.


Battleship discussion topic - Dab - 03-05-2006

Continuesly fire flaks and normal guns at the fighters and it will shoot quite alot of flaks. Eventually a RH fighter gets close and the flak starts moving towards it. Then the fighter pretty much flies right next to it and blows up. Plus sometimes when you shoot alot of flak near each other they blow up other ones when one hits a fighter resulting in lots of explosions to kill those pesky fighters :D .


Battleship discussion topic - Wolfpack98 - 03-06-2006

I'm gonna try loading an anti-fighter cap ship sometime..

I wanna see what 14 flak cannons do to a horde of fighters :)


Battleship discussion topic - marauder - 03-06-2006

Miss?

I tried using a miner with mostly flak turrets, I only had 3 or 4 normal turrets for mining, they missed every time I fired them. It didnt matter if the outcasts were heading away from me or striaght at me or even flying along side me.

The only things I did hit where the BH's chasing the outcasts.


Battleship discussion topic - Wolfpack98 - 03-06-2006

Technically

The Flak guns are SUPPOSED to miss.

The entire concept of flak is the sharpnel that is released by the projectile when it explodes.

Anti-Aircraft guns are based on this concept.


Battleship discussion topic - marauder - 03-07-2006

I know that.

But I dont see why I can only kill NPC's that are suppose to be friendly to me and miss the NPC's that are suppose to be hostile.

Flak turrets are pretty useles at the minute, unless you want to attack stations for fun, or something else that sits still for quite a while.


Battleship discussion topic - Titus - 03-07-2006

Erm, flak cannons could be made extremely fast and explode after only 1K, but i have no idea how the "bad aiming" thing could be "fixed", since you always have that "+" there, unless your make the flaks unmovable (like the original front guns), or partially movable (like the discovery front guns). That might be the solution. :P