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Missile ship - Printable Version

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Missile ship - Luka - 04-06-2012

After several PVP's with the stinger, I find it pretty good, though fragile

with a fit of 4 cannons, a lancer and paralizer you can pretty much annoy people that have CD, turn away fast and everything, but the ship's a papership, a problem when fighting, it makes your ship explode along the missiles, just like right now: pvp in berlin with belgemir, eaten his CDs, then when I launch all of them they explode on self enough for EMP cannon to blow your ship up:lol:

So thing is: it's fast, versatile and can do real damage, but be carefull of whenever you fire, an accident and it could be the other guy wins or a draw:lol:. But aside from that, I found it a great ship, need to be carefull with how you launch, but it's still a great ship.

So, since I've been told to use it, I may get a Hayabusa, would like to hear what kind of fit do you guys recommend, ship seems like a slightly heavier version of an Arrow....



Missile ship - Laerethe - 04-06-2012

Hayabusa is a beauty; I much prefer it to my Arrow.

Stick a couple of cannonballs/stalkers on it, plus a Deb or Goddess for good measure, and you're set.

A screamer will come in handy for shields, and are much less of a risk than nukes, but its preference.



Missile ship - Luka - 04-07-2012

' Wrote:Hayabusa is a beauty; I much prefer it to my Arrow.

Stick a couple of cannonballs/stalkers on it, plus a Deb or Goddess for good measure, and you're set.

A screamer will come in handy for shields, and are much less of a risk than nukes, but its preference.

Oh.... I tested it with 2 neutralizers and 1 cannonball and it sucked really extremely hard, it barely did any damage to shields:lol:

Could probably use this one, a bit busy on a home station I made, but could take a look to see how it works out;)